Total War: WARHAMMER III

Total War: WARHAMMER III

Lost & Found Kislev: Hag Mothers
237 Comments
LuisGRM 3 Oct @ 3:55pm 
It's an idea, maybe, wthat you think about moving treeman and dryads to the Haunted forest building chain?

Norsca Ice Wolf looks good for the Kislev theme but Giant Wolves harmonize well with Incarnate Elemental of Beasts, Things in the Woods etc.

mmmm 🤷‍♂️
DiViNe NeKO 3 Oct @ 10:50am 
The Treeman has something broken with the animation, when you pull the camera back the unit becomes a floating statue and only becomes animated when you focus the camera upclose only a few meters, same thing with the corpse the unit shows it standing upright at distance
SpiralRazor 30 Aug @ 3:24am 
Sweet, ty!
greenphoenix23  [author] 29 Aug @ 9:22pm 
They are affected by Creatures of the Land and Ursun's Favored. As well as any skill / tech that affects the forest creatures for Ostankya's faction / Hag Mothers / Hag Witches. For example Wildlings
SpiralRazor 29 Aug @ 9:18pm 
Nice:) Is there support for those units outside of Baba Ostankya's army?
greenphoenix23  [author] 29 Aug @ 4:58pm 
Update!
Tech and Skill issues mentioned earlier have been fixed.
Two new units for Mother Ostankya: Treeman and Arachnarok Spider
SpiralRazor 31 Jul @ 3:23pm 
Thank you very much!
greenphoenix23  [author] 31 Jul @ 6:11am 
I will get that updated sometime in the next couple of days!
SpiralRazor 31 Jul @ 6:08am 
Hiya! Many thanks! It would help tremendously in terms of not taking yet another unit of giant death spiders lol:)
greenphoenix23  [author] 31 Jul @ 6:03am 
If they aren't getting buffed by technologies, that is an oversight I can fix!
SpiralRazor 31 Jul @ 5:05am 
The only bump the new units get is from Fighting Shadows? They are not showing up under Creatures of the Land or Ursuns Favored , which if thats the case, makes them incredibly weak compared to the other forest creatures.
Sin 8 Apr @ 1:38am 
Not really a spriit unit but itd be cool if Mother Ostankya had a big "Brood Mother" spider and had a bound ability to spawn small spiders ( Hatchlings or Giant spiders ) and maybe gives a passive buff to nearby spiders
Sin 8 Apr @ 1:33am 
Any way to make this mod compatible with Maffy's "Kislev Expanded hero skills" ?
miniaaar 31 Mar @ 5:21am 
Thanks a lot @greenphoenix23

The last piece of the puzzle for a great Ostyanka campaign is now place. :)
greenphoenix23  [author] 30 Mar @ 9:03am 
Updated for 6.1!

@miniaar
I was able to get it compatible! Enjoy!
greenphoenix23  [author] 26 Mar @ 5:07pm 
I'll take a look to see if I can make it compatible!
miniaaar 26 Mar @ 9:14am 
Hi, I want to use Herald's start position to have Ostyanka start in Plesk from the get to (disregarding CA's new dilemma). Unfortunately, this conflicts with your mod which I also want to use, with the custom hag hero who is stuck in Naggaroth.

Both the ability to recruit Hag mothers and to immediately start in Kislev are important for me for the real "Ostyanka" experience? Any chance you could consider this while updating your mod?

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3286496315
greenphoenix23  [author] 26 Mar @ 8:17am 
I will update soon!
Was unfortunately busy on patch day.
Chen2014 26 Mar @ 5:32am 
update?
Dream Traveler 15 Mar @ 3:11pm 
The upgraded version of the Summon Spirits spell doesn't summon Spirit Stags like it says, it just summons Dryads like the base spell.
strazhari 9 Feb @ 5:35pm 
Ah - nvm, it's a Mod conflict
strazhari 9 Feb @ 5:18pm 
Seems like Lore of Spirits hag doesn't have the Widow skill tree
Judassem 31 Jan @ 8:06am 
Have you been able to update the mod? Does it work with The Motherland now?
greenphoenix23  [author] 16 Dec, 2024 @ 3:04pm 
Thanks for the report!
I should be able to get that fixed this week.
GreyHound 16 Dec, 2024 @ 9:07am 
Found a major conflict between The Motherland and this mod: since both of them have a script to kill off Ostankya's starting Hag to replace her with special versions, enabling these two together guarantees a script break at the start of a campaign.
Dream Traveler 8 Oct, 2024 @ 4:56pm 
Have you ever considered giving Mother Ostankya or the other hag witches an ability that lets them transform into a flock of crows (maybe using Calm's model or perhaps even the spirit crows from her cauldron) and travel about the battlefield? Either as a transformation or targeted teleportation ability? This is something Mother O does during her short story Things in the Woods that I always thought was just cool.

