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I like your style, even if it wont be added, its still cool
Warpaint itself is beautiful, ones like this that take basic themed textures and fitting colors and use a gradient to pick out a random color just end up looking great on a good amount of rolls. It turns out as a huge variety of high quality warpaints packed into just one warpaint, and although some variants are going to be more sought after and hence more expensive, I don't think they'll be too expensive for comfort of any tf2 player willing to spend their money on warpaints.
Great work for a first warpaint submission as well meatwad, this is top notch
I'm sorry but this is an idea that is even worse then rarities like special stickers, and etc.
I'm gonna down vote this for the sake of everyone else so we won't have to suffer by an even more increasing gambling addiction.
How do you solve this? Just break them down into seperate warpaints that we can vote for, don't over complicate it.
I remade the wood texture entirely to be more akin to iron wood's.
Check it out.
but besides that is a neat concept and most combinations look good
doubt valve will add this bc they love copy and paste but who knows
love the revolver on the promo btw
re: the purple wears, ty for getting a screenshot up so quick. I'm not sold on it yet, though. Maybe if it were further desaturated? Or in the case of the bottom left example/wood wear, darkened? The metal's purple wear is dark, but I think that seed got between the purple and the light grey, so I'd personally move the purple towards to the dark grey.
To sum my thoughts: I like having neat/rarer stuff in War Paints, and it's a nice looking shade of purple, it just looks a bit too out of place as a random wear color atm IMO.
Of course, I'm just one guy writing this, and it is a pretty rare wear color. That is to say that you are welcome to discard this bit of feedback at your own discretion.
made a quick in-game demo with the brighter silver in question. Also put up an image with a few shotguns that demonstrate more wear colors, should be visible in a bit.
As for the purple, I feel like having something unique to find adds some charm to it, and it purple is a pretty tame color all things considered.
The purple wear on the metal is fairly dark, so from what I could tell when making it it didn't stick out very much to me. The wood is about the same case, but just a paler version.
And the silver does seem "intense" in the promos because of the lighting angle, in-game its more tame.
Also the initial concept did envision this having the wear gradient have a color which lined up with the exterior, but unfortunately that's not possible since every instance of a gradient in a paint is randomized independently of one-another.
I'll put up some extra screenshots for purples n stuff at some point here.
As for the gradients, the wear gradients are really neat, but I feel like it'd be weird if my gun wore down from a completely normal colored metal or wood to purple, even if it's rare. If the gradient for the texture matched the gradient of its wear, this wouldn't be an issue, but that's probably not feasible. I'd see about changing the purple on specifically the wear gradient to something a bit less strange (but not necessarily less cool/flashy). Or maybe it looks fine, I don't know - I don't believe a purple wear was shown in the promos, and I don't mind being proven wrong on whether or not it looks weird.
For something I CAN see, though, I'd suggest toning down the white on metal_gradient - it's particularly intense on the Revolver, Jag, and Wrench in the promos.
Again, though, nice work. I genuinely like a lot of the detailing you did.
(1/2)
Pretty good work. Nice to see people take the plunge into custom code, given Valve's track record (which is why I don't do it myself). The two things that stuck out to me were the wood texture and the gradients.
For the wood texture, it's not too bad - I actually really like the general shape/structure of it. I think my biggest issue with it is the consistent thickness of the lines and the relative lack of detail. If you look at something like the Iron Wood Minigun's wood texture (craft/woodgrain_03 iirc), you'll notice that the lines vary in thickness, sometimes even completely tapering off. If you decide to make changes to this, it might also be good to experiment with adding more (not too dark) lines, and perhaps adding some small lines/details that're lighter than the texture's background color, which doesn't appear to be fully white.
Onward to more great War Paints!