Total War: WARHAMMER III

Total War: WARHAMMER III

Dark Elves Rework
361 Comments
Casualfield  [author] 21 hours ago 
will look into it
UltraStrategyMan 21 hours ago 
And test a little bit, Celestial Dragon Guard somehow outperform black guard in direct VS
UltraStrategyMan 22 hours ago 
They kinda fit it imo
UltraStrategyMan 22 hours ago 
Do you think that Black Guard could benefit from Cathay defense stance?
Casualfield  [author] 22 Aug @ 3:14pm 
all g impossible to convey emotions and feelings n shit via short hand texts lol
trevorbergershank 22 Aug @ 11:35am 
I think I've already checked out all but the first one linked, but thank you for replying with these and apologies for my snide-ness when replying to your other comment.
trevorbergershank 22 Aug @ 6:20am 
@UltraStrategyMan - can't see a mod with that name anywhere?
Casualfield  [author] 21 Aug @ 10:16am 
yup what Ultra said just don't use the texture mod or go use a different texture mod. im not going to spend hours if not days redoing textures i'll never use just for you. if it bothers you so much go make your own it's not hard
UltraStrategyMan 21 Aug @ 6:30am 
Just use druchii royal reskin, it's have gold accents
UltraStrategyMan 21 Aug @ 6:30am 
@trevorgershank Textures are optional, you don't need them to play mod if you don't like them
trevorbergershank 21 Aug @ 3:26am 
Haha oh well, can't really use a mod with Malekith looking so stupid and the troops far, far too dark but thanks for the reply.
Casualfield  [author] 20 Aug @ 10:52pm 
no chance
trevorbergershank 20 Aug @ 12:14pm 
Any chance of a version without Malekith having the red face? Even better, a version using your amazing new textures but with very dull gold accents?
UltraStrategyMan 11 Aug @ 10:06am 
Can't wait to enslave empire and use their units, lol
Casualfield  [author] 11 Aug @ 9:40am 
I will forever dream of making the beasts pen available for the other lords but instead of beast you can enslave other faction's units (humans only). Perhaps I will dabble in that idea more now that I have more knowledge in scripting lua.
UltraStrategyMan 11 Aug @ 9:33am 
Would be cool to see if you do that!:steamhappy:
Casualfield  [author] 11 Aug @ 9:28am 
Hmm, authority & prestige wouldn't be bad. I tried the HEF and CHS DWF diplomacy mechanics not a fan.
UltraStrategyMan 11 Aug @ 9:01am 
Or maybe diffirent approuch, adding him some content regarding Ulthuan with limited recruitment of HE units( I know that Rhox made a great mod about this, but would like to see your take on this too)
UltraStrategyMan 11 Aug @ 8:57am 
Something akin to Karl mechnics I guess. To represent his authority over druchii. Right now, without any other mods, he is average lord with no interesting mechanics
Casualfield  [author] 11 Aug @ 8:28am 
Nothing planned. What ideas you having?
UltraStrategyMan 11 Aug @ 7:36am 
Any plans for adding some flavours and additions to Malekith faction?
ZedsDeadBabe 9 Aug @ 5:58am 
Love the mod, but how can I reverse the color change to Malekith? Gold suits him better. Can I use another reskin mod to cancel out the change?
Casualfield  [author] 21 Jul @ 10:15am 
sure, slaves are like a second type of money, you earn them mainly from fighting battles and choosing them in the post battle option. you can spend them on rites, diktats, rushing building construction, sell them for gold and other stuff depending on the LL.
#1 Celestine Fan 20 Jul @ 4:27pm 
Could you explain how the slave mechanics work for me?
Leadbelcher Paint Pot 18 Jul @ 10:21pm 
*Personally* dont like the UI, but the rest of the mod is very good. Fleshing morathi out with more slaanesh mechanics is especially great
UltraStrategyMan 14 Jul @ 5:01am 
Thx for making mod even better :D
Casualfield  [author] 13 Jul @ 5:14pm 
UltraStrategyMan Black Dragon RoR was intentionally left out but seeing as the others are not I added him (to the monster tag only).

Also, I reworked the lash master red line skill for all lords.