Specifically, the total list of the abilities she employs in that story includes:

Blanketing battlefields in mist with her cauldron

Possessing people in their sleep and speaking through them

Being immune to being stabbed through the heart

Transforming into a flock of crows

And controlling the weather to some extent (summoning rain/storms)
Dream Traveler 8 Oct, 2024 @ 4:55pm 
All of those are neat powers, but the crow transformation thing in particular really stood out to me. Just an idle thought. Maybe I'm too inspired by the Mother Miranda boss fight in RE 8 lol.

https://www.youtube.com/watch?v=S00AAVYgmDA

https://youtu.be/0_0S1HzM4CA?si=HNLEjvMjvBD0YS8N&t=586

I keep saying Vampires could also greatly benefit from animal transformations as well, maybe I might work on making that a thing myself one day.
The Grim Reaver 4 Oct, 2024 @ 4:31am 
any chance you can add the units to the red line skill of the lords? CA did that with the base game forest creatures a couple of months back
greenphoenix23  [author] 25 Aug, 2024 @ 8:29am 
Thanks!
Jack Greedy 25 Aug, 2024 @ 7:18am 
Alll your freaking mods are must have!
greenphoenix23  [author] 21 Aug, 2024 @ 8:56pm 
Updated for 5.2!
greenphoenix23  [author] 21 Aug, 2024 @ 8:26pm 
Working on an update. 5.2 just released. :winter2019joyfultearsyul:
春庭雪 21 Aug, 2024 @ 8:22pm 
update please
Chael 18 Aug, 2024 @ 10:35am 
Thank you very much

great mod
greenphoenix23  [author] 17 Aug, 2024 @ 1:22pm 
And now updated!
Please enjoy!
Lordsali 16 Aug, 2024 @ 6:19pm 
@Rhino™ That mod doesn't look to be a WH3 mod
Vinzat 13 Aug, 2024 @ 5:41am 
He said next weekend! Can't wait for it aswell!
mikelangelo70 12 Aug, 2024 @ 9:30am 
update please
greenphoenix23  [author] 11 Aug, 2024 @ 12:26am 
Looks like an easy fix for when I get back access to my modding computer
Firo 10 Aug, 2024 @ 3:43pm 
@greenphoenix23 Yeah I figured. I tried to figure out what they renamed or moved the thing to but I couldn't find it. Doesn't help that I'm not sure what it even is.
greenphoenix23  [author] 10 Aug, 2024 @ 3:35pm 
That looks like it will be bandaid fix, but it is very likely to break skills in game.
I will have to relink to whatever they renamed it to.
Firo 10 Aug, 2024 @ 2:51pm 
@jarjaxle https://imgur.com/a/fgKl5N1 This should help
On the first screenshot on the bottom is what pings when there's an error, usually stops a mod from launching all together
Then the second screenshot I've highlighted where to navigate to, to find the lines to delete. Specifically you see line 364, the other is line 408. Again I stress I don't actually know what these do lol. But the mod launches.
greenphoenix23  [author] 10 Aug, 2024 @ 10:12am 
I'll be getting things updating soon.
Been very busy of late, but next weekend I should have plenty of time to get everything sorted. Sorry for the delay everyone!
Jarjaxle 10 Aug, 2024 @ 9:12am 
@Firo if you could please tell me step by step where do I need to go to erase those lines, I would appreciate it. Tried to locate it myself but I am pretty stupid when it comes to Mods or computing. Just want to play some of the Campaigns that I have gotten pretty far & don't want to restart them from beginning. Thank you
Ullyr_Atreides 10 Aug, 2024 @ 12:57am 
So I reckon this isn't updated anymore?
Firo 9 Aug, 2024 @ 1:16pm 
@lordsali RPMF should spit out an error message for the affected lines. I don't remember which they were exactly, but they both had "type_5" in them somewhere.
One of them was around line 400 or so of the full .data file.
Vinzat 9 Aug, 2024 @ 4:01am 
Yeah would love to know this aswell!
Lordsali 8 Aug, 2024 @ 7:08pm 
@Firo would you be able to quote which lines to remove? I opened the mod in notepad and deleted character_skill_node_set_items_table then re-saved, game still crashing unfortunately.
Vinzat 8 Aug, 2024 @ 5:28am 
Can confirm the bug after the last update!