Barotrauma

Barotrauma

TechArmor
67 Comments
DefaultString  [author] 26 Jun @ 6:23am 
DefaultString  [author] 26 Nov, 2024 @ 1:33pm 
Its getting huge rework in near future, its mostly done just gotta finish some things
󠁳 26 Nov, 2024 @ 1:17pm 
supermod :steamthumbsup:
DefaultString  [author] 28 Aug, 2024 @ 10:02am 
Use editor or console, it can not be fabricated.
yhh59978 27 Aug, 2024 @ 10:02pm 
bro where can i get cheatsplicer
DefaultString  [author] 4 Jul, 2024 @ 11:48am 
Not sure what you mean. I had arm something in files but it was unused.
Partnerbot 3 Jul, 2024 @ 1:53pm 
was the arm blaster thing removed
Havel L. Krik 28 Jun, 2024 @ 12:20pm 
Phew!
DefaultString  [author] 28 Jun, 2024 @ 11:49am 
No Lua, i code only in Xml and avoid overriding anything to make my mod compatible with as many mods as possible.
Havel L. Krik 28 Jun, 2024 @ 11:40am 
Your new mod won't be using Lua, will it?
(Is it Lua or Luna, I forget.)
Havel L. Krik 20 Jun, 2024 @ 2:06pm 
Ok, if you say it's a downright upgrade.
DefaultString  [author] 20 Jun, 2024 @ 1:03pm 
I just tested it, works as intended. Are u playing multiplayer?cif so, do u lag? Do you have performance fix mod? Gime informations so i can have look into it.
DefaultString  [author] 20 Jun, 2024 @ 12:57pm 
THAT is not supposed to happen. Every ultimate grants you immunity for split second from effect that centered on you
SomeRomanianGuy 20 Jun, 2024 @ 12:45pm 
You did NOT specify that using majority of the active modules will affect me...Almost killed myself by burning alive cuz the combust module set me on fire too.
lolmanor 20 Jun, 2024 @ 12:20pm 
Why not leave this mod as a Legacy version rather than delisting it? I've seen other mod authors do that in other modding communities with Steam Workshop support.
DefaultString  [author] 20 Jun, 2024 @ 12:17pm 
I actually can do that, but will have to make Battery charge at least 20% otherwise you will be always ready. 100% is in place to create weak point in this mechanic, when you screw up and enemy hits and run then you are in for a trouble if they return.
In regard to delisting, i dont want to have two incompatible mods. Second one will fix problems with this and expand with much more content such as TechRifle, custom UI and TechRaptor. Might be more in the future, currently im very short on spare time so im developing bit by bit.
Havel L. Krik 17 Jun, 2024 @ 10:58am 
I have two request, if I may, one for the remake and one on the subject of delisting from the workshop.

For the remake: Can it be made where as long as the TechBattery still has power, the Tech-Armor can be activated? I've had on many occasions where fall damage triggers the armor and I have to wait for the battery go charge to full.

For the Delisting: You're mod works and functions as advertised (which can't be said for most), there are minute issues that's I've have noticed, and I don't see a reason why it should be done.

