Starship Troopers: Terran Command

Starship Troopers: Terran Command

Fall of Klendathu - Final Mission
27 Comments
Vandalo  [author] 27 Sep @ 3:50pm 
@BladeHawk04 My maps are already over a year old. In the meantime, the editor has been updated several times, and it’s quite possible that certain triggers or functions no longer work properly and therefore cause issues. Check out some videos on YouTube about the map—you’ll see how to play through it without major problems. One video is even linked directly here on Steam.
BladeHawk04 20 Sep @ 3:32pm 
I personally like the mission but it'd be nice to know when exactly reinforcements are coming in. Also, after i defend the right flank, bugs rush and destroy almost half/more of my reinforcements. I feel i cannot push the bugs after this. Can this be changed? Like maybe additional defenses? Or some tips at least, or else i can't finish the mission. Thanks.
lee5wang 11 Sep @ 6:18am 
Why no reinforcement system? shitty...
Starship 18 Nov, 2024 @ 11:16am 
this one is an insane one. Keep going bro, I love it ;)
agentfrosty86 5 Nov, 2024 @ 4:38pm 
This mission is a little ridiculous tbh...between the insane swarms of bugs, no way to reinforce wounded troops even though there are dropships coming in left and right, and the cherry on top...a mission fail because of the tac fighters' bombing runs that are impossible to predict and wiped out my entire squad (including Commander) and sent me back to title screen because of frustration. I like the basis of the mission, absolutely loathe the execution.
MK-Jul [GER] 2 Apr, 2024 @ 1:43am 
that game is lagging so much like how many soldiers and bugs you put in there and also the body just always stay and never go away expect for the soldiers i played 10-15 minutes and there like a million bug body's everywhere
Vandalo  [author] 23 Dec, 2023 @ 9:26am 
@Morder Hey, that could be due to the updates; they've messed up many older maps. I'll see what I can do.

You can take a look at the new campaign first. :)
MorderiTor 22 Dec, 2023 @ 8:18pm 
Hi I have some problem with your mission it crash on start, more specifcly when the camera start to move.
Hope you will fix it, cause I really look forward to play it :D
Cutlass 29 Nov, 2023 @ 8:12am 
blast to play, finally we can all retire, nice work.
Nobutora 25 Nov, 2023 @ 11:37am 
amazing work!!
Ghostdeath15 20 Nov, 2023 @ 7:48pm 
AYO
Vandalo  [author] 17 Nov, 2023 @ 2:10pm 
@Ghostdeath15 The first mission of the upcoming campaign is already online. :)
Ghostdeath15 17 Nov, 2023 @ 1:01pm 
i hope you make more campaigns i really enjoyed it
Targ 10 Nov, 2023 @ 4:02am 
You can write as you please. I translate it myself. Although I will use a translator.
No, this only happened once. The first attempt where I did not use the explosion disabling option.
Passed the mission. Feelings are controversial.
Initial defense. If you get too close to the “front line”, 2 tankers climb into each passage. The defense is swept away in an instant.
Disabling explosions works strangely. After loading a save, they begin to act like an anti-personnel mine.
The final boss is "thin". There is a map called "Maxima Basin". There's a final bug with insane health recovery.
Landing reinforcements one fighter at a time looks ridiculous. A large transport designed for 2 full compartments brings 1 crazy person. I would understand if there were 4 of them.
I think it would not be amiss to add, as an “additional task,” an order to help in holding other sectors of the defense.
Vandalo  [author] 10 Nov, 2023 @ 3:38am 
@Targ:I have no idea why this is happening, is it always in the same places? It doesn't happen to me.

