RimWorld

RimWorld

[OUTDATED, READ DESC] Gtek's Assorted Weapons Pack (Vanilla Version)
42 kommentarer
GrahammerTek  [ophavsmand] 15. juli 2024 kl. 12:28 
@Todd "The God" Howard - Maybe, the Glock 21 has the highest chance of returning. The other ones will likely stay removed.
Todd "The God" Howard 15. juli 2024 kl. 11:38 
I noticed few weapons on this version that do not appear on the newer version, such as the switched G21. Are they just removed now or will we get them on there later?
GrahammerTek  [ophavsmand] 13. mar. 2024 kl. 14:49 
:UAC: This mod will be getting remastered for 1.5, as soon as some other mods update.
Until then, this version will stay up for 1.4 users.
TapeLight 15. dec. 2023 kl. 8:22 
Best mod:p2cube:
OutLaw 21. nov. 2023 kl. 19:48 
I think i saw recipe that not included in any workbench in other mods, may be this is the workaround you need? Include recipes in the research but none in workbenches
GrahammerTek  [ophavsmand] 21. nov. 2023 kl. 12:58 
@Anonymoussse - I may have found a fix actually, expect an update sometime soon.
GrahammerTek  [ophavsmand] 21. nov. 2023 kl. 12:47 
Some are rare, some are more common and are intended to be variations of other guns without clogging up the work tab.
It works without issues in most cases, but unfortunately some mods just don't account for guns that have no recipe. My only "solution" for now I guess is to just not equip them until you reach the point where you should be able to.
Anonymoussse 21. nov. 2023 kl. 12:29 
Seems to be the case. If I use devmode to spawn craftable guns, my pawns cannot equip it.

But uncraftable weapons are not supposed to be rare ? I had one raid where half of the weapons came from your mod, and they where all equippable. They did not even looked that fancy. Unfortunately I cannot verify, since I sold them all to the first trader that came.
GrahammerTek  [ophavsmand] 21. nov. 2023 kl. 11:50 
@Anonymoussse - Ah, that might be it. The uncraftable weapons in my pack don't have recipes assigned to them, since they're uncraftable, but it also means they have no research assigned to them either. The craftable ones should work fine with Arcane Technology though.
Anonymoussse 21. nov. 2023 kl. 9:40 
Then, my guess is it is because your weapons are not locked behind any research (correct me if I'm wrong).
I think Arcane technology use researchs to determine a technological level (and vanilla guns are locked behind gunsmithing, precision rifling, etc...)
GrahammerTek  [ophavsmand] 20. nov. 2023 kl. 10:20 
@Anonymousse - They should be Industrial, since most of them are coded like any other Vanilla weapon.
Anonymoussse 20. nov. 2023 kl. 9:58 
Are your weapons actually tied to a technological level ? I am using the arcane technology mod, and my tribal pawns have no problem whatsoever wielding any guns from your mod.
Rachel L 14. nov. 2023 kl. 16:07 
Unfortunately i already removed your mod from the modpack. Didnt broke anything.
GrahammerTek  [ophavsmand] 14. nov. 2023 kl. 13:12 
@Rachel L - That's strange, my mod is coded the same as any other weapon mod so that shouldn't even be possible. I tested it recently and couldn't replicate the problem, so it might be that a different mod is broken somewhere and causing issues.
Did you check your logs for any errors?
Rachel L 14. nov. 2023 kl. 12:54 
Tested a bit more and i cant seem to find a pattern. Sometimes the same weapon works fine and then it stops dual wielding.
Rachel L 14. nov. 2023 kl. 11:53 
All pistols that i tried dont work. the pawn simply "forgets" that he is dual wielding. I tried vanilla (and vanilla expanded) and another weapon mod and they work fine.
GrahammerTek  [ophavsmand] 14. nov. 2023 kl. 11:27 
@Rachel L - Is there a specific weapon that isn't working right? In my testing I haven't had any problems with dual wielding.

