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It needs to use energy, work in both space and atmosphere, high thrust output, low dampener strength, and most importantly, NO FLAME! (small ship and large ship versions would be great)
I've been looking for something like this for the good part of half a year now so i can finish my star trek ship, the main thing holding me back is the lack of small powerful and flamesless thrusters, but i want to be able to use this in a world where thruster still damage stuff...
I do have a limited budget but if you wanna give me a quote go for it, i know you said you'd like to see a sketch but as its not gonna be seen I'm not too worried, I'll trust your imagination here as I love all your models anyway
The way it usually works is (at least until donations pick back up again, lost a lot of my regular donors when I went to take care of my cousin for 2 months), I get the request, I fulfill the request after getting paid at least something up front (so I get at least something for my work if the person decides to not pay me later, it's happened a lot.) I inform them of the time taken and it's up to them to donate what they wish.
I've done something that took 30 minutes and got $100. I've done something that took 6 hours and got $20. I've had people subscribe to my Patreon for 6 months at $20/month to pay me back for what they felt they should pay. So it really does come down to what you feel it's worth and whether or not you can afford to do more or less.
What would your price be if I was buying it off you like a package? I have to watch what I spend or I don't eat so if I spend cash on a game.. well.. Gotta take it easy lets say.
WARNING: Sometimes mods corrupt when updating. Locate the 9digit number in the URL that corresponds to a 9digit.sbm file in the AppData/Roaming/SpaceEngineers/Mods folder. Delete that SBM file and it will force a redownload.
Finally! It took a while for me to get the update out since I got home from Florida but, all is well! My cousin's brain surgery went fantastically and he's returned to work. It's lovely to be back in Washington and have everything back that I missed. IE: My computer, bed, and amazing well water. :P
Thank you everyone for your wishes and being patient during that difficult time.
-This update brings everything to the current Stable SE version.
-Steam thrusters were quieted and white box shouldn't appear.
-Glass should be fixed.
-Many texture fixes to be in line with the new renderer.
-Steam Thruster 'should' be fixed and quieted down.
-Added support for the new variants system. (4000+ lines of code later)
-Cleaned up some code.
-No errors beyond "None File Extensions" present on release. I was able to place, grind, and weld all blocks without crashes.
The mod was released via the development branch, however no code changes took place that will break it for the stable branch. You will get a prompt about this, but you should have no issues.
...until this latest update, that is. The game used to display the current thrust level on the toolbar, but with this week's update, that's no longer the case. Makes it SOOOOOO much harder to guage your thrust level now, and I hate it. D~:
'Soon' is very hard to determine in the world of game development. For an example Half-Life 3 or Portal 3.
-Glass texture changed temporarily.
-Many textures fixed, were behaving very weird, still more to do, lemme know if you see anything specific.
-Catwalk Stair should no longer be crashing
-Near every single texture has be reworked to be better designed for better compression and smaller size.
-SLANTED FORCE FIELDS! I know, I know, took forever.
-DisplayName changes. Viewing block names in game should be significantly more pleasant.
-Assembler/Refinery storage capacity tweaked.
-New Gravity Generator
-Airlock door reworked a little bit to stop clipping issue.
-Airlock collision reworked slightly to hopefully stop so many explosions from unmerging.
-Hollow rotor is a little less explodey... Use with extreme caution.
-Many block position fixes, blocks finally showing up in block menu properly.
As with all big updates, if you have corruption errors. Delete the 9digitmod.sbm file located in appdata/spaceengineers/mods and redownload. No SubtypeID's were changed, so no blocks should vanish.
-Force Fields: Made more pleasant between DX9 and DX11. Lemme know if I messed anything up.
-Industrial: removed grav gen component.
-Catwalks: removed glass component, replaced with additional girders and slight increase to steel plates.
-Thrusters: Severe balance tweak, large thrusters received a 3x output upgrade, small thrusters about 50% upgrade. Balanced to vanilla thrusters. Less useful in atmo now. It's set to 0.2 (vanilla 0.3), will change some based off requests.
If I need to update/fix anything that I've forgotten, let me know.
CHECK TO MAKE SURE FORCE FIELDS KEEP OXYGEN FOR YOU, IF THEY DON'T EXIT BEFORE SAVE! ALT+F4 WORKS!