XCOM 2
Raptor Class - WOTC
16 kommentarer
Adam_Kogane 19. dec. 2023 kl. 9:18 
So while tinkering with other mods I discovered it might've been an issue with compatibility, I couldn't pinpoint witch mods was causing the issue but its working now :)
Cruza;Complex  [ophavsmand] 2. dec. 2023 kl. 8:20 
Thanks lordabizi! I did try quick draw, couldn't get it to work with a primary weapon.

After having played a couple campaigns with this class, I think it's pretty decently balanced as-is; the damage bonuses make single shots competitive with contemporary assault rifles. Faceoff probably needs moved to one promotion later.

If I could go back in time I'd probably give up on the pistol primary concept and just use pistol perks on the class. There's a world where I revisit the idea later.
lordabizi 2. dec. 2023 kl. 2:59 
Suggestion to an equivalent ability to Light 'Em Up: Quick Draw works (although the text will be wrong - it'll mention the secondary weapon). Marauder also works, if you use the mod Marauder Affects Pistol.
Cruza;Complex  [ophavsmand] 27. nov. 2023 kl. 8:13 
Hey Adam! No, never did figure it out. The other class mod I have on the WS works fine, so I'm stumped. Glad you like it!
Adam_Kogane 25. nov. 2023 kl. 19:27 
Hey Cruza did you figure out the weapon glitch? My guess is it's either a conflict in classes or a gun conflict, have to say I am enjoying the one working raptor I have!
Cruza;Complex  [ophavsmand] 21. nov. 2023 kl. 23:14 
Huzzah!
An Idiot Gamer 21. nov. 2023 kl. 7:35 
It does work!
An Idiot Gamer 21. nov. 2023 kl. 7:27 
Well, only one way to find out!
Cruza;Complex  [ophavsmand] 20. nov. 2023 kl. 22:26 
"Maybe." I'm leaning no, but it depends if the perk pack you have installed uses the same ability names and descriptions as the ones used in the LW2 classes and perks mod I use as a source.
An Idiot Gamer 20. nov. 2023 kl. 20:13 
Hey, so this class looks really fun, especially since it has that Gunslinger feel, but I have a question. I have a LWOTC perk pack mod instead of the class mods, will this mod still work with it?
Cruza;Complex  [ophavsmand] 16. nov. 2023 kl. 12:50 
Interesting. I've noticed that the promotion from rookie to squaddie has them keeping the assault rifle despite not being able to equip one in the loadout menu, but I don't see anything in the class loadout definition that would cause it.

I use individually built items and it's easy enough to go to the soldier's loadout in-game and equip a pistol. I might be able to look at Iridar's Akimbo class and see how he's managed to avoid this.
Adam_Kogane 16. nov. 2023 kl. 12:40 
Hey cruza, the only thing that seems to fix it is getting a random Captain ranking soldier as a reward, they come with the correct pistol, I'm no modder but it may be a conflict with how main weapons are set, but I could be very wrong, other than that, it's a pretty good mod!
Cruza;Complex  [ophavsmand] 16. nov. 2023 kl. 12:25 
Hey Adam! I've noticed this too and I'm not sure what's causing it. Equipping a vanilla pistol in the primary slot should fix that unless their equipment gets removed again. I have no idea how this will interact with other weapon mods.
Adam_Kogane 15. nov. 2023 kl. 21:48 
I'm not sure if I've encountered a bug, but when I go to set the class it won't give the proper weapon, or a weapon at all, is there a way to fix this? I'm using slot of weapon mods
Cruza;Complex  [ophavsmand] 7. nov. 2023 kl. 15:26 
Hey InterventoR! Glad it plays well; I made a few balance changes late last night.

RE Filesize: You're right; I was using a broken mod template shipped with modbuddy that included unnecessary files. That should now be fixed.
InterventoR 7. nov. 2023 kl. 5:37 
Class is good and fairly balanced; i liked that. Yet a nitpick from me: This mod is alarmingly large sized for a -single" class mod. Would you look at means to reduce that?