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Hi, you dont need default rules, its recommended for less bordergore and game performance tho ^^ Thank you, i will keep the mod updated as long as i can.
If the issue is that nomads become powerless after changes to legitimacy and domain limits with this mod, i can think something for next patch.
@peequi
Thank you, will try that and see how it works out.
@[Army of Two] AXIS
Yes i will continue ^^ Thank you for nice comment,
May I suggest to both the modder and users of this mod to consider altering the Levy attack and toughness even more! I am using another mod that makes levies 40/40 while weakening the men at arms, yes 40/40. It sounds weird and looks weird in game but it has truly balanced my games, although on paper I know it doesn't make sense that levies are stronger than Pikeman but it made the game better for me at least.
Something to consider, everyone have fun.
I have too much to say to paradox but words cannot describe my emotions :=) They completely change foundation systems each time major update drops. So all the work must be completely redone each time and its frustrating and exhausting.
And now it's clear. I was confused by the large number of domains that count can have. I'm just used to the vanilla growth in the number of domains depending on the title. At first, you have fewer of them, but with each new rank of the title it becomes more.
A count can hold 6 domains as you've said but then they're out of expansion options and need to rank up, dukes get over extension if they get too large and kings and emperors are almost always on near-equal footing anyhow so it doesn't really matter. It's more a consistency thing more than balance.
That's a good catch; I'll fix this with the next patch. Mod disables auto-alliances, so it should not have -100 modifier anymore.
@Братішка No, you misunderstood, it means there is no virtual value to child limits anymore, vanilla game provides extra child limits in specific situations; the mod disables these unrealistic values. Everyone gets child more naturally now.
@Berlin
For the lite version it can be done. Main mod still needs the penalty tho.
@奪處猛男
These two mods together are complex already and with my mod they have problems naturally, sorry i dont know how to make compatch.
I am preparing a fix patch right now. It will be out in 30 mins. Thank you for reporting this ^^
I am planning to change that to vanilla completely in today's patch. For now it is 8 yes.
I released lite version of the mod just for people who wants to play without change to stewardship domain limit because there is no way to tie this feature to game rules as a tweakable option.
For other features, there is too much mechanical tweaks to add as a game rule and mod is still evolving but there is handful of major changes that can be added as game rule so ill see what i can do.
@Captain
Yeah it bothered me too, especially fort limit. Thank you, ill see what i can do.
You prob also want to look at court architect coz +1 fort level on demand is really weird and is not fun to play with or against.
Yeah, they are a bit op, im running a mp right now and collecting data from players. I saw bunch of them absplutely need rebalance but still investigating.
Yes i did remove all virtual extra childs from the game, it all depends on natural ways now. Thank you.
@Falvick
For cultural armies, if you place this mod below, my changes to some units will apply and overwrite cultural armies units, personally i wouldnt prefer that so you shoul be fine if you place cultural armies below then place this mod upper so you can play without my changes to units. More interactive vassals would be more complex, i didnt try i really dont know. Prisoners of war completely would be fine.