Age of Wonders 4

Age of Wonders 4

Item Forge Deluxe
224 Comments
Visie Maigo  [author] 9 Oct @ 6:24pm 
@pelias117, most of the upgrades are attached to magic materials. There are no upgrades tied to void stones at this time.
pelias117 9 Oct @ 12:11pm 
Question about the item upgrades; are all of them attached to different resources? If so, any additional attached to void stones?
Visie Maigo  [author] 5 Oct @ 4:34am 
Version 13.1
- Fixed a visual bug where the Fallen Angel book caused legs to disappear.
Daverin2112 4 Oct @ 8:45am 
Well those are dope additions to weapon skins!
Visie Maigo  [author] 4 Oct @ 8:21am 
Version 13.0
- Added new weapon skins: Paladin sword, Paladin shield, Oracle staff, Astra sword, Fallen Angel book
- Fixed a bug where staff skins were not held properly with Gloomstrider and Naga transformations.

@Vote, thank you!

@HzT, I just reused the same Fire Breath ability from the base game.

@Hebrux, it's on my backlog but no promises!
Vote ☑ 2 Oct @ 10:40am 
If it's in Visie Maigo's Workshop then it's in my list of mods. Awesome work!
HzT 22 Sep @ 2:55am 
why does the fire breath only usable once per battle?
Aiathia 19 Sep @ 8:44pm 
Please do a mod that increases infusion point limit
Requiem 15 Sep @ 8:26am 
Hi Visie! Could I request to add a variant which increases infusion points on craftable items?
Hebrux 13 Sep @ 10:33am 
Could you please add Chain Attack to all weapon classes? At least the spear and the bow?

You can make them expensive but I don't want to have to create my own modded version again just to have those infusions =(
Visie Maigo  [author] 8 Sep @ 4:16pm 
@Phat, thanks for sharing your research! Yes that doesn't sound too balanced with the new forge times for tier I items. I will revisit the Gold Infused upgrade for the next update. Likely lowering the amount of gold gained or hiding the infusion, but keeping it available for randomly generated items to make them a bit more exciting.

@SevereArtisan, I can certainly review the base game icons to see which ones are missing in the forge. I think most should be accounted for.
Phat 8 Sep @ 12:04pm 
Is gold infusion balance?

When I Gold Infused a tier 1 trinket with 1 infusion point, it take no turn. So the item is finish on the same turn.

I can just spam this over and over as long If I have a lot of binding essence. Then I disenchant all of them to gain overabundance of gold + 50 binding essence back on the same turn. So really require only 75 binding essence.

So if I have 500 total binding essence, I can craft tier 1 gold infusion trinket 4 time. Disenchant all 4 on the same turn, to gain 300 Binding essence back + 480 gold. Then I can continue to craft 2 more tier 1 trinket with 250/300 binding essence..

You can see how can this get out of hand with a higher amount of binding essence.

Or maybe my play through is bugged, i'm not sure.
SevereArtisan 30 Aug @ 1:45am 
@Visie Maigo Awesome. Think more armor and ring/misc icons could be also added if you ever get the chance? There's quite a few items randomly found in the world with some great icons.
Daredemo 28 Aug @ 7:21pm 
@Visie Maigo, hell yeah. the paladin sword looks really cool, was hoping for that.
Visie Maigo  [author] 28 Aug @ 5:36am 
@SevereArtisan, I plan on adding skins from Archon Prophecy when I get the chance. Weapon skins from the DLC units like the Paladin and Oracle.
SevereArtisan 27 Aug @ 11:27am 
Any plans on adding more skins and icons down the road?
Visie Maigo  [author] 22 Aug @ 5:45am 
Small update to fix some bugs with the new Griffon update.
Version 12.0
Adjustments to match the base game
- Golden Golem and Inquisitor sword skins: +2 Melee damage to match other one handed weapon skins.
- Trident skin: +4 Physical Ranged damage to match the javelin skin.
- Shade sword and kunai skin: -2 Physical Ranged damage to match the sword and kunai skin.

