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gui/acs_filter_checkboxes.gui:363 - Unknown alignment 'vbottom|center'
wow, I hadn't noticed that but I usually do unbetrothed just for children and unmarried for adults.
Thanks for the info, that's a game changer
It's a serious pita when you get a long list of characters that are unmarried but then there's a load of betrothed characters in the list, or vice versa.
It was in CK2 why the hell did they take it out in ck3, needing to right click and see invalid invalid invalid wont accept again and again was terrible.
I'm trying to find high intrigue rulers to play as.
Is anyone able to help me get this sorted please?
That feature was requested a lot. But, last time I checked, searchbar is not accessible for modding. It is C++ implemented in regular search
It's great until you use it with a mod that adds a trait and you want to search that specific trait.
A simple search bar to the mod will fix this like in the default character search menu
Otherwise I'm maidenless :P
I have a suggestion: Can you add a 'attracted to woman'/'attracted to men' filter-option? I often use this to find decent spouses for children, and having only people attracted to that child would help that search.
A question aside, is it possible to add support for adding ones' own trait drop downs, say for instance for modded traits?
Was considering seeing about adding such a thing for a mod I enjoy, elf destiny, but wanted to know how difficult that would be ahead of time.
[pdx_localize.cpp:279]: Duplicate localization key. Key 'acs_filter_accolade_contender' is defined in both 'localization/english/acs_filter_trait_l_english.yml' and 'localization/english/acs_filter_trait_l_english.yml'.
[pdx_localize.cpp:279]: Duplicate localization key. Key 'acs_filter_accolade_valiant' is defined in both 'localization/english/acs_filter_trait_l_english.yml' and 'localization/english/acs_filter_trait_l_english.yml'.
[pdx_gui_datatypes_reader.cpp:504]: gui/acs_filter_checkboxes.gui:363 - Unknown alignment 'vbottom|center'
I don't think these are causing issues with anything, but those were some errors I saw with just this mod enabled when going through and trying to figure out the rest of my modlist.
Error: Invalid left side during comparison 'var'
Script location: file: common/scripted_effects/acs_se_main.txt line: 158 (create_searched_character_list)
file: common/scripted_guis/acs_sg_main_scripted_gui.txt line: 80 (acs_window:effect)
[14:11:17][E][jomini_script_system.cpp:284]: Script system error!
Error: Failed to fetch variable for 'acs_gv_main_filters' due to not being set
Script location: file: common/scripted_effects/acs_se_main.txt line: 159 (create_searched_character_list)
file: common/scripted_guis/acs_sg_main_scripted_gui.txt line: 80 (acs_window:effect)
[14:11:17][E][jomini_script_system.cpp:284]: Script system error!
Error: Event target link 'global_var' returned an unset scope
Script location: file: common/scripted_effects/acs_se_main.txt line: 159 (create_searched_character_list)
file: common/scripted_guis/acs_sg_main_scripted_gui.txt line: 80 (acs_window:effect)
You can save in debug mode and open save file in text editor.
All save objects are inside of story cycles defined here: https://github.com/Vasolik/CK3ACS/blob/1cc59a6fc097ff3b771e8d9e6e254505dddd8e36/Advanced%20Character%20Search/common/story_cycles/acs_sc_empy_object.txt