The Binding of Isaac: Rebirth

The Binding of Isaac: Rebirth

Danger Ahead! - Warnings on cleared rooms with obstacles
54 Comments
Globby78 24 Aug @ 9:54am 
broken
ŁYSA PAŁA 8 Jun @ 3:50am 
super brawo
Jestre The Grandest Fool 16 Mar @ 5:29pm 
Can you consider making this compatible with real pits (think that was the name), It makes you able to fall into all pits you run into.
Uige 2 Jun, 2024 @ 10:14am 
I genuinely don't understand why it's so common to have a room with a sliding spike trap/spike/spiked rock just in front of the door so if you're trying to go from room to room you're guaranteed to run into it unless you specifically remembered which room has it...
ping  [author] 10 Feb, 2024 @ 8:10am 
It should be
Shimmerism! 10 Feb, 2024 @ 7:41am 
is this compatible with door retextures?
Damglador 24 Jan, 2024 @ 7:21am 
Thats based
omar.leh 23 Jan, 2024 @ 7:46am 
i ahve this problem where i go into a room with moving spike blocks it doesnt highlight it
DarkSilver 20 Jan, 2024 @ 3:03pm 
thank you i love you
PyromaniacKitty 16 Jan, 2024 @ 4:38am 
THANK YOU I LOVE THIS MOD AND I JUST SAW IT OMG
Firo 7 Jan, 2024 @ 6:52am 
AFTER ALL THOSE YEARS OF RUNNING INTO SPIKES
LiL'Choco 26 Dec, 2023 @ 2:49am 
its really okay tho! ill keep an eye open for any more issues and ill report them in the bugs discussions, instead of flooding the comments
ping  [author] 25 Dec, 2023 @ 10:08pm 
I'll look into this really sorry about the inconvenience
LiL'Choco 25 Dec, 2023 @ 11:58am 
welp. i checked every single one of them and i dont seem to know what is the issue causing it. most of my mods are simple retextures, but none of them actually modify the appearance of any Doors or Entrances
LiL'Choco 24 Dec, 2023 @ 1:39am 
oh noes
welp
i better check my other 150+ mods installed to see which one is the culprit
tyy <333
ping  [author] 24 Dec, 2023 @ 1:27am 
Nah I checked and it hasn't updated so idk what that is it could be another mod doing that
LiL'Choco 24 Dec, 2023 @ 12:27am 
woop
ping  [author] 23 Dec, 2023 @ 6:05pm 
oh no I think I might of overwritten the mod with a new version I was working on shit
LiL'Choco 23 Dec, 2023 @ 12:23pm 
uhh... are they supposed to flash for a single second and disappear completely? they dont look at all similar to the preview images
TheLemon27 29 Nov, 2023 @ 5:31pm 
[talking to GodSlyferiux] anything that can hurt can be dangerous, especially if youre playing as the lost (or have flight in general)
Kitsoon 25 Nov, 2023 @ 9:32am 
me when it goes on and on and on and on :steamthumbsup::resmile:
ping  [author] 18 Nov, 2023 @ 6:23am 
hey can you enter in the discussion your mod list
Bartar 18 Nov, 2023 @ 6:15am 
Hello, I have a little problem with the mod.
For some reason, the "warnings" are appear...but BIGGER and Green for some reason..
GodSlyferiux 12 Nov, 2023 @ 3:53am 
Crazy the racism tho
GodSlyferiux 12 Nov, 2023 @ 3:52am 
Not an algorythm lmao YOU should check room by room and only put the mark in the dangerous rooms. Fires in between rocks are not dangerous, other stuff that the mod doesn't consider are dangerous
⬆️➡️⬇️⬇️⬇ 10 Nov, 2023 @ 4:27am 
"GodSlyferiux" is Italian so his crappy ungrateful opinion doesn't matter, this is a great mod!
ping  [author] 9 Nov, 2023 @ 7:02pm 
I don't understand what you mean by "room for room" considering it already checks room for room. Also can you be more specific about "actual dangerous rooms" because that is really vague. I'm already working on improving the code to not detect dangerous objects surrounded by objects that can't be passed through.
GodSlyferiux 9 Nov, 2023 @ 2:22pm 
It should be checked room for room and made it so it works only in *actual* dangerous rooms, otherwise it's completely pointless. Shame because it was such a cool concept
The_furf_of_July 8 Nov, 2023 @ 12:09am 
Config for what counts as "dangerous" would be nice.
Marking a room as dangerous because of a fire in the corner behind some rocks leads to a bit of a "cried wolf" situation.
RigellooStarz 7 Nov, 2023 @ 4:25pm 
thanks for saving a lost true ending run
Hayden 7 Nov, 2023 @ 2:37pm 
YES
Лжебог 7 Nov, 2023 @ 1:32pm 
casual
☢PashaVerti☢ 7 Nov, 2023 @ 5:29am 
I love you
Amotiger 7 Nov, 2023 @ 1:14am 
Thank you!
ping  [author] 7 Nov, 2023 @ 1:12am 
done
ping  [author] 7 Nov, 2023 @ 12:15am 
Oh I'll add that now sorry about that
Amotiger 7 Nov, 2023 @ 12:14am 
How do you turn off the hint to open up the menu? I checked the settings in the Dead Sea Scrolls menu, but the only option is to choose which sprite for the door.
GiganticCashGrab 5 Nov, 2023 @ 2:08pm 
im flinching just from seeing the deaths in the video as if i were playing
Strider 4 Nov, 2023 @ 11:18pm 
ty
XenonTitan 4 Nov, 2023 @ 9:47pm 
Simply Wonderful, a forgetful fool like me finds this quite appealing
Manx 4 Nov, 2023 @ 4:30pm 
you are a hero
taro 4 Nov, 2023 @ 11:50am 
ty
ping  [author] 4 Nov, 2023 @ 8:15am 
It should be fixed now
ping  [author] 4 Nov, 2023 @ 7:59am 
I'll look into the bug now
artisanArtie 4 Nov, 2023 @ 7:56am 
never die as tainted lost again
пися яичкин 4 Nov, 2023 @ 7:25am 
but i still have alert on some rooms
i had outline on my first game but now it doesnt work
пися яичкин 4 Nov, 2023 @ 7:07am 
i love new version so much
that sign wasnt isaac style but outline s very cool
ping  [author] 4 Nov, 2023 @ 5:20am 
Done
ping  [author] 3 Nov, 2023 @ 7:25pm 
Sure
taro 3 Nov, 2023 @ 7:00pm 
very cool concept. can you make a version where the warning is more subtle though? something like an outline on the frame of the door and the like