У меня нет идеи, почему это происходит. Это всегда происходит в одних и тех же местах? У меня такого не происходит.
Boriss 9 Nov, 2023 @ 10:48am 
@Vandalo
As for the explosions: they in and of themselves can still be an interesting addition when implemented as "beware any unexploded munitions" as one-time nasty surprise to anyone who gets too close. But overall the changes you mentioned definitely make the mission far more player-friendly.
You are correct about my path. My issue is that there was no warning that the game expects me to take the middle path straight to the bug boss. Hence my suggestion to use markers for example.
On a positive note, I absolutely love how you integrated the Starship Troopers FPS game's voice-lines. They really touched a nostalgic note there.
Vandalo  [author] 9 Nov, 2023 @ 10:14am 
@Boriss With the official way, I just meant that you probably didn't head directly towards the Bug Tunnel with your units but positioned yourself to the left of the elevation where the Bug Commander is located and attacked from there. This means you won't get close to the trigger that initiates a cutscene, giving you two options and ultimately removing the Bug Commander's invulnerability after 45 seconds. It's now impossible for the Bug Commander to attack before the trigger is activated. I've also integrated the option to turn off the explosions and adjusted the positions so that they no longer obstruct the player and mostly avoid damage to troops
Boriss 9 Nov, 2023 @ 9:12am 
@Vandalo
b) Unless I have missed something somewhere I dont really recall the commander telling me to use a specific path, so I am really not sure what the official route is supposed to be. And flanking an enemy or coming up at them from a less guarded direction is considered cheating in a game that leans heavily into advantageous positioning? That is bit of a questionable design too I dare say. It could help to mark a specific path with flares and maybe an added mechanic where the commander tells us they will increase the pressure on bug flanks to lure them away from the center so we can rush their main hive entrance and kill the commander. I really did not see any dialogue about having to use one very specific path nor have I seen any markers like those used to point to where the defensive lines need to be reinforced in the first part of the mission.
Boriss 9 Nov, 2023 @ 9:12am 
@Vandalo
a) I might be paranoid but I believe I saw at least one relatively wide area undergoing carpet bombing, then those miniature craters disappearing before it being bombarded again, somewhere past the right-most forward control point. The bug plasma gives the battle some atmosphere for sure, but friendly fire from bombing runs during an ordered advance? Im afraid that is not really a thing.
Boriss 9 Nov, 2023 @ 9:12am 
@tonyxfg
b) He ate the whole map. I didnt really time it but running from him all the way to the base and then across it took more than 10 seconds for sure.
Vandalo  [author] 8 Nov, 2023 @ 11:59pm 
@Boriss: a) It's noted that these are random spots being bombed. For those who read the "Help Unit" hints, the design was chosen to convey the right atmosphere; in the SST universe, you don't always know where explosions will hit. However, it's still evident from the mines on the ground, giving you a clue beforehand. Just don't blindly roam the map.

B) Since you're taking a non-official route or "cheating," the trigger to deactivate invincibility isn't activated. You also miss a cutscene by not taking the official path.

Regardless, I'll update the map today to prevent attacking the bug commander from the side, and I'll add an option to disable the artillery.
tonyxfg 8 Nov, 2023 @ 9:55pm 
@Vandalo

understood!


and I think killed human commend, noting happen, is a bug, after I played new version, all things become no problem.


thank you!



@Boriss
b)he's invulnerable have time limit , I think about 10 seconds(count after you attack it.), after times up, you can harm it.

so just send a troopers and say: come to catch me, you bad girl~
Camor 8 Nov, 2023 @ 8:06pm 
have to agree with Boriss, the randomness feels awful for an end to an otherwise great set of maps. Not worth the time saving repeatedly and babying my troops through a minefield. Seems like a good idea on paper to capture the chaotic battle and overcoming great odds with limited resources, but it leads to a frustrating and tedious experience.

loved your maps outside of this one. keep it up!
Boriss 8 Nov, 2023 @ 5:51pm 
Two things
a) Horrible mission design choice here - losing units without any chance of replenishing them to random plasma and air strikes with little in the way of telling where stuff is going to land results in autolose
- not sure who considers that fun but slot machines usually come with a disclaimer.
b) Attacked the bug commander, came up at him from the side, turned out he's invulnerable and he ate the whole map, literally. If the objective is to kill it, why make it invulnerable? If it is not, why is it stated as being the objective?
Vandalo  [author] 8 Nov, 2023 @ 12:18am 
@tonyxfh Hey, thank you! Once you kill the Commander of the humans, a cutscene should appear, and the mission will be completed. Perhaps you already have troops nearby, and the Commander is dying too quickly? Take a look here and watch until the end of the video. It's shown there.

https://youtu.be/7mWKY6z3vF8?si=FAVT1huK9u1RL_it

Why do you have to kill the human Commander? If you trust the Bugs, it's because the human Commander naturally isn't thrilled about it and will try everything to stop you, so it's necessary to kill him.
tonyxfg 8 Nov, 2023 @ 12:09am 
Hi, this is best final mission!

I like it!

hope you make more new maps!


but it seems have a bug: if I trust bugs, after I killed human commend, noting happen.
(and I don't know why I have to kill them, maybe can more description?)