XCOM 2
Raptor Class - WOTC
16 件のコメント
Adam_Kogane 2023年12月19日 9時18分 
So while tinkering with other mods I discovered it might've been an issue with compatibility, I couldn't pinpoint witch mods was causing the issue but its working now :)
Cruza;Complex  [作成者] 2023年12月2日 8時20分 
Thanks lordabizi! I did try quick draw, couldn't get it to work with a primary weapon.

After having played a couple campaigns with this class, I think it's pretty decently balanced as-is; the damage bonuses make single shots competitive with contemporary assault rifles. Faceoff probably needs moved to one promotion later.

If I could go back in time I'd probably give up on the pistol primary concept and just use pistol perks on the class. There's a world where I revisit the idea later.
lordabizi 2023年12月2日 2時59分 
Suggestion to an equivalent ability to Light 'Em Up: Quick Draw works (although the text will be wrong - it'll mention the secondary weapon). Marauder also works, if you use the mod Marauder Affects Pistol.
Cruza;Complex  [作成者] 2023年11月27日 8時13分 
Hey Adam! No, never did figure it out. The other class mod I have on the WS works fine, so I'm stumped. Glad you like it!
Adam_Kogane 2023年11月25日 19時27分 
Hey Cruza did you figure out the weapon glitch? My guess is it's either a conflict in classes or a gun conflict, have to say I am enjoying the one working raptor I have!
Cruza;Complex  [作成者] 2023年11月21日 23時14分 
Huzzah!
An Idiot Gamer 2023年11月21日 7時35分 
It does work!
An Idiot Gamer 2023年11月21日 7時27分 
Well, only one way to find out!
Cruza;Complex  [作成者] 2023年11月20日 22時26分 
"Maybe." I'm leaning no, but it depends if the perk pack you have installed uses the same ability names and descriptions as the ones used in the LW2 classes and perks mod I use as a source.
An Idiot Gamer 2023年11月20日 20時13分 
Hey, so this class looks really fun, especially since it has that Gunslinger feel, but I have a question. I have a LWOTC perk pack mod instead of the class mods, will this mod still work with it?
Cruza;Complex  [作成者] 2023年11月16日 12時50分 
Interesting. I've noticed that the promotion from rookie to squaddie has them keeping the assault rifle despite not being able to equip one in the loadout menu, but I don't see anything in the class loadout definition that would cause it.

I use individually built items and it's easy enough to go to the soldier's loadout in-game and equip a pistol. I might be able to look at Iridar's Akimbo class and see how he's managed to avoid this.
Adam_Kogane 2023年11月16日 12時40分 
Hey cruza, the only thing that seems to fix it is getting a random Captain ranking soldier as a reward, they come with the correct pistol, I'm no modder but it may be a conflict with how main weapons are set, but I could be very wrong, other than that, it's a pretty good mod!
Cruza;Complex  [作成者] 2023年11月16日 12時25分 
Hey Adam! I've noticed this too and I'm not sure what's causing it. Equipping a vanilla pistol in the primary slot should fix that unless their equipment gets removed again. I have no idea how this will interact with other weapon mods.
Adam_Kogane 2023年11月15日 21時48分 
I'm not sure if I've encountered a bug, but when I go to set the class it won't give the proper weapon, or a weapon at all, is there a way to fix this? I'm using slot of weapon mods
Cruza;Complex  [作成者] 2023年11月7日 15時26分 
Hey InterventoR! Glad it plays well; I made a few balance changes late last night.

RE Filesize: You're right; I was using a broken mod template shipped with modbuddy that included unnecessary files. That should now be fixed.
InterventoR 2023年11月7日 5時37分 
Class is good and fairly balanced; i liked that. Yet a nitpick from me: This mod is alarmingly large sized for a -single" class mod. Would you look at means to reduce that?