Hearts of Iron IV

Hearts of Iron IV

More Government Depth and Options
55 Comments
s1mple 7 Aug @ 12:08pm 
update faggot
Si O'son 21 Jun @ 10:22pm 
just me or does this mod no longer work?
hello_moto2901 21 Jan @ 10:02pm 
pretty cool mod
Nero Sima 30 Dec, 2024 @ 5:36am 
You say is a beta
I say maybe one of the best mods of hoi actually
Dragunov 23 Dec, 2024 @ 4:36am 
Is this mod vanilla-only, or it could be used with major overhaul mods, like Rt56, KR, and KX? Thanks.
nvht04111998 1 Dec, 2024 @ 5:08am 
Anyhow this mod turned into political screen, the long decision tabs with no option to fold/collapse makes scrolling down a nightmare
s1mple 29 Nov, 2024 @ 1:53pm 
LETS GOOO ITS FIXED
silver  [author] 29 Nov, 2024 @ 1:45pm 
thanks evil-wabbit and Swag, fixed it
Swag 28 Nov, 2024 @ 7:16pm 
hovering the cursor over industrial research command crashes the game
evil-wabbit 31 Aug, 2024 @ 9:47pm 
Other note: tax_income seems to be able to loop around past level 5. In the MGD.txt file of the decisions folder I found a couple errors in the tax_income scripting.
1) The final else_if statement has "20" and "90" for the percentages that either strikes or adding -0.01 stability happens. I adjusted this to "20" and "80" to be in-line with the other else_if statements.
2) After removing the tax_income4 idea you then add tax_income instead of tax_income 5 which is what allows the loop.

Also: The above issue of not having the 5 shows up in the district_attorneys_influenced idea in both the first NOT statement and the final else_if statement to remove district_attorneys_influenced4 and add district_attorneys_influenced 5
evil-wabbit 31 Aug, 2024 @ 9:47pm 
Something I've noticed is that the traise taxes idea to reduce consumer goods amount shows up but then doesn't seem to apply. For example: I have tax income level 5 with expected goods of -15% and war economy with expected goods of 20%, the expected value would be 5%. If I have 100 mils & factories, and a 100% consumer goods factor, it will still say I need 20 factories dedicated to consumer goods rather than the expected 5.

I think the tax income is being put ahead of the economy expected value and are not adding together like the factors do, so essentially it is not having any affect.

I changed consumer_goods_expected_value to consumer_goods_factor in the ideas folder and MGD.txt file and have buffed the factor to a max -20% (-4% per level) to make this actually have an affect in my games.
s1mple 16 Apr, 2024 @ 11:21am 
@kilofmanGAMES its just for the meme lmao, doesnt have any effect just fani
kilofmanGAMES 6 Apr, 2024 @ 2:08pm 
What does the "+10% crime rate" when picking open borders mean?
Nero Sima 21 Mar, 2024 @ 8:34am 
New stuff or just updated version??
Ratt 15 Mar, 2024 @ 3:42pm 
@s1mple the mod was updated a few hours ago. maybe it was fixed then?
s1mple 15 Mar, 2024 @ 2:53pm 
@pink youre bullshiting
pink 20 Jan, 2024 @ 11:56am 
this mods breaks soviet union tree, and for some reason you dont get any national spirit
thehoi4guy 8 Dec, 2023 @ 5:49am 
mod needs some balancing with focus wage trade laws but other than that pretty good
Nero Sima 13 Nov, 2023 @ 5:34am 
reformer legal sistem cap at level 9
SergioCNF 5 Nov, 2023 @ 11:10pm 
hi, i really liked ur mod, but i noticed it breaks( removes) soviet union "Five Year Plan" National Spirit
silver  [author] 3 Nov, 2023 @ 5:13am 
weird, it works for me
Hexa-Neo 30 Oct, 2023 @ 6:07pm 
*dig for resources*
Hexa-Neo 30 Oct, 2023 @ 6:05pm 
the decision of search for resources doesnt work. i used it like 5 times until i realised that is doesnt work
CrowCheck 30 Oct, 2023 @ 5:52am 
@Ratt I think this rationing would be imposed on the civilian population, so that they don't eat as much and prevent food shortages to the troops. I could be wrong though
Ratt 29 Oct, 2023 @ 8:24pm 
@The2lied Am I dumb, wouldn't rationing give debuffs in exchange for supply consumption? how is forcing your soldiers to eat less gonna give them more recovery rate?
The2lied 29 Oct, 2023 @ 4:52pm 
@Qweds rationing wouldn't increase org, but recovery rate would be a better stat for that.
Qweds 29 Oct, 2023 @ 3:39pm 
add rationing for more division organization
silver  [author] 29 Oct, 2023 @ 2:43pm 
Also, if anyone has ideas or suggestions for the mod, write them in the comments.
Frost 29 Oct, 2023 @ 7:41am 
Amazing mod, good job. I made translation for it, add me and I will send it to you :golden:
The War Machine 28 Oct, 2023 @ 5:35pm 
I do like that it is decision-based, because it won't conflict with Better Mechanics: Government and Laws.
The Lady of the Lake 28 Oct, 2023 @ 2:15pm 
This mod is fucking fantastic dude! Please port this to other mods and make this a popular submod!
Ratt 28 Oct, 2023 @ 12:12am 
@Based Crow 🤡
Do not the cat 27 Oct, 2023 @ 11:17pm 
why it all has to be decisions, super gay
AkumuNyaaa 27 Oct, 2023 @ 5:01pm 
We should bring the MD
Ratt 27 Oct, 2023 @ 4:13pm 
Why is it that communists cannot restrict migration? This seems like something communist countries should be able to do. lol
TiiMe 26 Oct, 2023 @ 6:17pm 
ai would make this usable tbh
Uncle Slam🔰 26 Oct, 2023 @ 4:26pm 
On non-historical games is it possible to make the ai will do a small percentage? or make it a game rule?
hiytnwgc 26 Oct, 2023 @ 7:03am 
One looks forward to a KR adaption...?
LiliomCsIgáNy 26 Oct, 2023 @ 1:14am 
@Arcane Master I assume that it would be compatible with the Better mechanics collection such as the frontline AI and the others
silver  [author] 25 Oct, 2023 @ 10:44am 
<3
Yuno 25 Oct, 2023 @ 10:43am 
As his friend, I did a lot of emotional and inspiring support
10/10 Mod, hope for more in the future
silver  [author] 25 Oct, 2023 @ 1:23am 
I updated the divert machine tooling decision, now it takes 120 days to complete instead of 80. It was a bit broken i'll be honest
hello_moto2901 24 Oct, 2023 @ 4:37pm 
it would be cool if the ai did the decisions because im not sure if i will get the priority right lol
Ratt 24 Oct, 2023 @ 3:41pm 
I like this mod, although the 'divert machine tooling' decision I find to be a bit broken... especially in the playset i use.
s1mple 24 Oct, 2023 @ 2:41pm 
+rep best mod ever
Luke G. 24 Oct, 2023 @ 1:04pm 
I loved this; you should add more government-like functionalities, like what the USA has in game
Alexens 24 Oct, 2023 @ 12:04pm 
Is compatible with MD?
Amine Alkaline 24 Oct, 2023 @ 11:22am 
@Kagarine
As the creator of the BM : C&ML
Yes it is
Kagarine 24 Oct, 2023 @ 6:42am 
Would this be compatible with Better Mechanics: Civilian and Military Laws ?
silver  [author] 24 Oct, 2023 @ 6:18am 
I actually don't quite know if you need to have it. I put it in there because one of the decisions has to do with resistance and compliance. I hope you can figure it out