Space Engineers

Space Engineers

Tristavian Shipyards Inc
35 Comments
Verto 10 Feb, 2018 @ 10:02am 
Hi! Can i use some of you're designs in my game? You will be credited of course.
It Protecc 23 May, 2016 @ 6:51am 
alright, thank you. I did end up finding alot of the worlds after i asked lol.
Tristavius  [author] 22 May, 2016 @ 9:13pm 
Most of the ships here are world files, though I have released some in the Blueprints collection (above). I can't think why any would be breaking apart - most use some light modding but nothing integrity-critical. There is also a collection of 'Legacy' blueprints which are all 100% stock. It's been a while since I checked things, will have a look to make sure game changes haven't broken anything.
It Protecc 30 Apr, 2016 @ 8:38am 
for whatever reason, i canèt find all the ships in the blueprints tab, and the ones that are there just break apart. i also downloaded the TVSI - tech collection, so im not sure why its not working. Any help would be greatly appreciated.
Grand King Eldrin 2 May, 2015 @ 8:48pm 
alright i can do that thanks
Tristavius  [author] 2 May, 2015 @ 8:00pm 
Hi there, please feel totally free to use any ships for your own universe/lore/etc. No need for me to creat the story; we already have a large RP framework through Phoenix Shipyards. If anything is published on the workshop etc, a link to the original ship, or to this collection is requested :)
Grand King Eldrin 2 May, 2015 @ 5:37pm 
Hey man (or woman??), I'm making a little sci-fi universe (it is very small at the moment) and well apart from me not having the time to make a line of space ships i do not have the creative capacity. I was hoping i could add your collection to the universe. You could create the story behind it if you'd like otherwise i was going to make a new species for your collection.
Delta99 15 Mar, 2015 @ 8:59am 
@Tristavius, I used LCD panels for my display and it works extremely well. Text only but suits my purposes really well. See my mod for some images I posted from your ships. I will update my description soon with instructions but its fairly easy. I really should do another video as well with the panels in one of your ships engineering rooms. I tried it out and it works really well. No modifications required to my mod to make it work either :)
Tristavius  [author] 14 Mar, 2015 @ 9:41pm 
Yeup, LCDs would be the way to go!

The only thing preventing it at the moment is a flaw in the API - you can only ADD images to a screen, not remove them again after. I have the same problem with my red alert system; I wanted it to revert to a safe image once turned off.

Sure Keen will fix it sooner or later, a very fundamental oversight currently.
Delta99 14 Mar, 2015 @ 1:58pm 
Cool. If you end up retrofiting or using it in any of your ship designs let me know. The only thing that I wish could be done is something better with lights or indicators somewhere. It be great to perhaps show them on the HUD when you are in a control seat or something.

Hmmm, just thought of something. I should maybe play with updating status' on LCD panels.
Tristavius  [author] 14 Mar, 2015 @ 11:05am 
Nice! Thanks for that!

Very itneresting lookign mod too - going to give that one a try tomorrow :D
Delta99 14 Mar, 2015 @ 10:43am 
@Tristavius, Thought I'd let you know I did end up using a couple of your ships in a demo for my mod. You might even want to use my mod to outfit some of your ships. http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=407747007
Antro 17 Jan, 2015 @ 4:09am 
No problem keep up the good work :)
Tristavius  [author] 17 Jan, 2015 @ 4:04am 
Thanks :D The classification system in use follows the Phoenix Shipyards guidelines which in turn is essentially very similar to the forum community scale, both of which use EVE's system. I am, still building ships but due to real life commitments I'm on a few weeks break from ship building, though I'm managing to get some of my modding done in that time :)
Antro 16 Jan, 2015 @ 11:33am 
These ships are looking great (how they have not got more ratings confuses me) and the amount of detail that has gone into each ships specifications is great. If you are still adding to your fleet then there is always room for improvment. Personally i think you should definitely class your ships i.e frigate, destroyer perhaps more classes like bomber (that would be cool) or even something like a fighter carrier or drone deployer etc. Keep up the good work and expand your fleet its looking great. :)
†Diablo† 14 Jan, 2015 @ 4:22pm 
okay thx
Tristavius  [author] 14 Jan, 2015 @ 3:47pm 
5) Finally, every ship you build will have better and worse angles to view it at. Have a think about the views you like for each design and try and play to those if possible. In my above one the Kinabalu Frigate nearest the camera is at an excellent position whereas the one in the back right is not, and will probably be replaced later when I build a ship that looks good more head-on.
Tristavius  [author] 14 Jan, 2015 @ 3:44pm 
3) Ships can have remote control fitted so you can adjust their position at your camera spot.