@Scifive, yes different magic orb skins are interesting. I can review when I have a chance.
Scifive 20 Aug @ 2:39pm 
This is definitely one of the top mods for the game. Is it possible to implement the fallen angel's grimoire as an orb weapon skin for mage classes?
Visie Maigo  [author] 12 Aug @ 6:23am 
This mod is compatible with the latest Griffon update. I will push a small update out when I have the time.
Jenkem 13 Jul @ 9:47pm 
*Gorges items like Karagh*

MOREEEE!!!!
Visie Maigo  [author] 3 Jul @ 4:12am 
@Spirehawk, yes it is compatible. My mod doesn't change any base game files so is compatible with all mods.
Spirehawk 3 Jul @ 3:26am 
is this compatible with a mod that for example makes us have 10 infusion points?
Visie Maigo  [author] 25 Jun @ 3:36pm 
Version 11.1
- Fixed a tooltip bug where Natural Regeneration from Draconian Transformation incorrectly mentioned 5% instead of 10%. This was a tooltip bug from reusing the same data store tag for the Item Forge Deluxe upgrade Natural Regeneration 5%.

@Ezmode, thank you for the bug report, this 1.5 year old bug is now fixed! The change was not intentional, as I do not modify base game files. Fortunately the actual effect of 10% healing has always worked and it was a tooltip bug only. I was new to modding and did not create the tooltip properly. Cheers.

@伊尔翎, yes more support style upgrades would be great for the dragon claw. I will consider it the next time I plan an update.
Ezmode 25 Jun @ 6:35am 
Hey, I noticed that with just this mod enabled it cuts the values for the natural regeneration passive from 10% to 5% in half, is that intentional?
伊尔翎 30 May @ 2:14pm 
You could consider allowing the Dragon Claw to forge support related entries, just like the part of the staff weapon. Although the gameplay of the Priest Dragon Lord is not mainstream, it is still an optional branch and has a natural form that specializes in healing. Also, I hope there can be more entries for enhancing support skills and summoning creatures. These two types of heroes are really hard to benefit from forging
Visie Maigo  [author] 19 May @ 10:07pm 
Version 11.0
- Added a new polearm skin: Pyre Templar Halberd
- Added 4 new wand icons.
- New active abilities for Staff and Wand items: Static Field, Spread Flames
- Fixed a bug where custom staff skins were missing their damage channel FX.
Visie Maigo  [author] 14 May @ 8:03pm 
Version 10.0
- Added 6 new magic orb skins.
Visie Maigo  [author] 9 May @ 10:08pm 
Version 9.0
- Added 3 new weapon skins: Afflictor Crossbow, Crook Staff, Goldseeker's Shield
- Added Conjure Greater Animal for staves and wands. This summon spell works on all terrain types and summons an animal unit based on the terrain.
Visie Maigo  [author] 28 Apr @ 7:09pm 
@Washeek, no worries! I suggest unsubbing and resubbing to that mod to guarantee that you get the latest updates. I think he recently updated a bunch of his mods. Good luck!
Washeek 28 Apr @ 7:00pm 
Not at this point, just found out. Thank you for the prompt reaction, but your mod is possibly not the culprit. Sorry for stirring things up.
It's von schnitzel's extra units mods and in my savegame suddenly their torsos and weapons disappeared. But it's very strange, because viewing the same unit with the form, enchantments etc. in the encyclopedia is not broken, so it's some savegame shenanigans. I just went with the first thing that fit timewise.
Visie Maigo  [author] 28 Apr @ 6:54pm 
@Washeek, I don't modify any base game files so it's very unlikely my mod is breaking the other unit mods. It's also possible those mods have been updated as well. Do you have any more details on what is broken?
Washeek 28 Apr @ 6:50pm 
Chmmm. Looks like the update broke some of my extra units mods. Any possibility of issues with existing models?
Visie Maigo  [author] 28 Apr @ 5:11pm 
Version 8.0
- Added 3 new weapon skins: Liege Guard shield, Stormbringer trident, Shade skirmisher sword (with Shade animations)
- Added Aura of Disease for Legs.
Dio 19 Apr @ 11:23am 
Thanks for reply and the mod.^^ ill keep an eye out for that upcoming mod. Thanks again.
Boogie 17 Apr @ 2:21am 
Thanks for the answer. I prefer a stable and good mod :). Thanks for your great work and time. cheers
Visie Maigo  [author] 16 Apr @ 3:36pm 
@Boogie, yes it's an old screenshot. Forging Catalyst was part of an old version but was removed because it caused a crash if a player had more than 5 upgrades selected. I can re-test this with the new update, since Giant Kings can now forge with 6 infusion points.
Boogie 16 Apr @ 11:59am 
Question:
Forging Catalyst doesnt show up in the crafting menu. Is this not part of your mod? Its show in the pictures highlighted and looks pretty cool. rest of the mod works fine. thanks.
HANDDDSOME 16 Apr @ 7:41am 
@Visie Maigo Many thx, I'll try it again~
Visie Maigo  [author] 15 Apr @ 4:20pm 
@HANDDDSOME, could be a number of things. Did you include your custom rpk in Package Manager > Content > Resource Packs? You copied the base game upgrades, did you also make sure the pasted resources have the correct links?

