RimWorld

RimWorld

Anomalous Objects
22 Comments
endercoolpal 7 Dec, 2024 @ 4:49am 
1.5?:steamthumbsup:
fallenscion 28 Oct, 2024 @ 2:03pm 
Honestly, love the vibe - looking forward to the cults update, but this would be wonderful to see in 1.5 as well.
ano0bis  [author] 18 Oct, 2024 @ 10:16pm 
I'll be busy with the other mods for at least another month.
foolzardy 17 Oct, 2024 @ 2:45pm 
Did you finish now?
ano0bis  [author] 16 Oct, 2024 @ 12:21am 
after i finish updating jecrells mods and finish the current ascension update il update this to 1.5
Haxer347 12 Oct, 2024 @ 6:57am 
1.5?
foolzardy 4 Jul, 2024 @ 3:56pm 
1.5?
ano0bis  [author] 16 Apr, 2024 @ 1:41pm 
Work on the mod is postponed til the last update on the ascension mods roadmap. Things like adding thinnys (from the dark tower and the mist) are still planned.
ALE199 14 Apr, 2024 @ 12:22pm 
Agreed with JohnnyLoo, the DLC is a perfect framework to work within the constraints of Rimworld, I mean there is already an tree anomaly that can be used to farm flesh, an obelisks that can be used to create copies of colonists
Johnnyloo 14 Apr, 2024 @ 10:20am 
Think of the DLC as giving you a framework to fill with your own content. It actually did a lot of work for you
ALE199 19 Mar, 2024 @ 7:12am 
You snooze you loose
ano0bis  [author] 17 Mar, 2024 @ 1:43pm 
the dlc stole my idea!! lol
PanicOregon281 3 Dec, 2023 @ 6:53am 
Man, i saw the name and thought this was gonna be like a S.T.A.L.K.E.R thing.
Like the anomalous apparel from the Stalker games
Tleno 17 Nov, 2023 @ 7:14pm 
The cursed sword suggested bellow, sounds like a designated pawn could wield it and only taken on designated high threat enemies, so it would need to cause some undesireable effect periodically, too. How about, instead, random weapons, be it swords or miniguns that you find, that thirst for murder? They may have randomized stats from being as good as Legendary level, or even more, but thing is, you have to kill something with them once in X days, else they raise, regardless if they're stored or held by pawn, as sort of "invisible" pawn so it looks like the weapon is floating and shooting/hitting by itself, and goes manhunter. If it kills as manhunter, it returns to default state with another timer, otherwise it keeps manhunting until it gets destroyed, which breaks curse and turns it into a Normal to Masterwork version of same weapon for you to use. Each killing of certain animal species has a 10% chance of making the weapon get "bored" of it, meaning it won't satisfy it's bloodlust.
hhhvsghhhvsghhhvsghhhvsghhhvsghh 4 Nov, 2023 @ 4:09am 
Suggestion: what about a sword that is op and kills most things in 2-3 hits, but you cant unequip it and the more you kill the more unstable you get, eventually leading to either the wielder's brain exploding or the wielder becoming hostile
ano0bis  [author] 31 Oct, 2023 @ 9:08pm 
Right now that's not the case but the plan is to have them rare like that in future updates. For example in a later update, cursed meat is only going to drop from resource pod crashes. It would kinda defeat the point to have any anomalous item purchasable / sellable or easy to obtain. I really want encounters with these things to be either something you go out of your way to find or something rare and by chance like the pod crash.
Johnnyloo 31 Oct, 2023 @ 6:36pm 
I assume these anomalous items will be for containment in an SCP-like colony? If so, I suggest some kind of reward or research boost for containing them, to make up for the inconvenience. Hope you actually do it. Always wanted to play SCP in rimworld
CrackaJack 31 Oct, 2023 @ 5:24pm 
what the actual f am i looking at xD i kinda like it but i have no idea what to do with it ingame
HIM 31 Oct, 2023 @ 4:57pm 
Hell yeah!
ano0bis  [author] 31 Oct, 2023 @ 4:47pm 
@BlCK yeah that's the plan just couldn't get them in working order before release so I removed them until they are fixed/finished. one or two of them should be done by next week.
HIM 31 Oct, 2023 @ 3:41pm 
Will there be more anomalous objects in the future?
ano0bis  [author] 31 Oct, 2023 @ 2:15pm 
Had to remove the haunted biome for the Halloween release, just would not have gotten it working in time. It will come in a later update once I get it working.