4) To get a good looking image, the ships actually have to be at all kinds of odd angles which make no sense when viewed from angles other than your chosen one. Having everything 'inline' actually makes for a very poor screenshot. Place each ship as needed individually and always do what looks good from your chosen spot.
Tristavius  [author] 14 Jan, 2015 @ 3:43pm 
No cunning trick unfortunately! I just had to make a world and paste them all in. A few tricks I've picked up though...

1) To make a consistent screenshot which can be added to in the future, choose a location and place a platform with gravity exactly under your feet. You can return to the marked block and stand in the dead center of it at any time to re-take the image.

2) Have a camera drone at the same spot which you can remote control to see how the image looks if you're down amongst the ships.
†Diablo† 14 Jan, 2015 @ 3:16pm 
how do you make a picture of all your ships ?
Tristavius  [author] 12 Dec, 2014 @ 11:39am 
Oh sorry, forgot to reply to that one! The background is indeed Jool and comes from the steam 'Badges' system (KSP ones in this case).
Tristavius  [author] 23 Nov, 2014 @ 12:39pm 
Acceleration is easy enough, first add up the rear facing thrusters. A thruster only provides 66% of it's maximum power when operated manually. The value for the thrusters @ 66% are:

Large Thruster, Large Ship: 1,200,000 N
Small Thruster, Large Ship: 100,440 N
Large Thruster, Small Ship: 145,500 N
Small Thruster, Small Ship: 12,110 N

Add up the total value in N (Newtons) of your forward propulsion thrusters and divide it by the mass of the ship in KG and this will give you the m/s acceleration value.

105m/s is maximum for ships so 105 divided by your acceleration value will give you the time to reach maximum speed in seconds.
Tristavius  [author] 23 Nov, 2014 @ 12:39pm 
Storage space often ends up being dictated by the space available - in all but the largest ships there's only so many spaces capable of holding a 3x3x3 items, or more realistically due to needing to protect it on most ships, a 5x5x5 including extra armour.

When I build ships, as insane as this may sound, I try to design weaknesses as well as strengths. I could easily build a borg cube with a ton of weapons, unbreakable armour and plenty of power, but where's the fun in that! Each ships should have features which encourage its use in a certain fashion... with regards to ammo a lower number of containers suggests a short range ship designed to operate within supply lines... a very well stocked ship would be indicative of a long range, self reliant ship.

Tristavius  [author] 22 Nov, 2014 @ 5:23am 
Thanks for the kind feedback Zoometrical and mcarchitect01 :) GOod feedback really helps keep me motivated to build more :D On that note, watch this space for a battleship in the next couple of days!

With regards to the Onager, yes my initial intent was to have it towed in it's closed formation and then deployed where it's needed. I meant to build a small tug but I'd actually klind of forgotten! I may try and do so shortly :)
mcarchitect01 21 Nov, 2014 @ 1:30pm 
Quite possibly some of the best work I have ever seen in this game. Every single thing in this collection left me absolutely stunned. Mods can be pretty cool and all, but it takes true skill and hours upon hours of time and effort to make something to the quality of which you have...kudos to you sir. My personal favorite is the Onager platform. The way you use rotors and pistons to compact and protect the whole craft, as well as use of timers and different configurations of gravity generators to make shaped projectiles is absolutely amazing.
Comrade Tea 20 Nov, 2014 @ 3:07pm 
cool
Tristavius  [author] 20 Nov, 2014 @ 1:38am 
Thanks :)

Currently have a battleship (25,000 t) about 80% complete which has a hanger for a single squadron (5) of small fighters. Hoping to make a cruiser-sized carrier in the not too distant future as well though (will aim for 2 squads).
Kodokuna 19 Nov, 2014 @ 5:06pm 
Can you make some smaller ships with hangers?
Kodokuna 19 Nov, 2014 @ 5:04pm 
Wow, just wow. this is a fleet at its greatest ;___;
Comrade Tea 16 Nov, 2014 @ 4:13pm 
how do you start the dezine prosess?
Comrade Tea 16 Nov, 2014 @ 4:09pm 
nice
Tristavius  [author] 16 Nov, 2014 @ 3:14am 
Updated fleet image to include Pilatus Flak Frigate, Onager Siege Platform and SSB-2 Warlock Strike Bomber.
Tristavius  [author] 28 Oct, 2014 @ 10:44am 
Added Pilatus Flak Frigate.
Comrade Tea 5 Sep, 2014 @ 12:29am 
wow this is awesome
Georgeeno 4 Sep, 2014 @ 9:19am 
je to super