Space Engineers

Space Engineers

Air Sea Land - Multifunctional module (Added decoration package)
73 Comments
DangerNoodle13 7 Jul @ 2:41am 
Ooooohhhhh. I see. Sorry for not realizing
乂Oo忘★了愛oO乂  [author] 6 Jul @ 5:08pm 
Because they are used as a set with the hydrogen engine and battery in the module
DangerNoodle13 5 Jul @ 10:32pm 
Why are the helicopter blades so ridiculously demanding? 52 MW for a small 2-bladed main rotor? You do realize that's 104 SMALL REACTORS worth of power, each reactor producing 500KW of energy. What was the thought process behind this. Even if you had the space for all of that you have now exceeded the weight the rotor is capable of carrying.
Lit Fuse 168 14 Apr @ 5:53am 
so something like 1-6 and 7-12 panels (and centered versions
Lit Fuse 168 14 Apr @ 5:48am 
basically same things with the 1x6 panels but 1x12 and split in 2?
Lit Fuse 168 14 Apr @ 5:47am 
AHHHH that explains, i was posting my post in the wrong place
daemonreaver 24 Jan @ 8:30pm 
MAYBE.. if Zardo agrees.. you can help upkeep/fix/add the Zardo forcefield connectors? I don't think the author can keep up.
Lit Fuse 168 4 Dec, 2024 @ 11:57am 
a new variant of blocks i realized that's missing, half blocks for the longer ramps,

and now we wait
Lit Fuse 168 2 Dec, 2024 @ 6:32am 
finally got the new panels, many thanks
Lit Fuse 168 1 Dec, 2024 @ 12:32pm 
yes please. and thank you
乂Oo忘★了愛oO乂  [author] 1 Dec, 2024 @ 9:17am 
I should add it later
Lit Fuse 168 1 Dec, 2024 @ 6:31am 
hi, is it possible to make 1x6 large grid panels for the mod, there are no mods on the workshop that have 1x6 large panels
乂Oo忘★了愛oO乂  [author] 9 Oct, 2024 @ 4:37am 
The 3D model of window is extremely difficult to process. I tried it before but gave up. As for the future... I can only say that it is possible.
Starlight Warden 9 Oct, 2024 @ 3:03am 
These blocks are amazing, and the inclusion of the sloped corner blocks are amazing. Would it be possible to make some window variations of all the sloped corner blocks and the inv ones as well? They'd come in extremely handy for some aircraft I'm working on. :)
乂Oo忘★了愛oO乂  [author] 7 Oct, 2024 @ 5:38pm 
Actually it’s just me being lazy LOL

I'll try to change it in the next update.
Rizzo 7 Oct, 2024 @ 12:04pm 
It seems all the blocks in the decorative sections are airtight, but there are several that should NOT be in my opinion. For one, all the barbed wire blocks have <IsAirTight>true</IsAirTight> and these should be set to false since they are wire mesh. This attribute should also be added to the barbed wire door, since open or closed, it should still let air pass. Other blocks that are incorrect appear to be: the mailbox, wall lamps, chandelier, open stairs, railings, etc. Currently the blocks are creating airflow issues within ships due to the incorrect settings blocking the entire cubeblock. I didn't have time to do a full analysis, but those were the ones I noted so far.
daemonreaver 7 Sep, 2024 @ 5:15pm 
Thanks for adding the corner!~
乂Oo忘★了愛oO乂  [author] 4 Sep, 2024 @ 5:20pm 
Harpoon seems to have some problems, Grapple Hook seems to be better, but both of them are beyond my programming ability. It should be impossible to develop practical anchors.
Rizzo 4 Sep, 2024 @ 4:08pm 
This mod is one of our server favorites and keeps getting better! Any chance you can look at the harpoon mod and see if there is a way to make a working boat/ship anchor which just drops with gravity instead of shooting. I dream of a day when I can anchor a boat instead of mag plating it somehere.
乂Oo忘★了愛oO乂  [author] 4 Sep, 2024 @ 6:20am 
Your request came true : )
daemonreaver 3 Sep, 2024 @ 4:15pm 
Re: "Draw" the missing blocks.. Well.. Best I can do is build them. The RED blocks are in place of the missing Angle (Base) blocks.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3318360447
乂Oo忘★了愛oO乂  [author] 27 Aug, 2024 @ 5:27pm 
Some colorable blocks have the same problem. The cause is unknown, but they can be displayed normally after reloading the game.
van.uffelen.lowie 27 Aug, 2024 @ 4:25am 
There is a problem with the canopy if i repaint it it disapears
乂Oo忘★了愛oO乂  [author] 24 Aug, 2024 @ 10:09pm 
Sorry, my English is not very good. Can you draw the specific shape you want? Let me study it.
daemonreaver 24 Aug, 2024 @ 9:38pm 
or, rather.. then thick half of these as [3-6]x2 as well as the straight slopes.
daemonreaver 24 Aug, 2024 @ 9:12pm 
Hey, can we get a missing angle block? The double-height version of the LightArmorBlock Half Inv Cormer [2-6]x1. I'll post a screenshot of the half-height one in the spot the double needs to go.
Sickayda 23 Aug, 2024 @ 9:57am 
right after I left this feed, I found it, thanks for responding, it was a case of miss-identification thought I was looking at gravel, I've been playing a couple of years now and just discovered these mods, Great work, Thanks for your service to the community, outstanding!
乂Oo忘★了愛oO乂  [author] 23 Aug, 2024 @ 9:05am 
Normally, you can find it in Components and produce
Sickayda 22 Aug, 2024 @ 8:17am 
I'm having a hard time trying to get plants raw material, anybody? it's for the trees. It's not showing up in my assembly's list.
Sensational Being 15 Aug, 2024 @ 2:41pm 
Your other connector is working fine. I'd suggest judgment range doesn't need to be that far. The vanilla connector can do it through a full block. And the mini connector would tend to be built flush with the hull of any ship.

