Kenshi
Shinobi Thieves Enhanced
7 Comments
2PercentNate  [author] 18 Jul @ 5:24am 
Glad it's working again! We'll blame it on the usual Kenshi jank 😊
I try to incorporate glitches into my RPs. Recently my rear turret guard had a moment where the AI could not target a group of Dust Bandits breaking down my gates. I decided to RP that he fell asleep on the job. After the fight I punished him to work in the mines for a week.
fuqkspqmmers 17 Jul @ 10:30am 
Thanks for the answer one of mi favorite mod 😊 I don’t know why it stopped working for like an hour when I bought a new one and after like an hour it came back .
2PercentNate  [author] 14 Jul @ 10:49pm 
@fuqkspqmmers It is still considered a medical item, so it does have charges. Perhaps you simply used up the item? Otherwise, I'm not sure. I can try to test further over the weekend.
fuqkspqmmers 13 Jul @ 10:10pm 
this mod was realy realy good i loved the dager to bad it stop working for no apparent reason :(
fuqkspqmmers 13 Jul @ 9:43pm 
the dagger stop working after the first time i finish it . somone know why ?
ARS2000 28 Mar @ 7:19am 
The dagger is honestly the best part of this mod. Not that the Thieves actually having actual shit in their inventory isn't needed, its a great touch, but the daggers are easily the best part of this. Be warned, new players who haven't tried this yet, those daggers don't come cheap.
Xarizon 11 Feb, 2024 @ 12:40am 
Nice all the changes sound great, and i love the dagger idea for finishing off enemies. I always hated how i had no choice but to puppy guard an enemy until they bleed out instead of being able to just finish them off. And being able to equip it to solve the bleeder needles issue is pretty smart