RimWorld

RimWorld

Wildheart Psycast
54 Comments
Lobanych 13 Jan @ 5:52pm 
@Социопат ну хз, у меня в сборке большинство модов так срёт при запуске
Социопат 6 Aug, 2024 @ 7:50am 
Error while starting the game
and errors when attempting an attack
https://gtm.steamproxy.vip/id/rtujaryh/screenshot/2475375816972671178/

https://gtm.steamproxy.vip/id/rtujaryh/screenshot/2475375816972737752/
https://gtm.steamproxy.vip/id/rtujaryh/screenshot/2475375816972738894/

List of DLS and mods:
Royalty
ideology
Biotech
Harmony
Vanilla Expanded Framework
Vanilla Psycasts Expanded
Wildheart Psycast
Социопат 6 Aug, 2024 @ 6:58am 
Error of damage in version 1.4
Aravox 3 Jul, 2024 @ 9:36pm 
@FarmerJOE Not sure why but it said Ravenous Eye is the author for me a min ago.

Anyways, LOVE THE MOD but when will you add Morph to animal for the Druid? Make it happen please!!! Pretty please with sprinkles on top! I promise i won't be a bad Bear in the woods and i'll ignore all the peanut butter sandwiches and picnics i see!
Aravox 3 Jul, 2024 @ 9:35pm 
@RavenousEYE love your mod, but when will you add "morph to Bear" for Druid? I wanna change forms to an animal!!! COME ON MAN!!!!!!!! :P it has to happen!!!!!!!!!! PLEASE with sprinkles on top!
Auster 24 May, 2024 @ 9:30am 
Wildheart is not even showing up on any of my pawns that have a psylink. Not sure if it is my current active mods or what it is. Was not sure if anyone else had this issue.
Garm_GK 19 May, 2024 @ 11:06am 
@RavenousEye Yes, the issue is happening in 1.4, where pawns can't do damage to any other thing on the map, whether it be an animal, building or enemy pawn.

At least that has been my experience.
Hoddrock 9 May, 2024 @ 10:49pm 
this even happens when this is just this mod and dependency's
Hoddrock 9 May, 2024 @ 10:42pm 
i ran into a problem where if this mod is installed a pawn cant hurt anything
RavenousEye  [author] 2 May, 2024 @ 4:50am 
Just to clarity, are we still talking 1.4?
Because i tested it for 1.5, and i have zero issues there.
I haven't tested 1.4 though since i don't play outdated versions
Blue_DR 2 May, 2024 @ 12:28am 
same error with Athoren
RavenousEye  [author] 28 Apr, 2024 @ 6:15pm 
@Shinoxxi you shouldn't remove any mods from an existing savefile, unless you are sure it's safe to do so.
I would be suprised if it didn't break after removing this.
Adding mid-save = safe 90% of the time, Removing mid-save = bad 90% of the time

@Farmer Joe i can confirm all errors upon loading the game are gone.
✞ Shinoxxi 28 Apr, 2024 @ 5:25pm 
I removed this and VPE from a save midgame, and it completely bricked my save. please let the author know.
FarmerJoe  [author] 28 Apr, 2024 @ 10:57am 
@Charles I have push a fix. try force update, see if it fix
Kaden Ha 20 Apr, 2024 @ 9:27pm 
Same issue with Charles
Charles 19 Apr, 2024 @ 6:33pm 
When you form a pack is your pawn suppose to disappear?
RavenousEye  [author] 14 Apr, 2024 @ 4:34pm 
We are aware of the issues, a different update needs to be done before we can tackle this one, but we'll get to it!
Athoren 14 Apr, 2024 @ 2:53pm 
Verdeth You are my saviour, this has plagued me for the last 13 hours trying to work out why nothing would take damage or die
sirduck 14 Apr, 2024 @ 7:56am 
thank you RavenousEye and farmer joe for updating >.<
FarmerJoe  [author] 14 Apr, 2024 @ 7:45am 
@Verdeth can you post the Player.log ?
Verdeth 14 Apr, 2024 @ 7:40am 
did you change some 1.4 defs ? wild animals get an exception when hunting other animals /jobdriver thus resulting in an exception tick and they cant attack/skip attacks.

had some real fun time reaching this conclusion... NOT

sadly i cant provide a hugslib log due to its error. mods were harmony, hugslib, character editor, vef, vpe and this mod
RavenousEye  [author] 13 Apr, 2024 @ 4:37pm 
updated for 1.5 ^^
sirduck 8 Apr, 2024 @ 5:04pm 
you will update for 1.5?
Cactus Juic 6 Apr, 2024 @ 1:11pm 
Either packs are bugged or I don't understand them. Is it supposed to last forever? I started with one pack member, but it's nowhere, unless it works on untamed animals. Used it on 2 alpacas, it worked, but then on the pawn the number of pack members went down. Alpacas still say they're in the pack, but damage is not transferred to them.

