MechWarrior 5: Mercenaries

MechWarrior 5: Mercenaries

Objective Jump
31 Comments
Pere 1 Oct @ 3:19am 
Yup, works nicely , thank you!
Noop  [author] 30 Sep @ 3:29pm 
All right, the latest version should be up and working now.
Pere 30 Sep @ 7:50am 
Thanks a lot, don't worry i can wait , take your time fixing it.
Noop  [author] 30 Sep @ 7:28am 
Reverted to previous version (1.2) for now.
Noop  [author] 30 Sep @ 7:20am 
Sigh, looks like the Steam version got messed up during the packaging. The Nexus version works. I'll try and redo it later today.
Pere 30 Sep @ 1:37am 
The key for the jump has disappeared with the update. so I can't use it. Tried unstalling and reinstalling the mod but when trackin the mission I can't jump
isitzac 8 Sep @ 12:35pm 
Legendary.
willomally1 7 Sep @ 7:50pm 
It's something else did a full reinstall and now It crashes when I launch the first mission . Other folks have also been getting fatal error messages and crashes when that launch missions as well.
Noop  [author] 7 Sep @ 4:58pm 
A crash occurring on mission launch is not likely due to this mod. Probably another mod that needs updating.
willomally1 7 Sep @ 3:54pm 
Got it to work but now I am getting a fatal error and crash to desktop when I launch the mission
willomally1 7 Sep @ 3:39pm 
Having an issue were event after tracking a mission the jump button stays dark and will not work.
Pere 7 Sep @ 5:26am 
Finally!!!............. :steamhappy:
Kasak Khan 6 Sep @ 9:53pm 
Whooop whooop, thanks!
Noop  [author] 6 Sep @ 10:51am 
I'm not following what the issue is you're having.
Targmar 6 Sep @ 3:36am 
Hi. It doesn't work. In the mod settings, I can see the figure, but nothing changes.
Noop  [author] 5 Sep @ 1:47pm 
It's been updated.
Kasak Khan 5 Sep @ 11:48am 
A www, thats terrible news, this is the one mod I really love to have as it allows me to do all the fun missions that pop in the middle of nowhere without having to spend 2 years flying there.
Noop  [author] 4 Sep @ 7:19am 
It'll be a bit before I get a chance to look at the changes and update for SoK.
travis.n 3 Sep @ 8:47pm 
I'm hoping this one will be updated to work with the dlc soon.
Hidden Gunman 25 Jan @ 2:04pm 
Giving this a try. Hoping to avoid finishing the main campaign with geriatric mechwarriors.
Spartan VI 26 Jul, 2024 @ 3:00pm 
Most useful mod. Not enough hours in a day for a working parent to possibly jump a bazillion times to complete all these missions/objectives. More playing and less load screens! :chug:
Ciaran Zagami 24 Feb, 2024 @ 5:42pm 
Absolutely essential mod if you wanna spend more time playing the game.
Brave Sir Robin 6 Feb, 2024 @ 7:50pm 
This is really nice in general, but particularly good for those obnoxious DLC2 mini campaigns in the middle of nowhere. No game I don't want to spend half an in-game year and hundreds of thousands of c-bills to see the content.
WolfEagle1 26 Oct, 2023 @ 5:15pm 
I tested out the Jump Time and Cost settings with your and my mods activated and it looks like it works fine. I set your time/cost to 20days/15x and mine at 2days/5x. The Objective Jump used yours and subsequent jumps after arriving used mine. Nice. And thanks for the acknowledgement.
Noop  [author] 18 Oct, 2023 @ 10:22am 
It's referring to the challenge (difficulty, tonnage, etc.) of the specific mission(s) offered by the high reward quest. What conflict zone it resides within is irrelevant. They are not always aligned. Some are not in a zone at all.
Cursed Hawkins 18 Oct, 2023 @ 7:45am 
That's just how it seems to be worded I guess then, because you mentioned "beyond the challenge of the mission in terms of mechs and equipment" hence why I mentioned Campaign feeling like its aimed at that mode, like for example the Crimson Crusade side campaign that becomes available to you at Reputation 6 (I think it's now Reputation 9 when this becomes available) but the zone it has you go to in the campaign recommends you to be at Reputation 10 or 11 while Career the same zone recommends being around Reputation 7-9.
Noop  [author] 18 Oct, 2023 @ 6:48am 
It's absolutely not 'aimed exclusively for campaign'. If anything it's those who own DLC that would get the most use from the mod (over those that don't own DLC).
Cursed Hawkins 18 Oct, 2023 @ 2:19am 
@Mechinode
Except this mod's likely aimed exclusively for campaign not career since conflict zones in career get harder the closure you are to Terra, whereas campaign the zones get harder in a clockwise fashion.
SaphirDragon 11 Oct, 2023 @ 8:53pm 
i was looking for a mod like this long time ! ty you for making it awsome work
Mechinode 8 Oct, 2023 @ 6:23pm 
something the base game should of had all along!!
Wonderful work!! Thank you!
Omega Infinita 8 Oct, 2023 @ 6:14pm 
holy shit this is amazing