Total War: WARHAMMER III

Total War: WARHAMMER III

Slave Labour - Quick Construction & Slave Decrees
59 Comments
RagnaroK  [author] 5 Sep @ 5:59am 
Crash issue has been fixed :_wrench_:

@DjDrowsyBear - Did a quick HE test and influence accumulated fine for me. Perhaps a mod conflict or something else? :steamsad:
Louie04k 2 Sep @ 6:16am 
6.3 broke the mod
DjDrowsyBear 28 Aug @ 10:58am 
It seems as though this blocks influence being gained for High Elves. Am I missing something?
RagnaroK  [author] 11 Jul @ 7:40am 
Sorry I havent been around to help you out with your modding endeavours, especially as I like what you are creating, keep at it! :Dominated:
Louie04k 9 Jul @ 7:35pm 
does the ai use this mechanic? im also wanting to make a submod with this mechanic to give it more use, i want to make many of the landmark mods require slaves to build, which table would i edit if you know?
RagnaroK  [author] 15 Jun @ 5:09am 
depends whether or not that overhaul has any similar mechanic in play or touch any of the same stuff in the rpfm tables.

Best thing to do is if you boot up a new campaign with both on to test it. :ratcoon:
king George III 14 Jun @ 10:20pm 
do you think this would be compatible with the millennium: modern warfare mod
Pfleger Von Yggdrasill 30 May @ 3:04pm 
I meant you get all those usage bottom at the start of campaign, but when you get some slaves by fight or something they will be gone, and they seems to be back after few turns so it's not actually problematic
RagnaroK  [author] 29 May @ 1:29pm 
@Pfleger Von Yggdrasill - I assume you refer to like how the Delfs lose slaves each turn sort of like an upkeep debuff?

I don't recall exactly if I was unable to copy this or if I never got around to it, I think the latter, so I will be looking into the possibility of adding the same mechanic.

I recall raiding for slaves was out of my skillset, as I was only able to replace the main faction to raid slaves, meaning if I gave this ability to Norsca, the Delfs would no longer be able to and vice versa. That needs a script, which I sadly can't do.

@Sprite with codeine - I decided not too even though it could fit, but some people find the concept iffy despite it being a game feature etc. so won't dig into that any further.

There are also a couple of mods doing similar stuff, so for compatability reasons, this mod will stay as its own. :ratcoon:
I'm my own Treasure Box 25 May @ 1:07am 
Will you integrate this into the resourceful compilation?
Pfleger Von Yggdrasill 19 Mar @ 12:00pm 
Why the usage button is gone after u gained slaves? I thought that was a conflict until I saw the picture your've shown
RagnaroK  [author] 22 Dec, 2024 @ 11:31am 
:steamthis:Update:steamthis:

:sealdeal: Decree flavour texts and icons suit the different factions more and some like Greenskins have their own.

Ogres, Vamps, Coast and Skaven still need a more thematic flavour text when time permits, for now the share generic ones.
RagnaroK  [author] 20 Oct, 2024 @ 7:40am 
Cheers mate, happy to hear and appreciate the kind words. :Dominated:

Happy gaming! :darkangel:
[Project KT-Mod] Grimgor Thraka 20 Oct, 2024 @ 4:42am 
Thank you for this great mod. Made my campaign so much better. Just want to let you know brother you make some of the best mods in the workshop. :lunar2019piginablanket:
RagnaroK  [author] 18 Oct, 2024 @ 6:09am 
:steamthis:Update:steamthis:

:sealdeal: Removed the 3 Dark Elf diktats for other factions, making the decree/diktat section look sleek as originally intended. This can be seen in the latest added screenshots.

I am aware that the decree flavour texts does not really suit the immersion of many factions, but there was no quick solution to this, which means I have to do individual decrees to each faction.

I think faction unique decrees could be very cool and add to immersion, so it is something I will implement in the future, once I have a bit more time on my hands.
RagnaroK  [author] 1 Sep, 2024 @ 1:17pm 
Superb glad to hear and that they work together, happy gaming mate. :coolstar2022:
Kälrøgh 1 Sep, 2024 @ 1:15pm 
Thanks for your answer mate ! ;)

By this time a tried several runs ( to test my modpack ), and for anyone wondering, yeah, these two mods adds up without any issue.
RagnaroK  [author] 1 Sep, 2024 @ 1:11pm 
Hey and thank you, glad you like them. :steamhearteyes:

I basically just added slaves to the vanilla options and those factions lacking an option that would resemble getting slaves, I added a custom option.

