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See this youtube for an explanation https://www.youtube.com/watch?v=46fIGJ75z-k&ab_channel=CGCookie
I recommend you open it in Blender and do some operations like recalculate normals to outside, triangulate all faces. This should fix the issues with the model looking broken up and weird.
If the model has a UV map and textures as well, then take a look at this guide I made, it is for a now older version of blender but the same principles still apply.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=903068274
Section 2.3.1.