Barotrauma

Barotrauma

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Hazardously Enhanced Reactors
   
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2.979 MB
26 Oct, 2023 @ 11:53am
16 Oct, 2024 @ 9:14am
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Hazardously Enhanced Reactors

Description
A Patch/Merge to combine Enhanced Reactors with Hazardous Reactors.

LOAD ORDER:
  • Hazardously Enhanced Reactors
  • Enhanced Reactors
  • Hazardous Reactors
Key things that this mod/patch does:
  • Automatically converts Hazardous Reactors items to their Enhanced Reactors counterpart(HR Crates have a button in order to avoid issues with existing campaigns)
  • Combines HR's reactor logic with ER's logic
  • Removes some of HR's custom radiation afflictions in favor of Enhanced Reactors' radiation system
  • Potentially makes your life on the sub even harder
  • Utilizes the cartridge system from Enhanced Reactors, adds a new cartridge which uses the Incendium Rod
  • Increases HR's backpack size by 2 in order to make it more backpack-y now that there's a backpack in basegame.
  • Probably some other things that I don't remember or are too small to mention here

Note that the balance (especially radiation-related stuff) may not be that good at the moment as I've only tested it in a campaign for around 5 hours. Please let me know if anything is outright OP

This patch should be safe enough to apply to existing campaigns. BACK UP YOUR SAVE FILE JUST IN CASE!
65 Comments
PBL 18 Jul @ 7:25pm 
like @Cat_Jefferson said, all the "fuel rods" from enchanced reactor will become "empty fuel rods" and cant be picked up with tongs, or the rod holder or put in the crate. Also none of the rods go into the exosuits, and the ones that do will spread radiation and start fires,
PBL 18 Jul @ 7:08pm 
whats the diference from "uranium fule rods" and plain old "fuel rods".
PBL 18 Jul @ 11:52am 
the fuel rods dont go into the exosuit
Cat_Jefferson 30 Jun @ 2:47pm 
I understand that there may not be any more updates.
Cat_Jefferson 30 Jun @ 2:46pm 
hi, i have encountered either a bug (maybe partly outdated) or a conflict with some mod in my build... The question is, is it possible to rework the empty fuel rod (Enhanced Reactors) into this mod, this empty rod cannot be put into boxes or containers, not even into the manual rod holder. Why do bots not know where to put it and throw it on the floor, an d the radiation is strong
also didn't help with the Enhanced Reactors - Reactor Management (Add-On) addon, there empty rods also become standard ones, which don't want to interact with storages
I_exist_help 13 Jun @ 1:45pm 
i also think fuel rods lose durability over time outside of reactor. Is this intended Behaviour.
I_exist_help 13 Jun @ 12:55pm 
hello depleted fuel rods become empty fuel rods from enhanced reactors and cannot be stored inside fuel rod crates or picked up with tongs. The mods are in the correct load order.
Admiral_Noi 13 Jun @ 7:57am 
Is there any possibility that you could make it so that normal activated uranium fuel rods don't spontaneously combust into flames, because it doesn't make sense that they do that even when being properly handled. it is my least favourite thing from hazardous reactors, i don't care about the behaviour of the other fuel rods, it's just uranium that peeves me. last i checked uranium doesn't create infernos when being handled appropriately.
Hastingsgaming 10 Jun @ 4:52pm 
by two other mods i mean hazardous reactors/ enhanced reactors and for more info my engineer isnt an npc
Hastingsgaming 10 Jun @ 4:51pm 
something is going on with hazardously enhanced reactors or its one of the two other mods where automatic control just... shuts off randomly and sometimes when my engineer is taking out depleted rods it just creates a new one out of thin air and doesnt let you pick up the new rod with tongs