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I just feel like his damage is little overtuned. While he has the same damage base as a Crusader, LB has higher speed, crit and is more flexible combatant with all the Pushes, Pulls and reposition as a free action; as a side note, his base HP is also higher than Crusader's. Given he doesn't have the ally healing and stress healing that Crusader can bring. I'll be tweaking the files for myself and make his damage line up with either Bounty Hunter's or maybe even MAA's base damage (which are both lower) as that feels more in line.
Just my first impression after play, as I said, really cool class both visually and gameplay-wise!
https://drive.google.com/drive/folders/1tuNZAg3V9Tkqk4e8cdQ5QTDgqDZGxR8Z?usp=sharing
;)
@Daddy Guzma, Drunken Recuperation is a move skill and as such won't appear in the Guild, as for not appearing in first form it may be a mod conflict as I'm not having that issue on my end
2 times it crashed the same way. I did my first free action then when trying to finish the anchor guy with the standard attack it closed the game
Especially given the downside of the damage received debuff and the limited timeframe of the buffs for it. It's also a shame that it wastes a stun attack because of it.
Aside from that, Lawbringer is a VERSATILE hero, being able to push, pull, or heal at any given turn is invaluable given his short range and tanky health bar. With good options for defense and offense.
One other thing while I think of it, just about the art. His arms seem kind of small or slim.
JUSTICE SHALL BE SERVED.
NONE SHALL ESCAPE THE LONG ARM OF THE LAW!
Daubeny: what!? fight you!? thats not a trial. thats an execution