So with that said, mods that adds effects to the same thing, usually just stacks unless they add the same, then one mod will supercede the other, so if that mod does not add slaves, I see no reason why they should not work.

If said mentioned mod adds custom options, they might use the same number in the table as me for those few custom ones I added, then you will either experience a mod conflict or one of them taking precedense.

Hope that helps, otherwise pop a fresh campaign with both and see what options you have after the beginning battle. :Attacked:
Kälrøgh 1 Sep, 2024 @ 3:55am 
Hey mate !
Thanks for your amazing mods ;)

Got a question tho, is this one compatible with the "Post Battle Options Overhaul", which is really interesting too but I've seen from screenshots than we got slaves from post battle choices too, how is it handled ?

Thanks in advance for your answer :p
RagnaroK  [author] 24 Aug, 2024 @ 12:42am 
Sorry I removed the list because I fixed it, but forgot that line on top. Thanks for letting me know. :steamthumbsup:
walk_the_max_planck 23 Aug, 2024 @ 5:55pm 
"The list below contains the factions, where this mechanic works as well as a list with factions, where it is missing the cumulative slave button. The mechanic still works for those factions, but it is not optimal."

You don't provide said list of factions.
RagnaroK  [author] 30 Jun, 2024 @ 8:37am 
Thanks gald to hear it, was happy to finally fix it, as it was quite annoying not knowing how many slaves one had. :BallandChain:
Avvaro 27 Jun, 2024 @ 1:36am 
@RagnaroK Thank you so much, feels seemless now. Gonna try Vilitch at some point and I'll let ya know how it runs. :steamthumbsup:
RagnaroK  [author] 23 Jun, 2024 @ 2:01pm 
:steamthis:Update:steamthis:

:sealdeal: Finally managed to add the cumulative slave button to WH3 factions which was missing before, now it shows and works accordingly. :empirecross:

:sealdeal: Quick build does not show for Nurgle, I wonder if it has something to do with their "growth" over turn mechanic or the different variants due to new stuff, looking into it.
RagnaroK  [author] 10 Jun, 2024 @ 11:31am 
:steamthis:Update:steamthis:

:sealdeal: Finally managed to add Decrees (diktats) and made 5 that all factions share.

Not all 5 decrees are useful to all factions, like "Agriculture" has no benefits to Beastmen, but others are fine.

:sealdeal: Added a tiny income to most farm/growth buildings to make the "Agriculture" decree more viable.

Tried to remove the 3 original Delf diktats, but no luck yet, making 1 decree right on the screen edge. The Delf diktats work as well, but I intend to remove this if not hardcoded to the slave mechanic.
RagnaroK  [author] 27 May, 2024 @ 6:09am 
@Lemonz - That is just vanilla is it not? I never played Delfs, just figured they had this as a vanilla slave mechanic, as I always read that the Chorf variant was a copy paste of Delfs.
Lemonz 27 May, 2024 @ 12:34am 
Can you do a version of this that just adds the slave construction to Dark Elves and not every faction?
Helion Halion 11 May, 2024 @ 5:06am 
Need....more....slave
RagnaroK  [author] 11 May, 2024 @ 4:57am 
The issue with Malakai is now fixed and hopefully any other new or new'ish faction, as I added them all. :steamthumbsup:
RagnaroK  [author] 11 May, 2024 @ 1:57am 
@Avvaro - Thanks for the feedback, i'll look into it as that sounds odd indeed, but at the same time, CA changed so much code with this DLC, which has been a pain.

