Cities: Skylines

Cities: Skylines

Procedural Objects (Empty popup fix)
25 Comments
Nyoko  [author] 8 Sep @ 2:49am 
For existing cities I always suggest to keep using the original version. Will have to test that feature myself to see exactly what happened.

Anyway, simon ryr said he was going to update original PO then disappeared again so
veladam01 7 Sep @ 3:48pm 
thanks for answer, with original version, it works. but i wated to use this version as the original causes lag on its own even if its just activated but u dont do anything else with it
Nyoko  [author] 7 Sep @ 3:28pm 
Hey veladam unfortunately I can't help with any of the functions as the fixes in this build target the empty popup and null references, the part you mentioned was not touched. Does it work if you go back to the original version?
veladam01 7 Sep @ 1:49pm 
hi. i would like to report a bug. i cannot make the texture on the native cube to "repeat" mode as the texture tiling option says "no texture tiling options avaliable"
casey 27 Aug @ 5:30pm 
Just loaded the game up with a total of 1,800 individual workshop listings, 8,600 assets, ~35 functional mods, and I can confirm that after some basic testing this mod works as intended. You can create signs with custom PO text, save the game, load the game, and the signs will still be there. I remember having some trouble with the original mod with cloud saving (cloud saves would not preserve PO text), but local saves so far work flawlessly. Thank you so much to Nyoko for uploading this fork! :shadeknight:
Hairy Mclary 29 Mar @ 1:51pm 
does this mod work at the currant version of the game.
bakepotatou 19 Mar @ 1:31pm 
thats what i thought. i have posted logs in almost every other modder's server when there are mod issues but you have never once solicited logs / provided a ink
bakepotatou 13 Mar @ 7:28am 
youve never asked for logs so
Nyoko  [author] 9 Mar @ 6:31pm 
You accept absolutely no help and then complain in the comments then when someone tries to help u, u complain once again so what's the point
Nyoko  [author] 9 Mar @ 6:30pm 
You seem to have an issue with every single mod in the workshop get out of my comment section
bakepotatou 9 Mar @ 1:17pm 
this mod is the nail in the coffin for my CS1 experience. what is with the mem spikes this mod causes ?
BoShi_erudition 16 Feb @ 12:57am 
Why do I only have white blocks and no other colors?
bakepotatou 1 Feb @ 8:26pm 
like this straight up crashes my entire desktop with insane memory spikes, from 30-40% usage to memory crash and full reboot
bakepotatou 1 Feb @ 8:23pm 
this causes a stack overflow every single time i play
A.K 23 Aug, 2024 @ 9:25am 
Seems don't working : the Procedural Object button is here, but when I take an asset and select it (or use keyboard shortcuts), the button turns blue... but nothing happens.
After asset is placed, it's just a standard asset and PO say "there is no procedural object on the map".
I don't find noting in the wiki at this subect.
steam_hl0 12 Aug, 2024 @ 3:31am 
Dont work for me, Aid Box dont show up in Options.
steam_hl0 8 Aug, 2024 @ 10:21am 
The main Procedural Objects Button dont show up anymore. Is there a shortcut to make him visible ?
nebu48 19 Jul, 2024 @ 5:25am 
@Nyoko can you provide a more detailed instruction on what to do, so that Move It! can detect it? Because moving the .dll file out of the steam folder doesn't change anything.
Nyoko  [author] 14 Jul, 2024 @ 4:12pm 
If you don’t know what Procedural Objects please check the original version and its wiki. This version fixes some bugs such as the empty popup that used to appear.
PanicOregon281 13 Jul, 2024 @ 6:02pm 
This description does not make a give a solid explanation of what this mod does.
It fixes a popup box, but what even is the "Procedural Objects" mod in the first place?
Amenophis 3 May, 2024 @ 4:00am 
@imengyu Personally I went back to the original version of the mod and unsubscribed from that version. I no longer have the empty popup problem and everything works correctly. I have not lost my already created objects
imengyu 2 May, 2024 @ 10:25pm 
Hello, I have used this mod and it is working fine, but Move it shows that it cannot find Procedural Objects, so I am unable to use the Convert to PO. Pressing Shift+P also has no effect
Nyoko  [author] 24 Apr, 2024 @ 2:55pm 
@Amenophis To work around you this you'll have to keep PO files in the steam folder except the .dll, then you can move it into a local folder, this way, Move It will recognize it.

@bakepotatou Try Procedural Objects AidBox.
bakepotatou 24 Apr, 2024 @ 9:44am 
pleasew help why does PO button disappear entirely???
Amenophis 21 Apr, 2024 @ 2:06pm 
The button in Move It menu not appears with this version of PO :'(