Thank you for the feedback!
RICKENJACK 16 Jun @ 6:12am 
Awesome mod, great work sir.
Casualfield  [author] 2 Jun @ 8:41am 
Probably intended for RoR to not be included with the buffs but will check. Will look at the red line buffs and change it.
UltraStrategyMan 1 Jun @ 1:29pm 
Also, third point in fourth skill in druchii red line( that one that buff monsters) kinda don't worth it. Just 3% bonus to medusae reload kinda look weird compare to second point.
UltraStrategyMan 1 Jun @ 1:25pm 
For some reason Iron Mount Freeze don't get listed as unit that receive bonuses from added Rakarth's and Beastmaster's skill line form mod. Is that intended?
Casualfield  [author] 14 May @ 1:54pm 
so people, and I, don't have to scroll forever and they are self explanatory or the picture under them covers multiple things
Sin 14 May @ 12:03pm 
then why would you have sections with nothing attached under it????
Casualfield  [author] 14 May @ 12:01pm 
No, it's done. You asked that five months ago too.
Sin 14 May @ 11:44am 
I assume this is still very WIP? Seeing some sections being 'Empty'
Casualfield  [author] 12 May @ 12:21pm 
Good to hear. My paypal link is at the bottom of the mod description.
Zero Cool 12 May @ 11:15am 
Actually scratch that I had my son log in and stream it on discord for me it. It looks like it’s totally fixed. He showed me all the names of power traits that are your version updated, the updated building tree etc. then I had him go into a battle with a female dreadlord and it looks totally fixed. Also just to check on things I had him test with the other overhaul the druchii overhaul or whatever which still has the females with crossbows added to it and it did break the textures.

So that is that I think. Thank you so much if you have a tip page feel free to link here. Much appreciated and have a good one!
Zero Cool 12 May @ 11:05am 
Let me know when that update goes live. I’m at work for most of the day but after that I’ll test.
Zero Cool 12 May @ 10:45am 
You’re an actual beast. I appreciate you. Your mod is probably the best dark elf mod out there. It makes them feel actually fun to play again after they got gutted in TWW3 so thank you for all your work.
Casualfield  [author] 12 May @ 9:02am 
Yeah, I cannot make a submod, it's not feasible. I'll remove the changes to the female dreadlord.
Casualfield  [author] 12 May @ 8:52am 
Spooky for sure changes more than just textures which is why it's not compatible. Just textures wouldn't cause the issue but Lords and Heroes are such a disaster in the game files usually other things get changed. I'll check to see if I can submod a fix but no guarantee it was a nightmare to just change the female to use a crossbow.
Zero Cool 11 May @ 4:56pm 
Ok so I can confirm to you that it is because of the female dreadlords having crossbows. I tried with many different configs and the only thing that was consistently breaking the skeletons and causing the Tzeentchian horror of crazy stretched out textures to appear was the combination of your mod and any mod that changed the look of female dreadlords. It’s just because no one account for female dreadlords to be rigged like male dreadlords so it applies a sword and shield texture to a dreadlord that isn’t built for it.

Not sure if this is something you would want to address but even just making a sub mod that reverts female dreadlords to the albeit crappier sword and shield version would fix many texture mods including spooky’s and dark elf reskin. I would personally tip for this because your mod is a default for all of my dark elf runs but reskin is also a beautiful mod that really brings their faction to life. Just good for thought. Love everything you do. Thank you.
Zero Cool 11 May @ 4:43am 
I’ll do a little further testing but that is what it appears to be from what I did last night
Casualfield  [author] 10 May @ 9:19pm 
So it works if you disable that mod? Because others have commeted the same and with my other mods people have same issue, no idea what the issue is, works for me and most people, I just assume is a CA bug with some PC configuration. Basically all I did from what I recall is just put the female dreadlord head onto the male body. Texture changes from another mod shouldn't cause issues and what you are describing is usually the result of incompatible models with skeletons but I'll need to know it's actually not an issue with just this mod enabled.
Zero Cool 10 May @ 8:24pm 
I am totally serious. I’m not sure how much work it would entail but a version of this that simply turns off female dread lords with crossbows would fix all of the dreadlord reskins.
Zero Cool 10 May @ 8:09pm 
Submod*
Zero Cool 10 May @ 8:09pm 
So I think this is causing the female dreadlord reskins to break. I get crazy bugged and stretched texture with for example the dark elf reskin mod. If you could make a version or a sumos that reverts that change I would be more than willing to tip. Your mod is amazing I can’t play without it. Thank you.
Casualfield  [author] 10 May @ 8:04pm 
yes
Zero Cool 10 May @ 7:50pm 
Does this mod make it so female dreadlords also have crossbows?