Total War: WARHAMMER III

Total War: WARHAMMER III

A New Deal - Reasonable Bribes and No Diplomatic Penalty for Trade
15 Comments
marauderB 11 May, 2024 @ 8:03am 
Does this still work with the new update?
=[NK]= Col. Jack O'Neil 16 Jan, 2024 @ 6:28pm 
@mighty
Yes it does, SFO doesn't touch the table this mod edits. I've included this mod in my collection
The Mighty Ragnarok 16 Jan, 2024 @ 6:07pm 
great mod, does it work with sfo?
´EE`∞EternaL 16 Jan, 2024 @ 8:50am 
Hey! I finally was able to finish my campaign after almost 900 turns and uploaded the mod now. I wanted to do it with a new campaign. I would like to credit you as the co-creator of this mod as you helped me doing it. If you accept this, then please accept my friend request.
I also linked your mod in my description. Thank you so much for your help!
eGregious 20 Dec, 2023 @ 3:10am 
Been enjoying this, makes the game feel a lot more sim-like instead of "this is a videogame and we hate you, the player, specifically". Much thanks.
´EE`∞EternaL 8 Nov, 2023 @ 11:59am 
Thats very nice of you! To be honest I dont know how the system works with uploading a submod as I never uploaded one, so thats why I might mix up some things.
Think Critically  [author] 8 Nov, 2023 @ 10:55am 
You can upload the mod, though it wouldn't be a submod as whatever changes you make would completely overwrite mine in this case. So it would be a standalone mod which isn't an issue at all :)
´EE`∞EternaL 8 Nov, 2023 @ 9:24am 
Thank you so much! I already changed the tables for "Return of Old Supply Lines", I just wasnt sure if the table I need to edit will be represented in your pack file.
May I upload the mod as a submod to yours as you stated you didnt want to do variations?
Think Critically  [author] 8 Nov, 2023 @ 9:12am 
Here's a link, you can skip through it. It tells you how to install rpfm and has lots of examples. Once you have rpfm, open the file for my mod. There will only be one table inside my mod so you won't get lost as to which to modify. Once you're at that step I'm sure it will be easy, one of the columns has "-15.0" for all rows. Change that as you please and save as a new file. Now enable the new mod you made instead of mine.

You can modify the other columns as well though there's no good way to check what they do exactly besides figuring it out from the name of the column or using Google. Sometimes it's unclear what a column does.

https://tw-modding.com/wiki/Tutorial:RPFM_For_Dummies
´EE`∞EternaL 8 Nov, 2023 @ 3:51am 
1) Awesome will make diplomacy actually viable.
2) could you guide me to the relevant setion in the modding wiki (never have been there) or the changes I need to make with RPFM?
Think Critically  [author] 7 Nov, 2023 @ 10:46pm 
To your first question, yes. It does exactly what you want. For your second question, no. They edit the same tables unfortunately. If you check out the modding wiki it's a very easy change to make but there's too many possible variations for me to upload them all.
´EE`∞EternaL 7 Nov, 2023 @ 4:25pm 
does this affect only the bribe value of the deal, not the chance of the deal itself? i have to pay 40-60k for -5.0 in late game, which is ridiculous but I dont want the mod to change the chance to -2.5.
I want it to change the value of -5.0 to 20-30k bribe.
is that what the mod does? then it would be perfect.
Also is it compatible with mods that change the max bribe cap of -15.0?
sigmars_disciple 5 Nov, 2023 @ 5:54am 
With the former version of Johnny's mod (which also removed any panalty) and the rite, my record was snowballing 35 (!!!) new trade agreements in a single round. This was around turn 3 I think. Record JUST for diplo payments from AIs was almost 40.000 in a round - keep in mind, all deals were good for me too ;)

I was swimming in money through trade + diplo... I'd consider leaving a TINY penalty for these cases to prevent snowballing. BTW Removing confederation penalties has the same problem: CA's restrictions/penalties seem too harsh. but use a mod that removes the penalty and start as a Cathayan faction. You'll conferate 3 major factions with major land by turn 20 and own a tenth of the map.... Just some input to consider (or not, HAHA) <3
sigmars_disciple 5 Nov, 2023 @ 5:53am 
Agreed that there can be TONS of money to be made as Order Tide factions, esp. if you play 'by the book' (attack & destroy evil tide factions). Soon everybody will like you. And if you're strong = tons of green opinions = $$$

I love Johnny's mod "Johnny's Trade and Diplomacy changes") and gave him some input why removing the penalty ENTIRELY (or even possibly reward it) doesn't work. A few order tide factions like Marienburg (with SCM mod), Reikland etc. know too many factions by round 1 and that can spiral out of control.

With Marienburg, trigger their trade rite on turn 1 -> tons of new factions discovered. More trade partners instantly, more diplo money, and more discovery. Caravans and convoys help immensely to lift the Fog of War = $$$$$$ Also the popular "contact fix" mod can slightly boost the problem.
=[NK]= Col. Jack O'Neil 3 Nov, 2023 @ 9:37pm 
Nice! I think I'll swap this on my collection