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and errors when attempting an attack
https://gtm.steamproxy.vip/id/rtujaryh/screenshot/2475375816972671178/
https://gtm.steamproxy.vip/id/rtujaryh/screenshot/2475375816972737752/
https://gtm.steamproxy.vip/id/rtujaryh/screenshot/2475375816972738894/
List of DLS and mods:
Royalty
ideology
Biotech
Harmony
Vanilla Expanded Framework
Vanilla Psycasts Expanded
Wildheart Psycast
Anyways, LOVE THE MOD but when will you add Morph to animal for the Druid? Make it happen please!!! Pretty please with sprinkles on top! I promise i won't be a bad Bear in the woods and i'll ignore all the peanut butter sandwiches and picnics i see!
At least that has been my experience.
Because i tested it for 1.5, and i have zero issues there.
I haven't tested 1.4 though since i don't play outdated versions
I would be suprised if it didn't break after removing this.
Adding mid-save = safe 90% of the time, Removing mid-save = bad 90% of the time
@Farmer Joe i can confirm all errors upon loading the game are gone.
had some real fun time reaching this conclusion... NOT
sadly i cant provide a hugslib log due to its error. mods were harmony, hugslib, character editor, vef, vpe and this mod
Basically, are pack members permanent or am I glitching?
XML error: Duplicate XML node name castSound in this XML block: <VFECore.Abilities.AbilityDef ParentName="VPE_PsycastGoToTargetBase"><defName>Wildheart_Druid_Eight</defName><label>Resurrect Animal</label><description>brought a targeted animal back to life</description>
P.s Psycasts mod only.
T1: Pack Forming: Once used, assign animal as part of a pack.
Targeted Manhunter: make target animal into manhunter towards pawn hostile to caster (in theory it won't attack you, similar to the wild call of the furkin)
T2: (From Pack Forming) Pack Entropy: Increase Heat Cap by 10 per Pack animal
(From Manhunter): Targeted Heat: Deal Dmg equal to your current heat (max 50)
T3: (from Pack forming) Pack harden: When you take damage, divide it up across your nearby pack (passive effect)
From pack forming OR Target heat) : Mark target: Caster and Pack do 10% more dmg
(From Target heat): group manhunter: Send animals in an area into manhunter mode
T4: From Mark: Alpha cry: Enhance combat ability of pack members
T5: From Alpha Cry: Pack Defense: Lower incoming Damage to you and your pack. ( Does not Stack with Pack harden)
Druid:
T1: Calm Animal (Psychically connect to an animal and calm it down) (*Note: Doesn't seem to work on animals with Scaria as they turn mad after a while again, but revenge seekers works fine)
Tame Animal: Send a signal towards the animal to tame them, using your Animal Skill
T2: (From Calm) Hatch Animal: Instantly hatches an egg.
(From Tame Animal) Animal Regen: Grant an animal +300% Healing
T3: (From Hatch): Instant Growth resource: Speeds up the resource production, finishing it.
(From Tame): Scar Heal: Heal a random Scar
T4:(From Instant Growth): Calm all: Calm all animals on the map.
(From Instant Growth OR Scar Heal: Ressurect Animal: Revive an animal
(From Scar Heal) Regrow Animal Part: Regrow a missing body part
I don't know what's up????
Once you made a link, it's set. Re-casting won't update it.
However, when 1 of your linked animals die, the pack will disband within an ingame hour, and you can make a new pack. Hope this helps ^^
gimme me a minute I'll push a patch so it only show when pack master is drafted