Barotrauma

Barotrauma

A Bit More Turrets
70 Comments
Havel L. Krik 29 Jul @ 12:51pm 
Ah sweet! The Quickfire Salvo fix.
M12  [author] 29 Jul @ 10:37am 
@bel oh okay ill fix that
bel 29 Jul @ 10:07am 
i dont know what else i could say, thats literally all that happens
bel 29 Jul @ 10:01am 
Ok so, the "Quickfire Gun Salvo Shell", something happens where bots will load "pellet" instead, I think its because the salvo shells have an item inside of them thats supposed to be invisible but the bots are loading THAT item instead of the shell
M12  [author] 29 Jul @ 3:18am 
@bel thats not very descriptive you know
bel 28 Jul @ 3:23pm 
exatcly what i said lol, sometimes that ammo will just be turned into its "projectile" ?
M12  [author] 28 Jul @ 2:59pm 
@bel what?
bel 28 Jul @ 1:35pm 
quickfire gun has a bug where the spread ammo will just be turned into its pellets instead
ram_qwt 23 Jul @ 8:41am 
Зачем я делал свои торпеды?
M12  [author] 21 Jul @ 3:37pm 
YO YO YO UPDATE TIME
Rusty 21 Jul @ 11:05am 
nice, even better than EK
Poly  [author] 11 Jun @ 10:03am 
aye, ill use discord
M12  [author] 11 Jun @ 3:53am 
@Poly maybe we should discuss it somewhere else? You can add me on steam or in discord - m120083
Poly  [author] 10 Jun @ 8:47pm 
oh the formatting is scuffed for the bullet list, amusing
Poly  [author] 10 Jun @ 8:46pm 
alright, so first im just going to suggest and mention things for existing gameplay
- how come the autogun is called the autogun? wouldnt autocannon fit a bit more nicely?
- quickfire gun
- the loader gui is oddly small, not sure if its an issue with me specifically or a general thing, but the 12 slots are ridiculously small for the gui size, and the gui is just small in general
- the shell box for the quickfire gun has an odd hand placement, might be an easy fix but i havent touched baro modding so im not too sure
- torpedos
- potentially add in a decoy nuclear torpedo, to fit with depth charges? may break balance a bit though
- cheap nuclear torpedoes, to fit with the engineer's perk that adds cheap nuclear railgun shells and cheap nuclear depth charges

and that should be it for whats existing, i havent thoroughly tested out the mortar yet but i will be doing that soonish once i get far enough into my campaign
M12  [author] 10 Jun @ 3:03am 
@Poly sure
Poly  [author] 9 Jun @ 1:51pm 
@M12 would it be possible for me to either
A: suggest a few neat turret concepts to potentially add
or
B: i figure out barotrauma modding n see if i can PR some turrets for you
Poly  [author] 9 Jun @ 1:50pm 
@Havel L. Krik
yesh, if you order a bot to "load ammunition" via load command through the blue action commands, the bot will keep the loader topped off
dawerrr 18 Apr @ 3:19pm 
using it for my ships&campaign
dawerrr 18 Apr @ 3:19pm 
it does
Farbott 7 Feb @ 10:20pm 
Mod still work?
Havel L. Krik 31 Jan @ 9:11pm 
For the Quickfire turret, is there any way you can make the bots load the loader to full capacity instead of loading only one shell?
Havel L. Krik 17 Jan @ 5:18am 
What if you modified the Mortar or Rail-gun turret to fire torpedoes?
Fauna :3 17 Jan @ 5:01am 
@for whom the cock balls aww oki am tried to edit it but hav no idea how to make it work llol but ty anyways :3
M12  [author] 17 Jan @ 4:54am 
@Fauna :3 sadly the only way to install it is via editor. Baros technical limitations.
Fauna :3 17 Jan @ 4:22am 
wait how do u get torpedo tubes<? bc am cant find them at ALL
Havel L. Krik 20 Nov, 2024 @ 9:58pm 
Are you able to add an alternative Heavy Weapon for the Double-Coilgun, maybe a Heavy Chaingun?
Havel L. Krik 25 Oct, 2024 @ 4:25am 
Can you check the Quickfire Salvo ammo please? My assistant loads in the pellets instead of the shell (I have no idea how). While this is cool in the fact that I have seemingly infinite ammo, I think it's something that should be reported.
AngeL 9 Oct, 2024 @ 4:49pm 
The Autogun is pretty loud and annoying.
Havel L. Krik 8 Oct, 2024 @ 1:00am 
:steamthumbsup:
M12  [author] 7 Oct, 2024 @ 10:41pm 
@Havel L. Krik on amount of fired shots
Havel L. Krik 7 Oct, 2024 @ 6:36pm 
For the Autogun, is the ramp-up based on time fired, energy consumed, something else?
Havel L. Krik 5 Oct, 2024 @ 10:43pm 
Damn.
And yeah, although I haven't use any of the turrets yet. I hope bots do well with them.
M12  [author] 5 Oct, 2024 @ 10:32pm 
@Havel L. Krik unfortuntely, yes. But you can easily install and swap all the other turrets
Havel L. Krik 5 Oct, 2024 @ 2:28pm 
So is the torpedo tube only usable if you use the sub editor?
Havel L. Krik 2 Oct, 2024 @ 4:46pm 
I so want these turrets to be handheld Like Handheld Coilgun (but better).
Super Pre-order 1 Oct, 2024 @ 4:05pm 
1turretmod but it's actually 4turretmod and the description is 3turretmod.
조랭이떡 7 Sep, 2024 @ 1:52pm 
The torpedo doesn't load even though the crew orders it to. Can this be fixed?
M12  [author] 30 Aug, 2024 @ 3:45am 
Dont worry guys i am working on a complete overhaul of this mod. Coming out soon.
Draconis🐊 26 Jul, 2024 @ 11:28am 
oh dang there have been some updates to base Barotrauma last patch where you can now carry two ammo boxes and/or railgun shells. Mod needs a little update to reflect this.
Yakumo Kuro 23 Jun, 2024 @ 12:14pm 
I wish I can put torpedo to Railgun ammo rock or any thing else
Gamer Gaming 23 May, 2024 @ 3:25pm 
Maybe to solve the torpedo problem make it so you can shoot them out of a railgun, but have it damage the loader like 30% after a shot to simulate the railgun not properly suited to firing them
♢♦Cobalt♦♢ 12 Mar, 2024 @ 10:51pm 
I think so
PrepoDoo 21 Nov, 2023 @ 8:48am 
do these work with npcs?
WC? 14 Nov, 2023 @ 2:07pm 
yoooo love the new auto gun thingy. very cool.
M12  [author] 14 Nov, 2023 @ 10:16am 
@Kookoorooza in case its not obvious to someone
Kookoorooza 14 Nov, 2023 @ 9:46am 
"easily outdamages railgun"
Bro, railgun even worse than coilgun with stock ammo...)
M12  [author] 12 Nov, 2023 @ 5:28am 
Added a new turret - Autogun, also changed a bunch of bugs
WC? 30 Oct, 2023 @ 5:55pm 
@Draconis but if you find them and cant fire them you can still decon them for uex i think.
Draconis🐊 30 Oct, 2023 @ 4:19pm 
There would be a way to do it like barocraftables where you can install a single tube and loader on a submarine, but you would need a function such as lua linker to link them. The guns are super neat but the torps spawning when you might not have any ability to fire them is a bit of a nonplus.