Install Steam						
					
				
				
									login
											 | 
						language
						
																																					简体中文 (Simplified Chinese)
																													繁體中文 (Traditional Chinese)
																													日本語 (Japanese)
																													한국어 (Korean)
																													ไทย (Thai)
																													Български (Bulgarian)
																													Čeština (Czech)
																													Dansk (Danish)
																													Deutsch (German)
																																							Español - España (Spanish - Spain)
																													Español - Latinoamérica (Spanish - Latin America)
																													Ελληνικά (Greek)
																													Français (French)
																													Italiano (Italian)
																													Bahasa Indonesia (Indonesian)
																													Magyar (Hungarian)
																													Nederlands (Dutch)
																													Norsk (Norwegian)
																													Polski (Polish)
																													Português (Portuguese - Portugal)
																													Português - Brasil (Portuguese - Brazil)
																													Română (Romanian)
																													Русский (Russian)
																													Suomi (Finnish)
																													Svenska (Swedish)
																													Türkçe (Turkish)
																													Tiếng Việt (Vietnamese)
																													Українська (Ukrainian)
																									Report a translation problem
							
						
 
											 
													







@DjDrowsyBear - Did a quick HE test and influence accumulated fine for me. Perhaps a mod conflict or something else?
Best thing to do is if you boot up a new campaign with both on to test it.
I don't recall exactly if I was unable to copy this or if I never got around to it, I think the latter, so I will be looking into the possibility of adding the same mechanic.
I recall raiding for slaves was out of my skillset, as I was only able to replace the main faction to raid slaves, meaning if I gave this ability to Norsca, the Delfs would no longer be able to and vice versa. That needs a script, which I sadly can't do.
@Sprite with codeine - I decided not too even though it could fit, but some people find the concept iffy despite it being a game feature etc. so won't dig into that any further.
There are also a couple of mods doing similar stuff, so for compatability reasons, this mod will stay as its own.
Ogres, Vamps, Coast and Skaven still need a more thematic flavour text when time permits, for now the share generic ones.
Happy gaming!
I am aware that the decree flavour texts does not really suit the immersion of many factions, but there was no quick solution to this, which means I have to do individual decrees to each faction.
I think faction unique decrees could be very cool and add to immersion, so it is something I will implement in the future, once I have a bit more time on my hands.
By this time a tried several runs ( to test my modpack ), and for anyone wondering, yeah, these two mods adds up without any issue.
I basically just added slaves to the vanilla options and those factions lacking an option that would resemble getting slaves, I added a custom option.
So with that said, mods that adds effects to the same thing, usually just stacks unless they add the same, then one mod will supercede the other, so if that mod does not add slaves, I see no reason why they should not work.
If said mentioned mod adds custom options, they might use the same number in the table as me for those few custom ones I added, then you will either experience a mod conflict or one of them taking precedense.
Hope that helps, otherwise pop a fresh campaign with both and see what options you have after the beginning battle.
Thanks for your amazing mods ;)
Got a question tho, is this one compatible with the "Post Battle Options Overhaul", which is really interesting too but I've seen from screenshots than we got slaves from post battle choices too, how is it handled ?
Thanks in advance for your answer :p
You don't provide said list of factions.
Not all 5 decrees are useful to all factions, like "Agriculture" has no benefits to Beastmen, but others are fine.
Tried to remove the 3 original Delf diktats, but no luck yet, making 1 decree right on the screen edge. The Delf diktats work as well, but I intend to remove this if not hardcoded to the slave mechanic.
Hopefully its something I can change and not something hardcoded.
I am trying new things here and there to get it to work with diktats in between my many other modding projects.
The most recent update on 7 April made this mod compatible with mod: "Forge of Daith for Wood Elves"
Vampire Blood-Campaign Flavour https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2919210709
Wood Elves Campaign Flavour https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2914779440
I am looking into other diktakt mods etc. but its tricky and I work on so many other projects too. Hopefully I can figure it out at some point.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2919210709
The mod above uses the slave mechanic and implements dictats, but doesn't add the quick build option that i would like to have. Writing as the previous comment gives an example of a mod with dictats, might help if necessary
I'm trying to help Sir about diktakts Sir have mentioned, I hope this one can help Sir, Thank You.
NB: Below mod has crash problem in hovering Ui element but I think the code or sample can help
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2861079585&searchtext=empire+slaver
I might even have found a solution to add diktakts as well, but I have to finish 2 other big modding projects before I dabble into that.
I never play TK's so thank you for reporting it.
Update is up, so make sure to resubscribe unless you have auto updates. Also place this mod above TK Extended in case you run into issues.
Maybe add a way to convert slaves to jars?
we all have your limits and starting a fire in you head is not good tho its really great and really makes norsca interesting again well time for the achievement (pls no vermintide pls no vermintide)