Now you're the boss, so what you say goes, but I can't not say something. It's a good mod, don't ice it please.
DefaultString  [author] 16 Jun, 2024 @ 6:11am 
Im remaking this mod into one with way more content, less bugs and better graphics, wont be fixing this one as on release it will be delisted from workshop.
Havel L. Krik 6 Jun, 2024 @ 1:24am 
I don't know if this is intended or not, but when the Techblade is equipped, it spawns a gloved hand, off-center to the character's hand. When drawn and raised, the gloved hand sits awkwardly behind the character's hand, while the character's hand sits nicely behind the "gauntlet" portion of the blade.
StarCrafter 14 Jan, 2024 @ 6:28pm 
fair enough
DefaultString  [author] 14 Jan, 2024 @ 4:33pm 
Then you must also be aware of pointlessness of overriding Human.Xml for something that is already included in the mod
StarCrafter 14 Jan, 2024 @ 3:33pm 
I am well aware
DefaultString  [author] 14 Jan, 2024 @ 1:09am 
There is hybrid splicer that allows you both tech mods and genes
StarCrafter 13 Jan, 2024 @ 11:34pm 
could there possibly be a seperate mod to add a tech splicer slot so that I can have both genes and tech splicer/
DefaultString  [author] 10 Jan, 2024 @ 1:53am 
There is AuxCharger which improves battery regen and AuxBattery which acts like fallback battery when ur low on your primary one
videogames1000 9 Jan, 2024 @ 4:27pm 
perhaps its effect gives half a second of battery charge every second?
videogames1000 9 Jan, 2024 @ 4:22pm 
as for the aux battery, ita active could give a slow metabolism like effect for the battery when activated
DefaultString  [author] 9 Jan, 2024 @ 3:09am 
@videogames1000 armor currently works in that way to adapt to variable duration of fights as it refreshes by being damaged. What you propose would deactivate armor upon using active ability, but that could be mitigated by some conditions. I will consider your idea and if it works update mod. Thanks for feedback
DefaultString  [author] 9 Jan, 2024 @ 3:06am 
@lolmanor it refreshes suit as usual, there is extra condition with AuxBattery otherwise it would be wasted on second activation, battery has to fall under 15%.
lolmanor 8 Jan, 2024 @ 11:15pm 
If you have the AuxBattery active ability, pressing the attack button refreshes the suit. Still tedious, but it works.
videogames1000 8 Jan, 2024 @ 10:29pm 
since using affliction bs one could have it as a toggle rather then you hold r to keep the armour up
videogames1000 8 Jan, 2024 @ 10:27pm 
is the armor having a duration upon activation a limit upon afflictions? or something more intentional
Forwarduntodawn 8 Jan, 2024 @ 1:49pm 
Sentinel gameplay
DefaultString  [author] 2 Dec, 2023 @ 4:53pm 
No, monster attack is all i can work with. There is no alternative that im aware of beside possibly LUA. Monster attack genes are pretty useless anyway so its very little sacrifice in terms of vanilla content for this tradeoff. If you know somebody that could do better let me know.
Spilex 2 Dec, 2023 @ 1:00pm 
*I phrased that wrong, is it possible to make a unique keybind that isn't connected to monster attack
Spilex 2 Dec, 2023 @ 12:53pm 
Is it possible to change the keybind to activate the armor?
DefaultString  [author] 29 Nov, 2023 @ 8:21am 
Fix has been implemented, thank you for feedback. If there is anything else i missed and you suspect is not a feature, do not hesitate to let me know.
lolmanor 28 Nov, 2023 @ 4:09pm 
When activating the armor, I get a ton of warnings about affliction types. Here's one such error:

WARNING: Potentially invalid damage modifier in <Character Name>. Could not find any afflictions of the type "cyanidepoisoning". Did you mean to use an affliction identifier instead?

<Character Name> is the full name of the character that activated the armor.
There's pretty much an error for every single affliction type.

Any chance for a fix? Because of these warnings, the game lags out a bit when you activate the armor.
DefaultString  [author] 29 Oct, 2023 @ 6:15am 
Added 2 new items spawnable by console or editor:
TechPassiveModuleCheatCharger
CheatSplicer

Check patch notes for further details
DefaultString  [author] 28 Oct, 2023 @ 9:23am 
Wdym armor flashes, passives are on as long as tech armor is running if you mean that
MedicalCyanide 28 Oct, 2023 @ 5:50am 
Amazing mod boss! ive been having a great blast with it! one minor annoyance that I admittedtly cant tell if its intentionally or not is that the "passive" effects only seem to activate once the armor flashes.
berckgamer 26 Oct, 2023 @ 6:30pm 
SE ME PARO MI VERGITA
gabbilabbi 25 Oct, 2023 @ 7:21am 
honestly best mod ever and nicest mod owner!
DefaultString  [author] 24 Oct, 2023 @ 11:02am 
it works together, scroll down in comments
CheeseWheelGuy 24 Oct, 2023 @ 10:58am 
this mod looks dope, although i'm worried about robotrauma compatibility...
gabbilabbi 23 Oct, 2023 @ 12:38pm 
Hey can i commission you to make a mod? If so please add me on discord, my user is: Zabbihamers2.0#0180
DefaultString  [author] 23 Oct, 2023 @ 2:40am 
Henry, you just gave me blast from the past, played that game to no end
Henry 22 Oct, 2023 @ 7:28pm 
Plazma Burst 2
saf 22 Oct, 2023 @ 6:47pm 
also hello defualt lol
saf 22 Oct, 2023 @ 6:47pm 
I told group im playing with aobut mod one person said this what they wanted badly so we will see later when all goes to heck