My test ship got pushed sideways while trying to dock. So I wonder if your style of test ship has concealed the trouble this can cause.
乂Oo忘★了愛oO乂  [author] 15 Aug, 2024 @ 7:46am 
I will take a look, but I may not 'fix' this problem. The cause of the current bug is probably due to the judgment range. I set the judgment to a relatively large range. The advantage is that it does not require close contact to connect, but the relative center point may There will be deviations. Of course, I don’t rule out the possibility of launching a version with a smaller judgment range to meet different needs.
Sensational Being 14 Aug, 2024 @ 10:31am 
This mod is looking kick ass! I wish I saw more servers using it.
A great assortment of choices outside of DLC.

I'm experiencing phantom physics with the mini connector while trying to connect. You might try contacting SultonMRP for some advice. He has the same problem with one of his connectors, but resolved for the other flat connectors. Couldn't hurt to try.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2419309449
乂Oo忘★了愛oO乂  [author] 10 Jul, 2024 @ 5:27pm 
Will deal with it in the next update
Sensational Being 10 Jul, 2024 @ 2:12pm 
Can we get more blocks in groups? Looking through the choice of thrusters I have to click on one at a time instead of using the scroll wheel. Similar deal with other blocks.
Rizzo 26 Jun, 2024 @ 12:00pm 
This fixed the issue and the entire mod is loading properly now. Thank you for taking the time to look at it!
乂Oo忘★了愛oO乂  [author] 26 Jun, 2024 @ 9:07am 
Thank you for helping me find this long-standing low-level error: ). Now I have removed the Weapon_Parts that this MOD does not have. In a rough test, only ASL-MM can coexist normally with Consty's MOD. I think the most fatal error has been solved. , please try
Rizzo 25 Jun, 2024 @ 10:11pm 
Consty's is probably a red herring. However, I do think you have an issue which is probably fixed on your local copy of the mod but perhaps not pushed out to Steam. In the below error it is indicating that the issue is in CubeBlocks_Pylon.sbc and that it failing just after Pylon Su-27 loads. If I look at the file, the following Definitions are calling a component/critical component of Subtype="Weapon_Parts", but this Component is not defined in your Components.sbc file. Other conveyers in this file are set to use your own Subtype="RHS_Plate". I suspect the following definitions need to be fixed in CubeBlocks_Pylon.sbc (or if fixed on your local, pushed to Steam):

ASL_CameraBsea, ASL_PylonUS6_Conveyer, ASL_PylonUS6M_Conveyer
乂Oo忘★了愛oO乂  [author] 25 Jun, 2024 @ 7:42pm 
Strange, I've been using Consty's MOD without any problems. I'll see what happens next.
Rizzo 25 Jun, 2024 @ 4:19pm 
OK, the below messages contain the errors and warnings as requested. These seem to be self contained to this mod, so I am hoping it can also be fixed just in this mod. That said, after installing I started having placement issues with another set of mods which you may want to check for compatibility, as all three are aviation based mods:

