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I love this mod !
However sometimes the Pawn Info overlay overlaps some base game thing. For instance, if I use the Convert action from Ideology, hovering above a pawn portrait give me text information about by how much I’ll convert.
Pawn Info masks that (I’m using the 1s delay to be quick)
Do you think it’d be possible to incorporate those base game tooltips in the UI of your mod ?
at RimWorld.SteadyEnvironmentEffects.FinalDeteriorationRate (Verse.Thing t, System.Boolean roofed, System.Boolean roomUsesOutdoorTemperature, Verse.TerrainDef terrain, System.Collections.Generic.List`1[T] reasons) [0x00082] in <cb53cd4422904947932d33f561ad8d15>:0
at RimWorld.SteadyEnvironmentEffects.FinalDeteriorationRate (Verse.Thing t,
https://gist.github.com/HugsLibRecordKeeper/11cf4f3b5bd01ec40202ef3021fd728f
Your calculation (likely):
damage * burst count / aiming time
Correct calculation:
damage * burst count / (aiming time + ranged cooldown + burst time)
In RimWorld, the stat for the burst fire rate is in rpm, for example, a weapon with 400 RPM and 3 burst count would be:
60 sec / 400 RPM = 0.15 sec per shot
For a burst of 3, there are only 2 delays, so the burst time is 0.3s.
I was initially confused by the numbers, but it should be a simple fix. I hope it helps :)
I would also love to see the "All" option for "equipped weapon is shown for".
Anyway, have a great day! ;)
Could we also get a compatibility patch for Yayo's Combat 3 Continued? https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2854006492
I love the setting to delay the popup by a second, however is there a way to apply this to hovering over the colonist bar at the top as well?
Anyway, it tested with pawns with disabled mood like androids and it works fine
In the<Alpha Genes>mod, there is a gene option that disables mood. Once this gene is added to a character, an error message will appear, which will be placed last. I don't know if this is an error caused by your mod<Pawn quick info>not being able to retrieve data. I hope you can make this mod compatible with this issue when you have free time. Thank you for your effort. Thank you
Alpha Genes: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2891845502
If you are still dissatisfied with optimization, disable "Enable item tooltips" and "Enable building tooltips" options in the mod settings. This should significantly improve performance.
The pack I'm testing right now is fairly heavily modded so I wouldn't be surprised if there is some slowdown, but for an unused UI element to be taking up 17x more resources/time than second place (VFECore.Pawn_DrawTracker_Patch:Postfix) seems like that's more of a mod-conflict than general slowdown. I wouldn't know enough about Rimworld modding to start on tracking down what the issue is but it definitely seems like something somewhere is going wrong.
May I suggest an option to make the Shift key a toggle instead of holding it?
As far as I'm concerned in vanilla the bionic limbs have an HP stat that's basically same as vanilla. Elite Bionics Framework seems to mainly do one thing - it gives various modded (and vanilla too I believe) artificial limbs a bonus to HP, which actually makes sense when you have metal arms and legs.
The detected mod comes from: PawnQuickInfo
EBF still throws this error
some mods using unmodified GetMaxHealth() method, which violates the EBF protocol. The author(s) of the involved mod(s) should adopt the EBF to clarify their intentions
added display (with possibility to disable) of prosthetic organs
added some integration with androids from Vanilla Expanded
Testing Elite Bionic Framework. I'll make a proper patch when I understand what this mod is about.
No red lines or anything in the console from what I can tell. 1.4 *used* to yield an error from EBF since this mod hasn't adopted their framework, but that's not present anymore and likely wasn't an issue anyways.
So much needed information at a glance!
Definitely becoming a staple in my mod lists, good job
Tried with [NL] Dynamic Portraits, RimHUD, UI Not Included: Customizable UI Overhaul, CM Color Coded Mood Bar, Job In Bar
What mods are you using?