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The only mod I can think of that might be causing issues is PD (the regular one, not more Ecus one)?
@LesserHellspawn It might be related, but tbh 4.0 has so many issues it could be a totally different thing. There's meant to be a unity and a research path coming for ecus soon, but we'll see when that's ready
I will fix that though, it's a bit silly. Thanks for raising it.
@Davi, Mostly yes, but mod have some minor feature - "urbanization levels" for urbanistic world specialization. It's a planet modifier that give some bonuses for arcology project desision, for more information you can ask Dunno :)
Oh, and for Relic World new things you can check Relic World Flavour mod.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3108330591
@MightyShark, it does work, but the game protests loudly. I'm not happy about that implementation and will be tweaking it for 4.0
Trigger count_owned_pop cannot be used in this context at file: in scripted trigger ef_has_population_density at file: events/ecu_misc_events.txt line: 43 line: 1
Is that trigger actually working ??
also, the crossroads event seems bugged, as picking the industrial path gave no modifiers or new decisions
Reference Screenshot: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3405183520
Any help appreciated.
That depends on wich specilisation you picked for your planet.
I have one request though can you turn if of for worlds where the combined districts between city and industry does not exceed the basic resources once's.
Picture to show why i am asking this.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3401399185
Feels a bit dumb that i keep getting this trigger on a world that is nothing but farms.