@G0ldheart - Sorry for the late response, it took me a while to test your issue. I can confirm that using Recycle This causes it, but using the vanilla smelt weapon bill works as it should. I think I know what is causing it, but I don't really have a way to fix it as it's a problem with Recycle This not knowing how to handle uncraftable weapons.
Rachel L 14. nov. 2023 kl. 6:48 
Hey, uh, there seems to be a problem with your mod, i cant dual wield your weapons when using Tacticowl. I mean, i can but it doesnt take long for the pawn to forget to dual wield them and only use one
Demognomicon 23. okt. 2023 kl. 8:13 
Some of these weapons cannot be recycled. One or more get stuck in recycle and pawns sit there trying over and over. Some can only be destroyed and not recycled. (I am using the mod Recycle This if that helps).
jordicat 15. okt. 2023 kl. 23:58 
Having tried dozens of gun collections, this finally feels like a solid all-in-one with vanilla textures covering all types of firearms. Absolutely love the rare / collectible variants! Favorite Rimworld weapon mod ever :2017stickyhotdog:
MedicalPol 14. okt. 2023 kl. 13:46 
bro's art looks so good, come here let me give you a kiss
Dewrill 14. okt. 2023 kl. 1:12 
why would you put in the fuggly XM8 but not the glorious slick and sexy G36 :<
xevawolf 13. okt. 2023 kl. 23:13 
That's really great!
D̴̜̓e̷̻͝m̵̲͌o̸̱̎n̶ 13. okt. 2023 kl. 22:36 
This is awesome
Riffy 13. okt. 2023 kl. 12:05 
Thank you I can now remove so many mods to replace with just one mod.
GrahammerTek  [ophavsmand] 12. okt. 2023 kl. 21:59 
@Chicken Plucker - Thanks bro, I've been using your mods since the B18 days and your work has been a huge inspiration for me to start modding.
Chicken Plucker 12. okt. 2023 kl. 12:14 
I admire the artwork mate, nice job!
GrahammerTek  [ophavsmand] 11. okt. 2023 kl. 21:49 
If this was the Combat Extended version I would be able to pull up a statsheet, but I didn't make one for this version unfortunately.
GrahammerTek  [ophavsmand] 11. okt. 2023 kl. 21:49 
@Velociraptus - Most of these weapons can be crafted. The ones that can only be found through raids/quests/traders tend to be:

- simply upgraded versions of another gun (Ruger Mk IV is craftable, Ruger Mk IV 22/45 Lite is not).
- weapons that simply wouldn't be useful in the game's context (Pistol-caliber carbines, civilian semi-automatic versions of automatic rifles, and competition target rifles are not craftable).
- improvised tools that aren't intended to be weapons (Currently only pool cue and crowbar).
- weapons that are very overpowered due to Rimworld's combat system (The Tyrannosaurus 2-bore would be extremely simple to make and does tons of damage, but Rimworld doesn't model the recoil breaking your arms off after firing it, so if it was craftable it would be the best weapon in the game).
- weapons that are intended to be rare collectables/secrets (SCAR-17S Patriot and the various different AR-15 configurations are uncraftable. XM8-CS is a Plazma Burst 2 reference).
Velociraptus 11. okt. 2023 kl. 19:12 
Sorry for so many questions hahahahaha. I've been looking forward to switching RT weapon pack with something more practical.
Velociraptus 11. okt. 2023 kl. 19:11 
Finally some vanilla love. Art is lit. Great work, ma'dude.

Hey, these can be crafted? Or just obtainable through raids, quests and traders?

Also, is there a spreadsheet with stats or something?
GrahammerTek  [ophavsmand] 10. okt. 2023 kl. 23:28 
@Sasha Pines (no brain) - A lot of these guns are trader/raid only actually, but the 3 in that screenshot are the rarest. I had a list of uncraftable weapons in the CE version's mod page, but it's a bit out of date so I didn't include it here.
Sasha Pines (no brain) 10. okt. 2023 kl. 23:08 
that quite good but why are 3 gun only from trader ?
GrahammerTek  [ophavsmand] 10. okt. 2023 kl. 17:31 
I have some charged/spacer tech weapons planned, but they will likely be in a separate add-on since this one is mainly focused around real world weapons.
liuliuqiu 10. okt. 2023 kl. 16:21 
will add some charged weapon in this pack, later in the future?
sigmaMGE 2.0 9. okt. 2023 kl. 23:42 
ITS GREAT!!! THANK YOU!!!
GrahammerTek  [ophavsmand] 9. okt. 2023 kl. 14:02 
This is a friendly reminder to all Combat Extended (CE) users to please, go to the version of the mod linked in the description. It hasn't even been a day and I've already seen a workshop collection posted which includes both CE and this mod, instead of the one specifically made for CE.

CE Version: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3035243918
The Blind One 9. okt. 2023 kl. 7:42 
These all look very good and in-line with vanilla aesthetic. Very nice assortment of weapons!
Masked Monster 9. okt. 2023 kl. 3:23 
"With that said, if you own a customized AR-15 [...] and I'll gladly draw it for the mod [...]"

Me on my way to find the most cursed AR-15 possible :lunar2019coolpig:
flango 9. okt. 2023 kl. 2:49 
very good
rex6564 8. okt. 2023 kl. 23:34 
these are dope af bro nice work
枯れたバラは 8. okt. 2023 kl. 22:58 
thx!