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But I'll say it again, it was both a huge surprise and pleasure to see people like you making so many compatibility patches for my mods. That means a world to me, really.
It's a very important mod for me, because for some reason they have indicated where I can buy genes when I have the perk, never to sell genes as it was before version 1.0.
And finding genes is far too rare, and I don't need blood for anything, I don't need laser ammo until later if I ever need it and I prefer to have the genes I want beforehand.
The doctor gets the “Blood Pack” perk, “Saline” is enough for me for a long time, and if I need the better one I can buy it later.
So there's a lot of blood that I don't need for anything for a long time, so I turn it into genes right away.
Extract it! , in these it says that you put it in the research station and add a “Stabilozine”, and then you get a small chance to get unexplored genes, and you put them together with “Stabilozine” at the top to get researched genes at the bottom.
Low chance to convert blood into genes is still better than looting enemies and finding genes extremely rarely, especially since almost every enemy has blood as loot.
The + Only on Info , not on Name. ?
thanks for letting me know!
ill check to see if this patch still works since i havent played the game in a while
I admire you folks making compatibility patches for my mods, as I have no time to make such personally (and also not using these mods myself, so I barely have a clue on how they work anyways).
I've updated my mod recently, but the research station is left barely touched - I only made blood not get dropped off if there's no stabilozine used simultaneously. Not a critical thing for you to worry I guess.
In any case, I'm gonna leave an url for your patch on the mod page so more people could possibly see it! If you don't want this, just say the word, I'll delete it.
the research station should already exist in barocraftables+ but this mod changes it to allow alien blood inside so you can use both mods at the same time