Stellaris

Stellaris

WP's Planetary Features Expanded (4.0)
310 Comments
thijn7835 27 Sep @ 12:56am 
ah thanks, I hope it helps!
WP 🥔  [author] 26 Sep @ 1:24pm 
@thinkj7835
There is a very good chance I messed something up! That is a new area of the script for 4.0. I'll add it to the list to look at.

To be clear this is a 4.0 mod right now - not 4.1.
thijn7835 26 Sep @ 1:14pm 
I can't seem to draw the betharian refining tech
Either I have reeaally bad luck or the game does not register the batharian fields
Does this mod change the batharian features?
WP 🥔  [author] 22 Sep @ 12:28pm 
@Hereward
Have fun!
Hereward 22 Sep @ 12:27pm 
@WP no probs. The initial problem was with 4.0.23. I was planning on going off line and playing 4.0.23 for a short while but Steam beat me too it with the 4.1 update and a number of the mods I subscribe too have already updated. Hey ho!
WP 🥔  [author] 22 Sep @ 12:07pm 
@Hereward
My mods aren't available for 4.1 yet, I'm not bug fixing that release until later.
Hereward 22 Sep @ 10:25am 
@WP I've run a test with just your library, dangerous wildlife and planetary features. I took an in-game screenshot and uploaded it to my profile here on steam.

I'm now going to attempt a play through (4.1 teething) with my full mod list. I'll keep you up to date with feedback, good or bad.

Thank you.
WP 🥔  [author] 22 Sep @ 9:48am 
@Hereward
Have you ever heard of the website IMGUR?
Hereward 22 Sep @ 9:04am 
The game is downloading 4.1 at the moment.

The tooltip art I'm not fussed about but the proper play through I tried had the Titanic Caves not apply any of its additions. At this point I'm assuming that is still the case and maybe brought about by the tooltip failure.

How can I send you screenshots?
WP 🥔  [author] 22 Sep @ 7:03am 
@Hereward
Please send me some screenshots of how your deposits look in game. Both the feature list + the tooltips
Hereward 22 Sep @ 4:27am 
Just ran the same test with just your mods and still no tooltip art.

version="4.1"
tags={
"Gameplay"
"Galaxy Generation"
}
dependencies={
"WP's Library"
}
name="WP's Planetary Features Expanded"
supported_version="v4.0.*"
remote_file_id="3072858623"
WP 🥔  [author] 21 Sep @ 9:40pm 
@Hereward
Check the mod version steam is giving you. If you have no tooltip art it sounds like you are on v3.14 not v.4.0.
Hereward 21 Sep @ 8:41pm 
In my first play I had Titanic Caves and nothing was applied, no extra storage and no extra districts. Also, after much testing and when I run with just your mods (including your library), I have no artwork tooltips. Unsubscribing and re-subscribing was also done.
Goyo 21 Sep @ 11:15am 
Yeah, is the 4.0
WP 🥔  [author] 21 Sep @ 10:13am 
@Goyo
Not sure. Check steam actually sent you the updated PFE (version 4.0, not 3.14)
Goyo 21 Sep @ 7:00am 
I want some help

When the info appears in the planet it doesn't appear with the right names, appears like:

d_planetary_exploration
d_continental_unexplored2
d_generator_common_1_continental

Why is happening? Is there a way to fix it? I ave this mod and the WP Library
WP 🥔  [author] 20 Sep @ 11:34am 
@System
You can get the 3.14 edition in the collection at the top.
System Master 20 Sep @ 11:29am 
Get would it be possible that you post the older version of the mod seprately for current games?
WP 🥔  [author] 20 Sep @ 8:05am 
@acki02
Should be fine! Tell me if you find any issues.
acki02 20 Sep @ 7:51am 
How compatible is this mod with mods that re-roll planets at game start?
WP 🥔  [author] 19 Sep @ 8:34pm 
@Red Skull
Yeah we still need a lottt more bug fixes and the big elephant in the room is performance - but they're talking about a new beta during 4.1 for some improvements there. So I'm hopeful!
Red Skull 19 Sep @ 3:53pm 
Thanks for the update WP, Hopefully Paradox learnt their lesson and 4.1 is handled a lot smoother.

Can I make a request for a future update to Relic Words?

One my favourite mods updates, Thanks!
WP 🥔  [author] 19 Sep @ 12:43pm 
Updated for Stellaris v4.0.x (Phoenix)!

Check the change notes tab for release details! This was a big one - they're nicely formatted, I swear.

The mod now requires my library backend mini mod, there is a link to it up above.
WP 🥔  [author] 15 Sep @ 2:05pm 
I have an exciting preview of a cool feature in the next update for you all!
https://imgur.com/a/YEWYKUb

I got art working on the tooltips! So the true beauty of a lot of these features (which was previously lost when actually viewed in game) can now actually shine!