Hopefully its something I can change and not something hardcoded. :steamsalty:
Avvaro 11 May, 2024 @ 12:43am 
Just a heads up, seeming to have an issue while play Malakai currently, I imagine it may already be in the works but just wanted to point it out. You still accumulate slaves, however you don't have the ability to rush buildings that are 3+ turns oddly..
Pootsie Sniffins 6 May, 2024 @ 5:57am 
heres hoping this works with vlad empire mod
RagnaroK  [author] 8 Apr, 2024 @ 11:15am 
I believe so 3nTROO, its just really difficult :)

I am trying new things here and there to get it to work with diktats in between my many other modding projects.
3nTROO 8 Apr, 2024 @ 10:24am 
it is possible to make dark elves mechanic to other factioins?
ChopChop 7 Apr, 2024 @ 3:49pm 
Thank you for yet another update hehe :D Legend!
The most recent update on 7 April made this mod compatible with mod: "Forge of Daith for Wood Elves"
RagnaroK  [author] 4 Apr, 2024 @ 10:08am 
Great stuff, glad to hear it. ;)
ChopChop 4 Apr, 2024 @ 10:03am 
Thank you for the update on 4 Apr! This little change allows for full compatibility with Dirty Dan "Gifts of Athel Loren" upgrades for units mod, that is in fact also compatible with Ragnaroks Armourygeddon! Happy days
ChopChop 4 Apr, 2024 @ 8:49am 
I'm back here to report that this mod works perfectly with Gnombert mods :D Both for VC and Welf :) All diktats + quick building work as intended
Vampire Blood-Campaign Flavour https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2919210709
Wood Elves Campaign Flavour https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2914779440
ChopChop 10 Jan, 2024 @ 12:12am 
Thank you so much for the hard work, you are definitely skilled and i'm sure you'll crack it down. It's all just appreciation, not expectations, we are unconditionally thankful :WH3_clasp:
RagnaroK  [author] 9 Jan, 2024 @ 6:02pm 
Yeah I have spent many hours trying to find a solution, but no luck so far. I am not very skilled with scripts and its the diktakts via scripts that causes the CTD in the other modders mod.

I am looking into other diktakt mods etc. but its tricky and I work on so many other projects too. Hopefully I can figure it out at some point. :steamthumbsup:
ChopChop 9 Jan, 2024 @ 9:03am 
Epic thank you for the mod, I will try it together with Vampire Blood - campaign flavour mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2919210709
The mod above uses the slave mechanic and implements dictats, but doesn't add the quick build option that i would like to have. Writing as the previous comment gives an example of a mod with dictats, might help if necessary :WH3_clasp: it currently CTD when hovering over control bar in cities on camapign map though, be careful when checking out.
willyinuyaz 29 Nov, 2023 @ 5:47pm 
It's Ok, just take your time Sir @Ragnarok :lunar2019piginablanket:.
I'm trying to help Sir about diktakts Sir have mentioned, I hope this one can help Sir, Thank You.
NB: Below mod has crash problem in hovering Ui element but I think the code or sample can help

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2861079585&searchtext=empire+slaver
RagnaroK  [author] 29 Nov, 2023 @ 12:37am 
Glad you like it.:steamthumbsup:

I might even have found a solution to add diktakts as well, but I have to finish 2 other big modding projects before I dabble into that.
willyinuyaz 28 Nov, 2023 @ 8:51pm 
I'm always envy slave system and I'm grateful for your Mod. Thank You So Much Sir @Ragnarok
RagnaroK  [author] 17 Nov, 2023 @ 10:35am 
NP, glad to help :steamthumbsup:
Hazel Horse 17 Nov, 2023 @ 10:34am 
Works great now, thank you ^^
RagnaroK  [author] 17 Nov, 2023 @ 3:16am 
@Changeling_Wil - You were right, TK Extended did break the mechanic. I Fixed it and it works with slaves as intended alongside TK Extended.

I never play TK's so thank you for reporting it. :steamthumbsup:

Update is up, so make sure to resubscribe unless you have auto updates. Also place this mod above TK Extended in case you run into issues.
Hazel Horse 16 Nov, 2023 @ 4:39pm 
Tragically, this doesn't seem compatible with Tomb Kings extended. You can still get slaves, but you can't spend them on speeding buildings up, alas. Only jars

Maybe add a way to convert slaves to jars?
Nelthar 31 Oct, 2023 @ 5:14am 
i guess that would be overhaul lvl of scripting to make diktats, rading and the other stuff working i think idk how modding works so ^_^ tho i really like i can only guess how hard it must have been to give norsca their replenishment back must have been a nightmare

we all have your limits and starting a fire in you head is not good tho its really great and really makes norsca interesting again well time for the achievement (pls no vermintide pls no vermintide)