You can look for my modding tutorials on YouTube or stop by the official Discord's modding channel for more assistance. Good luck!

@Dio, thank you! Another modder is working on a mod that adds culture specific upgrades for the item forge. I know the Primal Animal summons are included in that, lets see how the mod turns out.
HANDDDSOME 15 Apr @ 7:00am 
May i just ask how to make some new equipment upgrades? Since i just copy old upgrade passive Properties from the original game rpks but it seems don't work. Should I do something more to make it visible in the game? Thanks!
Dio 14 Apr @ 9:54pm 
I was looking for a mod that allow you to forge culture and tome units abilities on to heroes weapons. For example the Primal culture unit Ancestral Warden's Primal Lunge onto heroes polearm weapons or the Tome of Supremacy Exemplar Embolden Allies on to heroes shield slot. This mod is awesome and comes close. Is the above possible?
Visie Maigo  [author] 14 Apr @ 1:49pm 
@Zenurik, thank you! Uploading your mod is fine, I will add a link to your translation in my mod description.

@Hzt, any suggestions for magical properties?
Zenurik 14 Apr @ 1:33pm 
Thanks for the great mod.

I've made a korean translation
https://gtm.steamproxy.vip/sharedfiles/filedetails/?edit=true&id=3464058920

It's first for me to make any translation and upload it.
So, do I need to get a permission from you? or just uploading it is okay?
HzT 5 Apr @ 11:50pm 
Hello, thanks for the really good mod

BTW do you think you can add some magical properties to dragon claw weapons?
as a Dragon Lord - mage player, the magical aspect from the equipments for dragons really feel lacking
Visie Maigo  [author] 4 Apr @ 9:54pm 
@Tzyder, nope no healing ability on rings. I did add Natural Regeneration for rings however.

@NotSoEasy, thank you for your kind comments!

@GildedWraith, yes good idea. I can add the Liege Guard shield.
Tzyder 4 Apr @ 8:26pm 
was there a healing ability on rings from this mod? I cant find it in game or in the notes and I know I had to pre Giants
NotSoEasy 3 Apr @ 6:44pm 
Thank you for your hard work on keeping the mod up to date.
Gilded Wraith 3 Apr @ 2:21pm 
> More updates may come once I get familiar with the Giant Kings content.

Maybe adding the "Liege Guard" shield as an option in the forge?
Visie Maigo  [author] 3 Apr @ 5:41am 
@Nexious, yes I made sure to create an item with 6 infusion points. Likely the cause is any mod that changes hero skills/points since they modify the same file that control the infusion points.