Basically, are pack members permanent or am I glitching?
𝓔𝓶𝓲𝓵𝔂 20 Feb, 2024 @ 1:46pm 
XML error: Duplicate XML node name castTime in this XML block: <VFECore.Abilities.AbilityDef ParentName="VPE_PsycastGoToTargetBase"><defName>Wildheart_Druid_Three</defName><label>Instant Hatch</label><description>send a psychic wave toward a stack of eggs. instantly hatch them</description>

XML error: Duplicate XML node name castSound in this XML block: <VFECore.Abilities.AbilityDef ParentName="VPE_PsycastGoToTargetBase"><defName>Wildheart_Druid_Eight</defName><label>Resurrect Animal</label><description>brought a targeted animal back to life</description>

P.s Psycasts mod only.
wildfox 17 Feb, 2024 @ 5:02am 
Why does the thumbnail say "wildhearth"? Get good, lol.
Vari 27 Jan, 2024 @ 5:51pm 
Wildhunter:
T1: Pack Forming: Once used, assign animal as part of a pack.
Targeted Manhunter: make target animal into manhunter towards pawn hostile to caster (in theory it won't attack you, similar to the wild call of the furkin)

T2: (From Pack Forming) Pack Entropy: Increase Heat Cap by 10 per Pack animal
(From Manhunter): Targeted Heat: Deal Dmg equal to your current heat (max 50)

T3: (from Pack forming) Pack harden: When you take damage, divide it up across your nearby pack (passive effect)
From pack forming OR Target heat) : Mark target: Caster and Pack do 10% more dmg
(From Target heat): group manhunter: Send animals in an area into manhunter mode

T4: From Mark: Alpha cry: Enhance combat ability of pack members

T5: From Alpha Cry: Pack Defense: Lower incoming Damage to you and your pack. ( Does not Stack with Pack harden)
Vari 27 Jan, 2024 @ 5:51pm 
Gonna list the nodes here:
Druid:
T1: Calm Animal (Psychically connect to an animal and calm it down) (*Note: Doesn't seem to work on animals with Scaria as they turn mad after a while again, but revenge seekers works fine)
Tame Animal: Send a signal towards the animal to tame them, using your Animal Skill

T2: (From Calm) Hatch Animal: Instantly hatches an egg.
(From Tame Animal) Animal Regen: Grant an animal +300% Healing

T3: (From Hatch): Instant Growth resource: Speeds up the resource production, finishing it.
(From Tame): Scar Heal: Heal a random Scar

T4:(From Instant Growth): Calm all: Calm all animals on the map.
(From Instant Growth OR Scar Heal: Ressurect Animal: Revive an animal
(From Scar Heal) Regrow Animal Part: Regrow a missing body part
Aravox 15 Jan, 2024 @ 9:03pm 
NEVER MIND i figured it out. There is a TAB on the psycast page of different classes. I didn't see this. Lol sorry
Aravox 15 Jan, 2024 @ 8:56pm 
Is this mod working for anyone???? I have several extended mods for Psycast. The hemomage one works, but this doesn't at all. I have no clue why.
Aravox 15 Jan, 2024 @ 8:55pm 
this isn't showing up anywhere in my psycasts. It isnt' a path. All of the Neuro Psy trainers for this when i get them via quest, do not work at all. My pawn takes it and nothing! No new psy abilities, no sudden path. There is no path in my psycast paths of Wild Hunter or Druid.

I don't know what's up????
Reidlos 4 Jan, 2024 @ 4:36pm 
anyway to reflect the actual % chance of tame in the skill description? if not what is is the formula?
Hubertdragon1 16 Nov, 2023 @ 12:14pm 
hey did you guys consider showing this to oskar?
Dragen Everchosen 31 Oct, 2023 @ 8:54am 
will do that if we test! thanks
Meet the Zombie Soldier 26 Oct, 2023 @ 5:35am 
thanks for the response, that's quite important since I tend to make an army of chickens/ranch animals. Being able to update the number to boost my heat limit is very important as a result.
RavenousEye  [author] 25 Oct, 2023 @ 8:46am 
@Dragon maybe, it's not tested for MP yet, i don't see anything that would break it. if you decide to try, could you send a small feedback if it works or not?
Dragen Everchosen 24 Oct, 2023 @ 7:24pm 
hey! does this mod work in multiplayer?
RavenousEye  [author] 23 Oct, 2023 @ 10:04am 
@Meet the Zombie Soldier - I just tested for you.
Once you made a link, it's set. Re-casting won't update it.
However, when 1 of your linked animals die, the pack will disband within an ingame hour, and you can make a new pack. Hope this helps ^^
Meet the Zombie Soldier 22 Oct, 2023 @ 5:58pm 
Does recasting the Pack forming psycast update/add to the pack member count of the caster? If not, is there a way to reset it so as to add more animals to the pack?
Dragon of Desire 5 Oct, 2023 @ 12:26am 
Excuse me, would you accept a commission to create a gene that uses a stinger to transform a pawn into the race of the user? Not the archetype, specifically the HAR race of the person who uses the gene.
FarmerJoe  [author] 4 Oct, 2023 @ 11:58am 
I set it to show all the time. now that I think about it. it should be only show when drafted instead.
gimme me a minute I'll push a patch so it only show when pack master is drafted
H1RuNo 4 Oct, 2023 @ 11:09am 
When the wildhunt using packing forming or pack entropy,there will be yellow lines connecting the animal's body to the wildhunt。How can I remove it
Latex Santa 4 Oct, 2023 @ 4:14am 
I can definitely see myself using this in combination with a pack of tamed hybrids from Vanilla Genetics Expanded. Thanks for the mod.
afetogbo 2 Oct, 2023 @ 8:38pm 
pops up a red error for vanilla achievements extended with or without it enabled
Dragon of Desire 1 Oct, 2023 @ 1:09pm 
Sweet, thank you!
FarmerJoe  [author] 1 Oct, 2023 @ 4:51am 
no. it aim for a different niche
Dragon of Desire 1 Oct, 2023 @ 12:58am 
Does this overlap with the Vanilla Psycasts Expanded "Wildspeaker"?
FarmerJoe  [author] 30 Sep, 2023 @ 6:00pm 
no
OLIVE 30 Sep, 2023 @ 5:55pm 
are these paths locked for only tribal?
Sera 29 Sep, 2023 @ 10:42pm 
Christ at this point I have so many psycast mods I wonder why I use of magic. "because of magic does some right." oh ya. Well time to download these 2 now as well.