Barotrauma

Barotrauma

Hazardously Enhanced Reactors
65 kommentarer
PBL 18. juli kl. 19:25 
like @Cat_Jefferson said, all the "fuel rods" from enchanced reactor will become "empty fuel rods" and cant be picked up with tongs, or the rod holder or put in the crate. Also none of the rods go into the exosuits, and the ones that do will spread radiation and start fires,
PBL 18. juli kl. 19:08 
whats the diference from "uranium fule rods" and plain old "fuel rods".
PBL 18. juli kl. 11:52 
the fuel rods dont go into the exosuit
Cat_Jefferson 30. juni kl. 14:47 
I understand that there may not be any more updates.
Cat_Jefferson 30. juni kl. 14:46 
hi, i have encountered either a bug (maybe partly outdated) or a conflict with some mod in my build... The question is, is it possible to rework the empty fuel rod (Enhanced Reactors) into this mod, this empty rod cannot be put into boxes or containers, not even into the manual rod holder. Why do bots not know where to put it and throw it on the floor, an d the radiation is strong
also didn't help with the Enhanced Reactors - Reactor Management (Add-On) addon, there empty rods also become standard ones, which don't want to interact with storages
I_exist_help 13. juni kl. 13:45 
i also think fuel rods lose durability over time outside of reactor. Is this intended Behaviour.
I_exist_help 13. juni kl. 12:55 
hello depleted fuel rods become empty fuel rods from enhanced reactors and cannot be stored inside fuel rod crates or picked up with tongs. The mods are in the correct load order.
Admiral_Noi 13. juni kl. 7:57 
Is there any possibility that you could make it so that normal activated uranium fuel rods don't spontaneously combust into flames, because it doesn't make sense that they do that even when being properly handled. it is my least favourite thing from hazardous reactors, i don't care about the behaviour of the other fuel rods, it's just uranium that peeves me. last i checked uranium doesn't create infernos when being handled appropriately.
Hastingsgaming 10. juni kl. 16:52 
by two other mods i mean hazardous reactors/ enhanced reactors and for more info my engineer isnt an npc
Hastingsgaming 10. juni kl. 16:51 
something is going on with hazardously enhanced reactors or its one of the two other mods where automatic control just... shuts off randomly and sometimes when my engineer is taking out depleted rods it just creates a new one out of thin air and doesnt let you pick up the new rod with tongs
Fluffkin 23. apr. kl. 8:47 
Note: The described problem does not occour when Hazardous Reactors is loaded above Enhanced Reactors
Fluffkin 23. apr. kl. 7:57 
There is a bug where once this mod is in play, exo suits lose thier ability to accept fuel rods. Once the fuel rod has started the fission process it is able to be inserted, however it then acts unshielded. When inserting an active uranium rod the suit cought fire, this appears suboptimal.
Divisionic 13. apr. kl. 16:00 
ATTENTION, IMPORTANT:
This mod needs to be updated if it's using code from the enhanced reactors mod, because, as the creator of enhanced reactors states (after fixing his mod):
"Seems like the BaroDevs rearranged the spritesheet with the latest game update so my position numbers were outdated."

