Total War: WARHAMMER III

Total War: WARHAMMER III

Immortal Empires Expanded and Old World Rites Compatibility Submod
21 Comments
GenezisO 10 Jul @ 12:56pm 
hmm okay, I just noticed in my load order that it's at absolute botom, Idk what dependency manager does, I assume it dynamically reorder mods when the game starts or something
𓆚 standardheadache 𓆚  [author] 10 Jul @ 12:43pm 
Since this mod uses dependency manager, even if I mismanaged the load order naming convention, it wouldn't matter. Generally, modders handle load order so you don't have to for this game, and it's very rare that you want to manually tweak it. :missing:
GenezisO 10 Jul @ 12:15pm 
shouldn't this be above the base mods in load order? because it's name starts with "zz" which puts it at absolute botom
REITERPALLASCH 8 Jan @ 5:45pm 
Mod is currently crashing
𓆚 standardheadache 𓆚  [author] 28 Dec, 2024 @ 3:18pm 
@Solmyr: I have a guess at what'd cause that, but I'm not sure why it'd do it. This latest update should fix that. :lunar2020thinkingtiger:
Solmyr 27 Dec, 2024 @ 11:09am 
For some obscure reason, enabling this mod replaces two of the Empire rites with Greenskin ones. Tested with only Mixer, MCT, Console, IEE, Old World Rites mods enabled. Enabling this mod and starting a campaign as an Empire faction (tested with Karl Franz and Elspeth) gives them two Greenskin rites in place of Imperial ones. Advancing a turn does not help, Greenskin rites are still there.
Rustic "Kalessin" Citrus 18 Dec, 2024 @ 9:15am 
Thank-you very kindly <3
𓆚 standardheadache 𓆚  [author] 17 Dec, 2024 @ 11:31pm 
Update pushed! :Grenadier:
Rustic "Kalessin" Citrus 15 Dec, 2024 @ 1:33pm 
In my brief testing, Yeah this is giving me some CTD's after 6.0.

Thank-you in advance for any consideration and modding efforts you have done <3 :WH3_clasp:
Solmyr 14 Dec, 2024 @ 2:18pm 
Does not work anymore with the updated IEE, since some factions were changed.
Gluttony589 24 May, 2024 @ 5:12pm 
does it even need one?
sigmars_disciple 7 Jan, 2024 @ 9:38pm 
And "supporting" means that when playing as that faction, the extra panel shows up on the right side and when clicked, there's 4 rites to choose from - usually tied to some requirements, like having a certain amount of gold, a certain rank of LL, owning 2 coastal settlements or whatever.

If this was correct, then I think people get it and it's not misleading.
Thanks so mnuch for those mods, @standardheadache! Good looking out

<3 <3 <3
sigmars_disciple 7 Jan, 2024 @ 9:37pm 
Well, casually reading I did not understand what either of you is talking about, however I think per mod title and the first sentence of the description(s) it was pretty clear what these mods do:

- The IEE one supports various IEE factions that are introduced via the mod
- The LCCP one supports specifically those 17 IEE factions added by the LCCP mod
(not necessarily all of them, but the ones listed as bullet points)
GenezisO 5 Jan, 2024 @ 8:47am 
Now I am even more confused but whatever :D
𓆚 standardheadache 𓆚  [author] 4 Jan, 2024 @ 11:23pm 
Compare the factions in the "Features" section of this mod with this one to see why this is the submod for IEE and not LCCP. This is not only for any factions that overlap with LCCP, but also for generic factions who do not have LLs. If you're still not sure, open up IEE and this mod in RPFM and see what factions in IEE's faction_tables this refers to in its campaign_group_member_criteria_factions_tables.
GenezisO 4 Jan, 2024 @ 6:51am 
Your mod name says "Immortal Empires Expanded and Old World Rites Compatibility Submod"

but from your description, it should be "SCM LCCP new factions for IEE and Old World Rites Compatibility Submod"
GenezisO 4 Jan, 2024 @ 6:49am 
I think you're misleading the players here. This mod from description is clearly for those who use
https://gtm.steamproxy.vip/workshop/filedetails/?id=3113531421
&
https://gtm.steamproxy.vip/workshop/filedetails/?id=2984034634

There is no need for your mod to require IEE, as the first mod already requires it.
Tingu 30 Dec, 2023 @ 9:38am 
update
𓆚 standardheadache 𓆚  [author] 12 Oct, 2023 @ 12:07pm 
Both of the original mods have scripts, but this submod is purely db.
Autumnchain 12 Oct, 2023 @ 8:49am 
Is this a script mod or a db mod?
sigmars_disciple 12 Oct, 2023 @ 7:06am 
Wow, that wordplay with "rights" and "rites" in the cover art is just next level
And trust me: I'm German so I know everything there is to know about good humour...

Somebody please nominate this chad here for the Pulitzer prize <3