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@bean boy Probably not. Bruss's models are great, but the non-HECU humans in Half-Life weren't actually that bad model-wise to begin with (and those original models are already on the workshop). I love them but Valve clearly just shit out the HECU from previous versions of the game so porting this had a lot more of a point to it than the other humans from the game.
back to the drawing board.
Good luck with all this bullshit, I hate it too.
Here's the version I used for the HECU guys here https://drive.google.com/file/d/1ZEVSkkmLMOZ58sFDEBS301YS5X4OC5cB/view?usp=sharing
Make sure in the .qc it says $collisionjoints "arctic_physics.smd" cause I think Crowbar will automatically rename that line to whatever the model name is.
I extracted the default models, their phy files, and every related file.
but by the time I compile it again, even without changing anything, when reagdoll is enabled its spinny, spazzy, headshots dont work, ect.
it seems to happen regardless of which exact studiomdl program I use, gmod or not.
did you have to do anything special in the qc file?
all I wanted to do was change the limb constrains, but I'm tearing my hair out.