As of right now, an oxygen generator will be placed as a sprite there.
Yog-Sothoth21 26. feb. kl. 11:25 
Is there any news on this mod performance? Does it work?
CrazyPhantomSoul 10. nov. 2024 kl. 2:15 
when using the Geiger counter next to a radiation source the audio sort of cuts out? instead of it being a consistent Geiger counter sound it slows down and speeds up a lot kinda of hard to explain
Bob 26. okt. 2024 kl. 10:49 
Having either this or hazardous reactors on will make radiation disappear the moment you put an active/empty fuel rod away safely
Lenny  [ophavsmand] 17. okt. 2024 kl. 8:02 
Whoops I didn't realize that the workshop agreement's been updated again. The mod should be visible again
Lenny  [ophavsmand] 16. okt. 2024 kl. 9:15 
That should be fixed now
Gigagroid 16. okt. 2024 kl. 2:28 
Unfortunately I've found out that bots ignore fuel rod crates and put hot rods in the "reactorcab" or in any other shelf if reactor one does not exist. Because "fuelrodcrate" isn't primary preferred container for the rods. Actually it's not even secondary, it's just not in the code. Compare with Enhanced Reactors, because there bots work just fine as it was described in mod description.
And thanks for the quick reply btw.
Lenny  [ophavsmand] 24. sep. 2024 kl. 21:46 
They can be detached using a crowbar
Gigagroid 24. sep. 2024 kl. 19:00 
Is there any way to detach Radiation Shielded Deconstructor or Fuel Processor?
Lenny  [ophavsmand] 29. aug. 2024 kl. 12:26 
Should be resolved for good now.
Lenny  [ophavsmand] 29. aug. 2024 kl. 5:02 
Ah that error again. I could swear I'd fixed it before. I'll look into it again
Kevin McScrooge 29. aug. 2024 kl. 2:14 
I seem to have a game-breaking issue with this mod stating in the error logs that states: "Could not find the component "Status Effects" /3062069071/Content/Items/Reactor/reactor.xml
IsaacClarke's Mom 18. maj 2024 kl. 1:31 
So in case anybody runs into the same issue, with a pre-wired reactor controller, like a bang-bang for instance, when you enable the mod suite, it may rewire your controller due to changes in the position of pins. It was as simple as noticing that the wiring was fucked up. The alarming condition for the reactor includes smoke even if the reactor is not damaged. Fixing the wires fixed my issue.
Sir CockNballs 17. maj 2024 kl. 1:24 
Nice to hear it, thank you.
Lenny  [ophavsmand] 16. maj 2024 kl. 19:10 
Found an error with the incendium rod and the rod cooking mechanic. I'll look into that later as it's 3AM at the time of writing this
Lenny  [ophavsmand] 16. maj 2024 kl. 18:49 
Regarding the reinforced single fuel rod cylinder comment - it's a crafting component for the warheads, not an actually usable container. It even says so in the item's description
Lenny  [ophavsmand] 16. maj 2024 kl. 18:43 
Pushed an update that should fix the texture issues. Lmk if I missed any other bugs
Lenny  [ophavsmand] 16. maj 2024 kl. 18:05 
Just saw the comments & the update to ER. I'll fix it in a bit
Sir CockNballs 16. maj 2024 kl. 15:59 
Also seems reinforced rod container is just item without storage.
Sir CockNballs 13. maj 2024 kl. 4:50 
Also tongs has no textures and icons and default radioactive create cant be handled when in hands.
Alximik 11. maj 2024 kl. 11:39 
After the Enhanced Reactors update, potassium iodine tablets and radioactive material containers do not have texture
IsaacClarke's Mom 6. maj 2024 kl. 15:07 
So maybe wrong thread to ask in, but I can't find anything about it in the Hazardous Reactors Manual: Why, when I turn on my Reactor Controller, does the reactor start smoking and making an alarm noise?
Gear Shift 1. mar. 2024 kl. 16:39 
If you could I'd be very appreciative. It was a nice quality of life feature that helped denote what rods are actually hot vs what were just partially consumed from something like crafting canister ammo.
Lenny  [ophavsmand] 1. mar. 2024 kl. 10:28 
They're not supposed to as the rods are based off ER but I guess I could re-implement that bit from HR
Gear Shift 29. feb. 2024 kl. 19:18 
Are the active rods supposed to have a different texture from non-active rods like in Hazardous reactors? I'm not seeing them any differently.
Gear Shift 29. feb. 2024 kl. 17:20 
Even more strangely, the issue does seem to be fixed today. Granted, we traveled a lot since last night, but the issue does seem fixed. We DID have an RTG in our reactor room before your update, but both it and the RTG exhibited the issue at the time.

Anyways, it works now.
Lenny  [ophavsmand] 29. feb. 2024 kl. 10:14 
Sounds odd. I'll try to look into it later as I only test things within the sandbox.
Pushed an update that fixes the RTG in the meantime. Sorta forgot about it's existence until now, whoops.
Gear Shift 28. feb. 2024 kl. 17:56 
I'm having an issue with my existing campaign.

Rods are safe when in a storage container, or at least the unconverted hazardous reactors ones, but if I put any in a reactor then it acts as if there's an unshielded rod around and causes the reactor to degrade EXTREMELY quickly. Strangely, this problem does NOT happen when I load a sandbox mission.
Adrianumbers 18. feb. 2024 kl. 9:34 
umm will this work with immersive repairs ?
Alximik 18. feb. 2024 kl. 5:06 
I realized what the problem is when you turn on godmode
Lenny  [ophavsmand] 17. feb. 2024 kl. 17:26 
Fixed the Enhanced Crisis Warhead printing that error. The regular crisis warhead remains as is for now since the patch doesn't override it
As for the geiger counter issue, @Alximik I'm still yet to be able to reproduce that issue. No matter what I do with the geiger counter - it still works correctly. The HR update can't really affect it as it's overridden by ER & the lua side of things for HR's geiger hasn't changed at all so it can't be that either
SerSearo 17. feb. 2024 kl. 15:37 
Those two errors exist in just the hazardous reactors mod as well, I'll post a comment over there too.
SerSearo 17. feb. 2024 kl. 14:04 
@Lenny
Found another few "multiple hold-able components";
The Crisis Warhead and Enhanced Crisis Warhead (nukerod and nukerodenhanced)
Alximik 15. feb. 2024 kl. 6:49 
Perhaps it's after the Hazardous Reactors update
Jan. 19.

-Radiation Sickness no longer triggers the Geiger Counter. This should stop the Geiger Counter from going off seemingly continuously, and will provide a much better way to detect radioactive contamination.

But now how to detect radiation on a wrek without a Geiger counter?
Alximik 15. feb. 2024 kl. 6:39 
Mods
Lua For Barotrauma
Cs For Barotrauma
Hazardously Enhanced Reactors
Enhanced Reactors
Hazardous Reactors

For example, I go to the submarine editor, select any submarine (in my case, Azimuth), take the geiger counter, select it, click on 'ON', approach the working reactor, pull out the active rod, the counter does not make sounds, but when I turn on the counter to the bot, it starts making sounds
Lenny  [ophavsmand] 15. feb. 2024 kl. 6:01 
Can't reproduce that issue, seems to work correctly on my end. Are you sure that the geiger counter's on & not out of battery power and that the load order is correct?
Alximik 15. feb. 2024 kl. 3:31 
geiger counter does not work when I have it in my inventory, and when I gave it to the bot it worked, please fix it
Y0ur Senpa1 7. feb. 2024 kl. 1:43 
please make a patch for Neurotrauma