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2758773086
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2881339118
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2612368868
Rizzo 25 Jun, 2024 @ 4:13pm 
Warnings (timestamps removed for space):
Created definition for: Landing Gear Main Suspension 3x3 Thick
mod_warning: Air Sea Land - Multifunctional module (Added decoration package)
in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3084278121\Data\CubeBlocks_LandingGear.sbc
Obsolete default definition of mount points in MyObjectBuilder_Wheel/ASL_LandingGearWheel3x3
Created definition for: Landing Gear Main Suspension Large
mod_warning: Air Sea Land - Multifunctional module (Added decoration package)
in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3084278121\Data\CubeBlocks_LandingGear.sbc
Obsolete default definition of mount points in MyObjectBuilder_Wheel/ASL_LandingGearWheelLarge
Rizzo 25 Jun, 2024 @ 4:12pm 
Other errors:
2024-06-25 18:28:43.090 - Thread: 1 -> MOD_ERROR: Air Sea Land - Multifunctional module (Added decoration package)
2024-06-25 18:28:43.090 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3084278121\Data\CubeBlocks_MFD.sbc
2024-06-25 18:28:43.090 - Thread: 1 -> Resource not found, setting to null. Resource path: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3084278121\Models\Textures\GUI\Icons\Cubes\ASL_HalfWindowSlope.dds
Rizzo 25 Jun, 2024 @ 4:11pm 
Here are the critical errors I am seeing, likely in a definition:

2024-06-25 18:28:43.185 - Thread: 1 -> Created definition for: Pylon Su-27 Conveyor
2024-06-25 18:28:43.190 - Thread: 1 -> No definition 'MyObjectBuilder_Component/Weapon_Parts'. Maybe a mistake in XML?
2024-06-25 18:28:43.207 - Thread: 1 -> MOD_CRITICAL_ERROR: Air Sea Land - Multifunctional module (Added decoration package)
2024-06-25 18:28:43.207 - Thread: 1 -> in file: C:\Program Files (x86)\Steam\steamapps\workshop\content\244850\3084278121\Data\CubeBlocks_Pylon.sbc
2024-06-25 18:28:43.207 - Thread: 1 -> MOD PARTIALLY SKIPPED, LOADED ONLY 4/6 PHASES, Following Error occured:
Object reference not set to an instance of an object.
乂Oo忘★了愛oO乂  [author] 23 Jun, 2024 @ 8:41pm 
There shouldn't be any conflicts with the 'Tank Track Pack' series because I use them myself.

It is recommended to upload the Log in 'AppData\Roaming\SpaceEngineers' so that I can find out the problem.
Rizzo 23 Jun, 2024 @ 12:22pm 
Just tried installing this mod on our server, but I am getting a mod loading error for this mod on the server and only some of the components are loading. None of the civilian parts are loading. Are there any known mods that this mod conflicts with. I installed this mod specifically for its tank parts, alongside Tank Track Pack: Morue and Tank Tracks over Vanilla. But after installing the server (we use Torch) is saying that this mod has not loaded due to errors.
Cosmonaut 29 May, 2024 @ 9:28am 
Appreciated, will do!
乂Oo忘★了愛oO乂  [author] 25 May, 2024 @ 4:48am 
No problem, just indicate the source
Cosmonaut 24 May, 2024 @ 3:35pm 
Hello, I was wondering if I could reupload parts of your mod (the civ decoration stuff) as part of our server mod? The entry will be unlisted and I will absolutely list you in the credits if that's okay. Thank you!
[82DK] wyomingwolf 9 May, 2024 @ 3:43pm 
:D
乂Oo忘★了愛oO乂  [author] 7 May, 2024 @ 5:53pm 
Essentially, they are all CargoContainers. As long as there are enough magnesium products (mainly ammunition) inside, they will explode. This is the original mechanism of SE.
[82DK] wyomingwolf 7 May, 2024 @ 2:55pm 
explosive

Not sure if a weaponcore or AWG thing, but when weapons or storage that has ammo in it gets damaged enough they start to spark and sputter with flames before blowing up