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This mod inadvertently exposes a few known bugs in the game...
Armor Mannequins have a known bug where items will "hide" but are still worn. You can remove items from them and re-add them to get them to display again. In most houses it's a minor issue - there are 1 or 2 of them and it's quick. It's more annoying when you have 21 of them. There's also an item duplication bug on Mannequins that I haven't seen yet.
I did a little research and found folks discussing SkyUI causing some mannequin problems, as well as lacking the Unofficial Patch. Anyone with similar issues may need to try disabling mods to see if one is causing the issue. I know that's not a fun solution, but the mod itself hasn't been updated in years and shouldn't have suddenly developed a glitch.
I made this for myself and published it for anyone else that wanted to use it. It'll always be free.
It sits in a fairly out of the way area, but isn't immune to having another mod overwrite the name or location of it. If that happened, it wouldn't work.
If it's not too painful, you could try starting a new game with no mods except this and then keep adding mods until you found the one that causes it to break.
The casks with gems are strictly decorative; they have no other purpose. When I made them, I was thinking to myself that they might look like Health/Stamina/Mana casks. I didn't think that people might wonder how to use them...
They don't seem to have a use even with all the mods he has installed.
Most shields are part of a set, and I tended to store them in the chests with that set. For example, I might have a Steel Shield and I'd store it with the Steel Armor. You can also equip shields on the mannequins to see them displayed. I believe that if I ended up with similar sets, I'd lump them into one chest - like a chest/mannequin that was displaying Imperial Steel and all my Steel equipment - Imperial or not - went into that chest.
If you're interested, I have no qualms with you using this mod as a base and adding a couple more chests to suit your tastes. You'd want to empty the house before starting. You shouldn't need to learn about mannequin scripting, zone changes, or other things - just load the mod and copy/paste/position chests for your use. After you made it, you'd want to unsubscribe from this one to avoid conflicts. Then you can re-fill your new house and new chests.
Just out of curiousity, did you forget to include designated containers for shields? I rarely keep them, so it doesn't really affect me, but when I went ahead and tried dumping my inventory I couldn't find any container that seemed to fit them.
I would make one suggestion for those who do have dawngard - if you added a wood chopping station outside - it would make it easy for folks to make their own arrows. That was th only thing I miss on turning DG DLC off. smelt some steel, chop soe wood, hit the forge - Steel arrows! oh well. Just an idea.
1. All armor Mannequins are actually NPC's that get frozen into place by a script. You don't notice it in most zones because they're hidden from immediate view - but here they're visible from the door and it takes a while for all the scripts in the house to load - meaning they move around and sometimes watch you as you walk by. It can get creepy in there when this happens.
2. Armor Mannequins have a known bug where items will "hide" but are still worn. You can remove items from them and re-add them to get them to display again. In most houses it's a minor issue - there are 1 or 2 of them and it's quick. It's more annoying when you have 21 of them. There's also an item duplication bug on Mannequins that I haven't seen yet.
3. Scripts on items don't load immediately, and some items may shift and/or scatter because of that. They will eventually return to where they belong, and may also move again later.
Now my concern. Is anyone having trouble with the armor on the mannequins randomly not displaying. The armor pieces show in the mannequin inventory, but they don't show as worn. When it happens, it happens to all the mannequins.
I've tested the console command (press ` on the keyboard) "resetinterior RackminstersWarehouse" and it appears to reset the items but not chest contents. I'll have to look at what chests are set to default respawn items (none of them should) but the reset command may force 5 gold and a Clothing Iron to respawn inside your Potions container (but it doesn't remove the potions) or the like.
I'll have to test and research. I like the idea - since I've got everything locked down and the zone can glitch on loading (every zone can) it seems like a worthwhile thing to include as an option.
The first time I noticed it, I had just placed the upper level mannequins and saved right next to where they were. When I loaded the game to check them, they didn't stop moving and kept rearranging themselves and watching me walk by. It was really creepy.
I come in, and the first, the nearest 3 does, is turn and look at me... One turns to the others, and looks back!
I'm starting to wonder if the "mannequin moving around" bug was a bug at all...
Anyway, they all froze in their casual positions the moment I was close enough that I could activate one of them... They all froze... Immediatly...
I'm not sure i'm going to use this warehouse. If I am, it will never "Just" be a warehouse... EVER!
Everything you see is purely for decorative and sorting purposes.
All of the items are locked down in order to prevent them from being scattered, knocked over, and accidentally picked up when you use containers. One thing I found when I was using in-game housing was that I'd go and try to click on a cupboard but inadvertently pick up an item from the top of it. Then I'd have a heck of a time replacing it correctly (if at all) and eventually I'd either have a large mess on my hands or end up removing a lot of 'flavor' items from the house, leaving it less visually interesting.
The intent with this is to place items next to associated containers. The only chest without indicators is the large entryway chest, which has nothing. I use as a "sell drop box" - I store everything there that I intend to sell but don't feel like making a merchant run.
Only one concern maybe and I'm surprised no one mentioned it, so maybe it's only me : I can not take anything in the warehouse (potions, books...) The E button always remain greyed when it comes to grab something. Was that intended ? I can't believe all these potions are only here for decorations.
I've seen lighting mods that help alleviate this effect, but I wanted to design something that didn't require a set of mods by itself just to work.
I don't think a little torchlight back there would hurt anything or annoy anyone - if I can get it to work, I'll update it. I'm no pro modder, but Google is mighty and wise.