ENDLESS™ Space 2

ENDLESS™ Space 2

ENFER Reloaded
269 Comments
ZimZol 22 Oct @ 11:28pm 
It's more than just a mod. Your work saved this game for me.
It was hard to imagine a better game experience than I got with this mod! Great job!
@Leya the Ai currently overuses ESG's Coilguns, which are really, really bad. You'd have to wait for an update or manually set the preference for those weapons lower in the XML file.
Leya 17 Oct @ 4:02pm 
Tried running this and ESG 1.6 together, ai normal difficulty, pirates normal difficulty, and ai just got completely shutdown by pirates from very early on, didnt build any ships etc... not sure where the bugs stemming from, but yeah.
ninakoru  [author] 17 Oct @ 3:11am 
AI will automatically do the quests if they are offered to them, like the players.

You may need to either:
Give AI a hint of a target system to invade, system to search curiosity, etc
Set an autocomplete after X turns option.

Check on similar quests if there's any AI specification in the Quest XML code.
Dęąth Viper 17 Oct @ 1:49am 
Im making a new quest line mod with rewards like heroes and system improvements.. how do I get the AI to make use of the quests?
SpookyBooty 15 Oct @ 6:17pm 
ohhh okay. Makes sense. Thank you for answering so quickly! <3

Are you gonna buff Sophons AI by chance? I notice he's the only one that doesn't gain an extra trait vs everyone else 3 traits as AI :o
ninakoru  [author] 15 Oct @ 5:26pm 
@SpookyBooty, you need to replace the DLL again, yes. Most of it minor tweaks and minor fixes, but one about maybe attacking instead of potentially fleeing at the mission target.
I reduced the weighting for the coilguns priority in the XML, few turns later the AI turned up with really decent ships. It actually killed some of my fleets before I could adjust lol. Thanks again for this great mod!
SpookyBooty 15 Oct @ 1:15pm 
I see that there's a new update on this mod. Do I have to resubscribe and install the new one and uninstall the old one I already have?
ashbery76 15 Oct @ 8:13am 
You gonna still add now it's the base A.I soon.
Smitty2k1 14 Oct @ 5:08pm 
thank you!!!
Fulano 14 Oct @ 4:36pm 
I don't like the way the AI hates my scouts and vine ships now. :) Well done, definitely an essential mod.
Alright, thank you!
ninakoru  [author] 14 Oct @ 2:49am 
Has little to do with this mod, in vanilla would happen just the same, I talked with Cobbs, in ways to deal with the problem (must be solved on the XML config of the weapons in ESG).
Hey, really great mod. Love to see the AI finally fight back. Only problem I had was when playing with ESG 1.6, the AI almost exclusively used the rather useless coilguns on their ships. Is there any possible way one could prevent the AI from using these?

Cheers
ninakoru  [author] 7 Oct @ 12:45am 
Yep, both Horatio and Riftborn get a lot of value in how handicaps work.
Quest 6 Oct @ 7:11pm 
Mod is really good so far. Horatio definetly are stonger than the other ai's in my experience. So far a really great mod.
ninakoru  [author] 28 Sep @ 12:05pm 
I'll take that as a compliment :)
patron saint of gaslighting 28 Sep @ 8:39am 
the AI becomes a little TOO smart sometimes
BBQ 18 Aug @ 3:20am 
Thank you for getting back to me. I see what you mean, and I agree that what you mentioned is unfortunate. I just wanted to say that I am very grateful for the update you made for us.
ninakoru  [author] 16 Aug @ 1:53pm 
Yep, those are general behaviors i didn't change. Sure I could go further in ship outfitting, but I have other priorities in mind, like better victory pursuing or trying to clear the mess of everything diplomacy-related.
BBQ 15 Aug @ 7:01am 
I am really enjoying this mod, especially the modules.
However, I have a small suggestion. The computer AI still uses the modules very poorly.
I would be very grateful if you could possibly fix this AI behavior.
The computer loves tractor beams too much, even when they don't need them.
It doesn't use Mass Enhancers or Energy Enhancers well; it should be changed to use them unconditionally.
They are also too fond of squadron fighters and bombers. It's not an exaggeration to say that's all they use.
If these things are fixed, I think the battles will be more tense and exciting.
ninakoru  [author] 10 Jul @ 9:32pm 
Not sure about that, I believe the AI's are running by the host, but I would ensure everyone has the same DLL just in case, as there are new stuff done by the AI other clients may not recognize.
ID Dragnil 10 Jul @ 5:23pm 
How does it work for a multiplayer run ? Only the host need too change de DLL or everyone ?
ninakoru  [author] 7 Jul @ 11:52pm 
You don't need to activate it as a mod, you just need to replace the DLL file on your game folder. The mod itself is a placeholder to obtain the modified AI DLL. Check the discussion topic on installing the thing properly.
Archailect 7 Jul @ 6:38pm 
So I'm just a little confused. I've done the dll thing, but when its time to order the mods, should it be high or low priority? I use ESG
Draugur 14 Jun @ 1:41am 
Nevermind checked it by myself. Thanks for an amazing mod that really improves AI significantly
Draugur 13 Jun @ 11:57pm 
hi there. I was interested in a mod that actually makes AI ships better in terms of DPS and defense. Does this mod improves the designs as well or just makes use of special modules for role-ships?
ninakoru  [author] 8 Jun @ 12:19am 
No, the mod does actually solve bugs. You are not the only one who have played with it, and it has been tested, over and over, not only by me. If you care to share a save instead of accusing, I could actually pinpoint your problem.

