Total War: WARHAMMER III

Total War: WARHAMMER III

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Dark Elves Rework
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graphical
Tags: mod
File Size
Posted
Updated
132.596 MB
26 Oct, 2023 @ 7:14pm
13 Jul @ 5:13pm
129 Change Notes ( view )

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Dark Elves Rework

In 1 collection by Casualfield
WH3 Mods
53 items
Description
With well over 2,000 changes it's now enjoyable and engaging to be a Druchii.
Anything you thought needed changed has been, so please experiment!
Below is just a VERY small fraction of what to expect so people, and I, don't have to scroll forever.
A new game is HIGHLY recommended.
Feedback is appreciated, I'm just one guy.


Despoil the world that loathes your existence with malice that only Elves are capable of feeling. It's your birthright to rule the world and those who live upon it are born to do nothing more than grovel at your feet in misery and pain. Ascend to greater economic and military heights with hard working slaves supplied by constant plundering.



Now you actually have Slaves and Gold as Khaine intended. Slaves have a set value of 4 Gold/ea. Convert them via manual Diktats or passively with buildings. Tier 5 Industry uses 240 slaves for 960 gold per turn. You can increase the gold output and reduce the slaves used via various things. (Slaves used tool tip number use to not change, CA actually fixed it.)
























⚠️Change Log can be found in the discussion tab or here

⚠️If the rites window is broken after opening it, close it and then close all other UI panels (like the settlement one) before reopening it and it will work properly. If you cannot click or have more major issues remove the scrollbar mod entirely as it's an issue with your configuration of either settings, mods, system or all or a mixture of them and we cbf to troubleshoot it.

⚠️UNIT DETAIL GRAPHICAL SETTING MUST BE ULTRA (Like if units are looking a little stretchy)


⚠️Enjoy the mod? Give it a like so others can find and enjoy it as well!


⚠️For those who want to gift money PayPalMe[www.paypal.com]
Popular Discussions View All (2)
3
27 Dec, 2024 @ 7:35am
To-Do
Casualfield
347 Comments
UltraStrategyMan 11 Aug @ 10:06am 
Can't wait to enslave empire and use their units, lol
Casualfield  [author] 11 Aug @ 9:40am 
I will forever dream of making the beasts pen available for the other lords but instead of beast you can enslave other faction's units (humans only). Perhaps I will dabble in that idea more now that I have more knowledge in scripting lua.
UltraStrategyMan 11 Aug @ 9:33am 
Would be cool to see if you do that!:steamhappy:
Casualfield  [author] 11 Aug @ 9:28am 
Hmm, authority & prestige wouldn't be bad. I tried the HEF and CHS DWF diplomacy mechanics not a fan.
UltraStrategyMan 11 Aug @ 9:01am 
Or maybe diffirent approuch, adding him some content regarding Ulthuan with limited recruitment of HE units( I know that Rhox made a great mod about this, but would like to see your take on this too)
UltraStrategyMan 11 Aug @ 8:57am 
Something akin to Karl mechnics I guess. To represent his authority over druchii. Right now, without any other mods, he is average lord with no interesting mechanics
Casualfield  [author] 11 Aug @ 8:28am 
Nothing planned. What ideas you having?
UltraStrategyMan 11 Aug @ 7:36am 
Any plans for adding some flavours and additions to Malekith faction?
ZedsDeadBabe 9 Aug @ 5:58am 
Love the mod, but how can I reverse the color change to Malekith? Gold suits him better. Can I use another reskin mod to cancel out the change?
Casualfield  [author] 21 Jul @ 10:15am 
sure, slaves are like a second type of money, you earn them mainly from fighting battles and choosing them in the post battle option. you can spend them on rites, diktats, rushing building construction, sell them for gold and other stuff depending on the LL.