Tabletop Simulator

Tabletop Simulator

Kutná Hora: The City of Silver
13 Comments
GC2  [author] 17 May, 2024 @ 1:27pm 
Rogerio's done some updates, feel free to check it out.

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3248549816
Il-Roberto 17 Apr, 2024 @ 12:44am 
Thanks for posting my script for reshuffling decks after getting a building!
GC2  [author] 14 Apr, 2024 @ 4:41pm 
Sent you a message on discord.
Il-Roberto 13 Apr, 2024 @ 2:47pm 
You need to import my saved json because there are 12 scripted zone for buildings and 12 for players' slot above their personal board
Il-Roberto 13 Apr, 2024 @ 2:39pm 
I've scripted pushing decks when taking buildings.
If you want I can send you to update mod. Let me know...
GC2  [author] 4 Nov, 2023 @ 2:53pm 
The options the script picks from are the same as the ones on the actual cards, but the actual cards aren't included in the mod. Same with the mine setup.
Lemongrabby 4 Nov, 2023 @ 2:04pm 
there are no cards for the guild setup at the beginnen, we were not sure about the set up... did the script distribute the guilds randomly or with a script behind the script? :)
GC2  [author] 22 Oct, 2023 @ 6:48pm 
I'm not doing manual data entry for 70 cards * 5 slider positions but I would be happy to upload it if you do it for me.
merovigiam 22 Oct, 2023 @ 4:12pm 
suggestion: use the same helper as I introduced in gaia project, so you can quickly see the cost of each resource without having to zoom out and in to see something and continue your action. another option instead of adding tiles is to put the value on screen like overlays.
Zeromus 22 Oct, 2023 @ 11:37am 
Excellent mod! Great game too.
Kreg 22 Oct, 2023 @ 6:16am 
This is an awesome port. Thank you for your service.
GC2  [author] 21 Oct, 2023 @ 2:12pm 
• The cards are at the same height, the scans are just bad. The window positions are correct at least.

• Doable, but I was lazy and I probably won't play the game again so only if I find some time.
IonTichy 21 Oct, 2023 @ 12:23pm 
nice mod, thanks for the work!

a few notices:

- the population card is placed lower than the mining card
- it would be nice to have the permit repositioning scripted (so you don't have to move the first card to the back manually)