Barotrauma

Barotrauma

Red Hornet AT-III
29 Comments
HoneyBadger 24 Apr @ 10:34am 
never mind, i found it X) it was inside the shuttle itself.
HoneyBadger 24 Apr @ 10:22am 
ah, thats a shame.
i assume you mean the bay with the shuttle when you say moonpool. how do i open the bottom doors?
We havent found it during gameplay and i also cant really find it in the bubmarine editor.
I found the channel of the wifi component that controls the doors but i cant find the rest.
Thanks in advance.
MØNØĿi†H  [author] 23 Apr @ 4:03pm 
In the latest update, that hatch now only opens when docking, to get outside use the moon pool.
HoneyBadger 23 Apr @ 3:59pm 
in the screenshots it shows a button on the bottom right docking hatch but in game it appears there is no way to open this hatch forcing you to walk the entire sub towards the back to exit the sub. why is this?
Truly 26 Jul, 2024 @ 8:25pm 
Best ship. Good job :steamthumbsup:
MØNØĿi†H  [author] 28 Mar, 2024 @ 12:00pm 
double click to switch between move and fire mode
Kameha 28 Mar, 2024 @ 9:11am 
How does the drone work?
Kilin 19 Jan, 2024 @ 3:03am 
ya the special weapon not only doesn't work but apparently my friend has a constant insanely loud noise on repeat from the leaser. Weird thing is it was in it's glitched sequence where that little light was on the barrel for literally days of us playing the game and this sound only started to appear recently. This state is saved between zones and only effects the save file. This is also likely the same noise ReNeDoG is reporting.
MØNØĿi†H  [author] 18 Jan, 2024 @ 8:02pm 
For now, don't use the special weapon, I'm not very present in the game now, if I can't fix it, I'll delete it.
ReNeDoG 18 Jan, 2024 @ 7:55pm 
Please how do you make it stop making that damn noise for the special weapon
ReNeDoG 18 Jan, 2024 @ 12:21pm 
Is it just me or does the laser on front just do nothing when. Clicking the fire button
Kilin 5 Jan, 2024 @ 4:44pm 
ok some more info if it helps at all. The supercap is connected and when testing and teleporting outside I found that when you press the button it actually has a small red light where the laser effect originally appears that sorta just stays there forever without actually firing. This effect actually happens on lots of subs on the workshop right now but it's usually older ones from before a certain patch a long time ago that changed how weapons worked causing lasers and other weapons to not work without some love. This little red light isn't there if you never touch the button btw and this sub is new enough that I doubt this is actually the issue
Kilin 5 Jan, 2024 @ 4:37pm 
ya I just checked it in the editor right now. Only checked in random missions before this while testing. Honestly it doesn't even need the laser because it's already an amazing sub which I'll be using in a campaign soon regardless of whether the laser works or not but it would be nice if it did work. As is there are three lights above the lasers loader. The green one is on at all times. Above the nav terminal there is a label that says "P. laser." and it's at 100% the text is in red if that matters at all. Pressing the button in the nav terminal for shoot special weapon doesn't do anything at all.
MØNØĿi†H  [author] 5 Jan, 2024 @ 3:04pm 
How strange, I have checked the weapon in the editor and in the campaign and if the weapon works, try checking the supercapacitor that is charging or repairing the electrical components at a station.
Kilin 5 Jan, 2024 @ 1:31pm 
How do you actually use the large laser at the front? I hit the button in the nav terminal and nothing happens
Foxx 27 Dec, 2023 @ 11:58am 
thanks
MØNØĿi†H  [author] 26 Dec, 2023 @ 10:14am 
double click to switch between move and fire mode
Foxx 26 Dec, 2023 @ 6:13am 
how do you use the laser on the drone?
MØNØĿi†H  [author] 10 Dec, 2023 @ 8:47am 
@Retroperspect Thank you for explaining the problem better to me, it is now fixed, thank you. :104:
Retroperspect 10 Dec, 2023 @ 8:02am 
I see the update didn't fix the armory door.
and I understand English isn't your first language and I can't post a picture of the issue, but here's some more info.

the Armory doors right button for locking the door.
under [Controller] section
"is toggle" is active, this should be off.
compare all other locking buttons to see they are already off.

to test, you can go into the armory and click on the right locking button.
the lights will start to flicker between green and red because it's toggled instead of a single input.

hope this helps, have a nice day :D
Retroperspect 6 Dec, 2023 @ 4:32am 
1. armory right button is set to toggle on (causes issue with the locking mechanism).
2. gun loaders lack indication of which weapon it's related to.
3. personal opinion but the mini sub lacks more inventory capacity for looting/mining.
4. personal opinion but the bottom airlock lacks storage for easier management of looting while EVA in and out of sub.

otherwise I feel this is a AMAZING sub design, both keeps details and performance in check and also have a unique feel, I know people would scream OP because of the turret coverage but personally hate the situations where I can't do anything other than prepare for janky CQC with the raptors.

great work mate.
pf01 19 Nov, 2023 @ 9:34am 
10/10 submarine :)
pf01 18 Nov, 2023 @ 3:59pm 
*green
pf01 18 Nov, 2023 @ 3:52pm 
Is it possible if you could fix the armoury, I don't know how but when I was playing with someone in multiplayer whilst using this sub, the armoury started flicking red and blue constantly, I tried pressing the button in the captain room but nothing works and the doors keep closing and opening.
pf01 18 Nov, 2023 @ 2:56pm 
It would also be a good idea if the submarine can automatically take power from stations when docked but I don't know if that will be too much to ask, but anything to improve the reactor would be great, especially if any anti-grief measures can be added :steamthumbsup:
pf01 18 Nov, 2023 @ 2:43pm 
Thank you for the update, is it also possible if you could add an emergency battery that can be toggled manually in captain's navigation sonar ?
MØNØĿi†H  [author] 18 Nov, 2023 @ 11:51am 
@Antinomy - I found some of the problems and I hope they have been solved.
@pf01 - 2 sonars added

thanks for letting me know.
pf01 18 Nov, 2023 @ 10:36am 
Can you please add some sonars in the gunner compartments so that it is easier to play in multiplayer ?
Antinomy 18 Nov, 2023 @ 8:22am 
Nice sub. Quick test-drive brought next 2 issues:
1. Bots sometimes stuck on ladder trying to repair upper row of electrical. May be add platform to stand on?
2. In tough situation, when whole sub is flooded and broken, bots seem to have trouble coming out of ballast ladder to repair deconstructors. May be waypoint related.
Also, should probably rename button to "shoot" instead of "shot" special weapon ;)