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Only gripe is the surprise attacks when zoning. Since Solasta doesn't preserve stealth thru zone transitions, I feel like the party should get a buffer before being pounced on.
AI have a problem with Ronan's tomb. There is no mark about it and this is the last thing i need in there. Must I do something special? Maybe I sold an item i shouldn't ?
The Kazamata dungeons are very well-adapted from the actual old school module. They stay true to the spirit of the encounters and the layout while being updated to fit 5e. Thanks for making this for us to enjoy!