BTW actually I added a default code on ground invasions, not only manages the new ones with the Nakalim DLC, should be able to handle new ones unknown by the AI for mods and such.
I know this is a hassle with updates and this thanks for making mod, it does make AI more competent just introduced this game breaking bug.
Broken mod, AI does ground invasion and armies never actually land, their fleet just sits and stacks more navy for 20+ turns
Roids 13 May @ 10:02pm 
Okay this is seriously awesome! I bought endless space 2 the day it came out in 2017, but the AI was horrible. As a result, I stopped playing all together, so I am super pumped to try this again!
ninakoru  [author] 5 May @ 3:25pm 
Fourth paragraph:

Compatible with the latest official version 1.5.60, prepatch preview, ESG...
Velster 5 May @ 1:56pm 
Is it compatible with ESG mod?
SpookyBooty 12 Apr @ 6:42pm 
Can we have the minor factions attack you if you're at war with them? Currently they just stay there n dnt attack you at all even if you're at war with them.
SOIMiMozO 9 Apr @ 5:04pm 
I don't really know a single 4x strategy where AI behavior would be easy to get to. I kinda expected the C part, I just thought maybe you have any recommendations on where to start. Maybe some good theory reading or something.
ninakoru  [author] 8 Apr @ 12:18pm 
Nah, sadly most of the stuff has to be hacked in, as there's a quite limited exposure for elements to mod, and you need some advanced knowledge of C#, lots of patience and an excellent skill in figuring things out and solving problems... Not the best game to get into AI modding.
SOIMiMozO 8 Apr @ 11:34am 
Hey, amazing mod! Thanks a lot for your work, made the game much more alive. Night and day difference!

This actually rekindled my idea to do something myself. So I wanted to ask if you happen to have any recommendations on manuals or any information on AI modding for ES2 and in general? My coding experience is kind of a basic one, but I still would love to try.
ninakoru  [author] 8 Apr @ 10:06am 
Nah, Riftborn and Horatio are naturally high performers due to how handicaps work, and how Horatio get a lot from many pop, and how Riftborn focuses in industry.

I'm not working on the AI mod right now. I tried really hard to make other factions to perform better. I'm happy with the results but sure could be further improved.
Lightjolly 7 Apr @ 8:59am 
You working on any other factions? Your Riftborn and Horatio are insane currently lol, you fed them steroids for breakfast lol
ninakoru  [author] 6 Apr @ 3:28pm 
yeah, both work well together. This mod in particular works well with any mod / no mods.
Lightjolly 6 Apr @ 3:15pm 
Does this go well with your excellent space mod?
Heartbreak One 5 Apr @ 1:16am 
hot damn this really fixes the AI. many thanks.
ninakoru  [author] 19 Mar @ 2:15pm 
That's an issue with the handicaps, not an AI issue. Early on, except cravers & hissho that instead declare war on them, they end spending a lot of influence on minor bribes, because they don't get access to powerful laws to spend influence on, no diplomatic deals... all is left: bribing minors. They get free influence per pop, so...
ashbery76 19 Mar @ 11:06am 
Does the A.I use all it's influence on minor factions.They seem to spam them from what I see.
ashbery76 12 Mar @ 6:02am 
Yeah both cool factions that would be great to see them do more.
ninakoru  [author] 10 Mar @ 6:15am 
Yeah, they don't need any help compared to others but was a glaring issue, now I'm with Hissho and Vodyani ;)
ashbery76 10 Mar @ 5:55am 
Riftborn A.I were already pretty good from my games .This should help even more.
ninakoru  [author] 2 Mar @ 3:03pm 
Yes, sorry for the inconvenience. You only need to replace the DLL again, the mod should be updated automatically if you're subscribed.
Phinny 2 Mar @ 1:30pm 
Do we have to re manually uninstall and install the mod each ENFER update?