XCOM 2
[WOTC] Disable Aim Assist
47 Comments
Iridar  [author] 25 Aug @ 2:57am 
Extended Information shows incorrect information while this mod is active.
Nycoorias 24 Aug @ 11:50pm 
Can anyone confirm if this mod works properly?
I always thought it was a glitchy mess that only does its job halve the time, but now I learn the issue might be with extended information showing me a buff that isn’t there. And that is kind of hard to verify.
Iridar  [author] 6 Feb @ 10:48pm 
The result may be the same, but the method is different.
VioletGreyTV 6 Feb @ 2:59pm 
does this do the same as if i change the aimassist values in the Defaultgamecore ini?
Iridar  [author] 11 Nov, 2024 @ 4:14pm 
There's a toggle in its mcm.
=[NK]= Col. Jack O'Neil 11 Nov, 2024 @ 2:26pm 
How do you get extended information to show the non aim assist value?
Iridar  [author] 10 Nov, 2024 @ 9:04pm 
Extended Information is one of the mods that doesn't know this mod disables aim assist and will display aim assist anyway, if you enable that option.
Pitón 28 Jul, 2024 @ 9:11am 
interesante
Miku 6 May, 2024 @ 12:05am 
unless the mod actually work the extended information lied to me
Miku 6 May, 2024 @ 12:03am 
For some reason, this mod doesn't work. I had to manually disable aim assist. I am using highlander 1.27.1
Iridar  [author] 12 Jan, 2024 @ 7:57am 
@jdcondor36
Statistically, you will miss 10% of your 90% hit chance shots. That's how it should work and that's how it does, with Aim Assist disabled.
jdcondor36 12 Jan, 2024 @ 5:42am 
w8... so that means i'm still gonna miss every 4-5 shots with a 90+% hit chance but get even less little lucky hits on around the 50% hit chance??
i feel... conflicted
Iridar  [author] 10 Jan, 2024 @ 8:15am 
@iuvenis
I don't know for a fact, I made this mod just in case to not have try and figure it out.
iuvenis 10 Jan, 2024 @ 5:05am 
The corresponding ini settings don't seem too complicated (e.g. on Commander difficulty I guess one would only need to set MissStreakChanceAdjustment=0), but I don't in fact know exactly what I'm doing, so I was really just wondering out of curiosity if you know for a fact that modifying the config settings grouped in the AimAssistDifficulties array is an incomplete solution.

Thanks in any case for your effort with all your mods. I love grenade scatter btw.
Iridar  [author] 10 Jan, 2024 @ 12:34am 
@iuvenis
If you know exactly what you're doing, you probably can fully disable aim assist via config. To me it was simpler to disable all aim assist at the code level.
iuvenis 9 Jan, 2024 @ 11:32pm 
I thought that the ini settings in DefaultGameCore.ini would be enough to disable aim assist. Do those actually have no effect in WotC or are there additional types of aim assist that can't be configured via that file?
Iridar  [author] 30 Nov, 2023 @ 7:41pm 
@Kevin from HP Customer Service
> no way for this to work with the stable highlander I'm sure?

Obviously.

> How much less reliable is the beta vs stable at this point, let's be honest here ? lmao

Beta Highlander is Beta because it contains new features that have not been extensively tested in the wild. If there are any issues, we don't know about the, and this is why it's Beta. If we knew about a particular instability or a problem, Beta wouldn't be released at all.
There is currently one known cosmetic issue with the Beta Highlander, it will be fixed soon.
Kevin from HP Customer Service 30 Nov, 2023 @ 2:04pm 
no way for this to work with the stable highlander I'm sure?

How much less reliable is the beta vs stable at this point, let's be honest here ? lmao
Alexandr 16 Nov, 2023 @ 10:00am 
I love seeing Iridar put people in their place. lmao.
Iridar  [author] 12 Nov, 2023 @ 11:13am 
@VS-lockon
I have done extensive research of the XCOM hit chance calculation system, performed a lot of testing, and even submitted a few related bugfixes to the Highlander to fix some edge cases. I have spent over ten thousand hours playing this game and creating mods for it.