Vanilla doesn't do anything like this with the UI. I've never seen another mod do it either, so it's been a bit of a process and experimentation on my end. But I was pretty sure I could pull it off and lo and behold!
Lreat1 13 Sep @ 5:40am 
very good mod, can't wait for the update
WP 🥔  [author] 12 Sep @ 3:11pm 
@Generalisator
Yes PFE for 3.14 will become unavalaible as the steam workshop doesn't publicly host old versions for users to browse/download. I will host and seperately link to a 3.14 copy on my google drive forever if someone sends me a .zip of what is currently on the workshop (the code is already changed on my PC so I don't have it to hand, and subscribing to my own mod can be buggy). Send me a message on the stellaris modding den (I have a channel) if anyone is reading this and wants to provide that.
Generalisator 12 Sep @ 11:42am 
Sorry. You will update and the old will be gone?
WP 🥔  [author] 11 Sep @ 5:50pm 
Heads up, everyone!

This evening I got to work updating this for 4.x. Just so you know: It's fairly different on the back-end and more overwrites are required than before.

I've already patched compatibility with new civics like predators, alien pets on resort worlds, and genesis guides. But there is a little more to do.

I'm writing this message as a warning to you all: I'm not going to be hosting this mod for Stellaris 3.14 once the update goes live. So .zip it and protect it if you want to stay behind on the (currently superior) StellarisPI edition, because PFE will be gone!!
WP 🥔  [author] 13 Jul @ 7:55pm 
@Millie
After the PDX summer UI experiments are finished and 4.x is in a reasonable state I'll update my full suite of mods. For now 4.x is a mess and I'm afraid to admit I am not playing it. Maybe 4.1 (though at current update quality/quantity I doubt it'll be much better), likely 4.2.
Millie(let) 13 Jul @ 7:13pm 
Always loved this mod and dangerous wildlife, is a 4.x.x update planned?
Staren 4 Jun @ 5:00pm 
@mijhil
effect remove_deposit=whatever_deposit_identifier #planetIDnum
effect add_deposit=whatever_deposit_identifier #planetIDnum

This requires looking up the relevant names in the localization files. 😔
TY 3 Jun @ 9:38pm 
I'm updating my mods to make to make this one compatible with them and the latest version of the game. Thanks again for allowing me to borrow your planetary features for my suite of mods.
WP 🥔  [author] 28 May @ 7:33am 
@Choosingzero
Yeah, I assume most of them outside of the SR ones work fine!
Choosingzero 27 May @ 1:54pm 
This mod actually fully functions when i use it, some of the special deposits dont work but most work normally.
Defence of the patience 2 27 May @ 10:11am 
Eagerly anticipating the return - planets are just so repetitive with vanilla features!
WP 🥔  [author] 24 May @ 6:20am 
@Tuerk
Overall with inline scripts I'm hoping it shouldn't be too bad!
Tuerk 24 May @ 6:17am 
I can only imagine how much work it takes to edit ~400 planetary features for the new workforce system!
mijhil 24 May @ 4:40am 
How do you add them manualy?
Staren 12 May @ 9:37pm 
SCRATCH THAT. 4.0 will run with the mod *seemingly* normally, until you realize that none of the rare deposits give their resources properly. Guess I'm adding them manually for this run...
Staren 12 May @ 12:23pm 
Works on 4.0 for me
Zeizei Pumpum 6 May @ 10:22am 
so u have plans for a 4.0 update?
Fran 5 May @ 1:36pm 
And yes, it was also for a warning, so if someone is looking why his game is crashing, he doesnt needs to sort every mod out if its jsut this doing it? (whats not, i sadly have issues with alot mods like everyone right now :) )
Fran 5 May @ 1:35pm 
It wasn't ment mean,. Maybe Author is not activ and needs a remind?
And i did it only on 2 mods, both wich had the issue. It's not that i wanan blame someone here. <3
WP 🥔  [author] 5 May @ 1:33pm 
I don't mind people "demanding" (I don't think that's what he did). It's useful for people browsing the workshop to know that this doesn't work for 4.0 yet!
Atlantispy 5 May @ 12:23pm 
Yeah... you don't need to demand a patch the day an update comes out...
Mikara 5 May @ 12:21pm 
.....@Fran You posted this on all the WP mods. Hopefully this helps! This is patch day, this mod is not updated on patch day, When updated for the mod will work.
Fran 5 May @ 9:57am 
Needs a Patch. Otherwise crashes the Game on Startup!
Biogenesis Patch needed.
WP 🥔  [author] 16 Apr @ 6:55am 
Updated:
Woops! All 11 of the ultra rare blockers were assigned to the "Arid" tech... which made them pretty challenging to clear! Fixed now. Thanks to generalisator for the report.
WP 🥔  [author] 16 Apr @ 6:54am 
@Generalisator
Nice! You caught a bug, fixed it and uploading the change now!
Generalisator 15 Apr @ 7:06am 
It states "Aridic Colonization Changes"