I don't know what tests or "math" you think you have done, but it's wrong, sorry. And as a personal advice: don't trust some mod's output. The only sure way to know the real chances is to examine the source code and run tests with debug logging enabled, which I have done, and I'm pretty sure you haven't.
RedX 12 Nov, 2023 @ 10:02am 
Jesus VS-lockon.
You made me unsub from this thread.
Go play the game a little instead of trying to "uuuummmmh achtuaclly" the mod-maker.
VS-lockon 12 Nov, 2023 @ 10:00am 
incorrect haveyou done the math i did since i have a mod that let me see all the calculates be for fire a shoot and ps it dose not add up to 80% hit all the time the game might show it 80% to hit with just the base calculates but when you see all the calculates it not 80% it make a lot more calculates if it going hit or not
VS-lockon 12 Nov, 2023 @ 9:54am 
the thing a bout the dev of xcom they never really know how to change the difficulties really bc all they done is change a modifier base of the difficulties like the money loot change and cover and what not so ya on lower difficulties it feel the rng is RNG for the player and here a fun fact Enemy Unknown has a big bug the dev never fix all the difficulties is the same there was not difficulties bc they every thing was set to the same value on launch and to this day the dev never went back to fix it
Iridar  [author] 12 Nov, 2023 @ 9:53am 
@VS-lockon
What you're saying is simply incorrect. Cover bonuses are the same on all difficulties, and the hit chance you see does take into account cover bonuses and range modifiers.
VS-lockon 12 Nov, 2023 @ 9:47am 
and Legend that full cover is more then -45% modifier
VS-lockon 12 Nov, 2023 @ 9:43am 
80% shot is never guaranteed bc the game first calculates the base gun chance to hit then it calculates the range then it calculates if the enemy full or half cover and the look more like this 80% -10% for range then -45% if there in full cover so that 80 is more like 25% to hit it not really Aim Assist it more like the game dose not show you the the accurate information it just get you one of the the information witch is shit but hey that xcom baby
Iridar  [author] 12 Nov, 2023 @ 8:33am 
@VS-lockon
It is added in certain situations, such as when you miss too many shots in a row or have too few soldiers left. The bonus doesn't guarantee XCOM hits or enemy misses, just makes them more likely. The purpose is to make the players feel the game is more fair, because the human brain focuses on bad things and forgets good things, and sucks at estimating probabilities. In the eyes of an average player, 80% shot is basically guaranteed. It is ironic that despite the game actively cheating in the player's favor there are so many complaints from players who think the RNG is cheating in favor of the enemy.
VS-lockon 12 Nov, 2023 @ 8:02am 
it it not always added. then why is it in the game at all when this is turn base game umm
Iridar  [author] 12 Nov, 2023 @ 7:49am 
@VS-lockon
Aim Assist bonus is contextual, and not always added.
VS-lockon 12 Nov, 2023 @ 7:37am 
wait xcom has 2 aim assist roll then why when i have 99% to hit i still miss lol
Iridar  [author] 11 Nov, 2023 @ 6:44pm 
@dmc32
Other games typically have aim assist to help players handicapped by using controllers, in XCOM 2 aim assist was added to help players handicapped by having a human brain lol
dmc32 11 Nov, 2023 @ 5:58pm 
Aim assist is the major difference, as far as I can tell, between Legend and the other levels, that's pretty much it. Kicks in when you miss a-lot, lot's of other games actually use aim assist as well, except they tell u upfront and allow u to take it off.
Branch 9 Nov, 2023 @ 2:43pm 
It baffled me until I remembered one run when I decided to be braver on lower percentages, like 20 to 30 ranges (My logic was I needed to stop relying on newbies only shooting 80s and 90s since the situation will not always be perfect. To win, one must attack.) I noticed I was hitting *about* as much as I would in higher percentages.

I guess when so many believe you need 80's to 100's to land a hit, it makes sense you would never try lower percentages for serious situations. I don't recall ever missing a 30%, since on average most of my shots were around 70s to 100s.
VS-lockon 4 Nov, 2023 @ 3:53pm 
Iridar i just want say thank you and the other mod my xcom 2 feel like a extension xcom enemy unknown i oh most have all same item as xcom enemy unknown only thing missing is the dam crystalline that make zombie after they kill some one
Artimedias 4 Nov, 2023 @ 3:13pm 
Its so funny how people insist that xcom rng is rigged. It always has been, just, in their favor lol
Iridar  [author] 2 Nov, 2023 @ 10:18am 
@Peppaga christmas
I know it's a mindblowing concept, but if it's not 100%, it can miss.
Colorado Dyes 2 Nov, 2023 @ 9:30am 
So all those 90%+ misses are legit?
Iridar  [author] 1 Nov, 2023 @ 3:28am 
Probably not, but there's no harm in running it either way.
Rikimaru 1 Nov, 2023 @ 3:17am 
So if I only play Legend this mod wont effect me?
Jdog6704 30 Oct, 2023 @ 10:40pm 
Interesting Mod. It's been a minute since I've played a campaign but given how the game was supposingly cheating for my favor, I would be intrigued to see how I would do lol.
Psych 30 Oct, 2023 @ 7:42pm 
no wonder lwotc is so hard to hit something.. lol
Iridar  [author] 30 Oct, 2023 @ 7:25pm 
@ImJustJoshin
Yes, the game is cheating in your favor. This mod disables it.
ImJustJoshin 30 Oct, 2023 @ 7:23pm 
I mean I always thought the game had some BS going on but it was literally cheating in our favor? Makes me re-think about my past campaign wins.
RedX 30 Oct, 2023 @ 10:19am 
Ah yes

*PAIN*

My favorite. Thank you Iridar, awesome work as always.
Hitilit 30 Oct, 2023 @ 7:49am 
I thought he was changing the odds when the bot has a hit chance of 12% or less and the bot is doing crit damage behind a high wall. :2016imnotcrying:
Yhoko 29 Oct, 2023 @ 5:10pm 
dang karmic dice
horsepowerYT 29 Oct, 2023 @ 2:16pm 
Oh boy! can't Can't wait to play Xcom 2 point O!