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One remark is that the sniper rifles actually outrange the mortar with these changes. Not sure what model was used exactly as a base, but the L16 seems to range up to 5600m, depending on projectile type. The MGL seems to be effective up to 400m (40 based on conversion) as opposed to the 45 value set in-game.
Can't speak for the damage of the above, but might be you want to look into explosive weapons as well for this rebalancing.
I am glad you are enjoying it. There are a lot of good mods out there.
-Custom Setting by Tobias
-Crafting to Squad Bag by SleepForever
-Audaki's UI Enhancements
-Audaki's Training Overhaul
-My three mods (only running one IMP using Vik)
-Mods for custom Mercs based on Jack and Jill of the IMP INsertion Team
-Tool Bag by Timmeh
-Remove Padding and Plate Armor by Acredo
-New Merc Sabrina Drake by Haemimont
-Merc: Hector Sanchez by Otherguy
-Legion Variety Pack by xxx_420_Bad_boy
-Icreased Damage Automatic Fire by Hoshi
-HQ Icon by Revan
-Darker Nights-Nightops Fix by Ice-Design
Thank you for your comments. I have run the Tons of Guns mod and it is an impressive and ever growing work. The one negative is it does not incorporate the added weapons into the drops and loot (which would be a very large task).
As far as me editing those weapons to fit with my mod, I am reluctant to edit another persons mod. I don't want to disrespect their work in any way.
I don't know how this interacts with Tons of Guns. If there are no conflicts you would end up with two groups of guns (new ones added by tons of guns and the existing gun that are revised by this mod) that are scaled (damage and range) differently.
Is this compatible with the Tons of guns mod?
Was that activated mid-game? If so any gun will be at the ammo count that it was before the mod was turned on which may exceed the new mag capacity.
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3044035386
The decimal damage is from the Increased Damage Automatic Fire mod. It's a great mod and really makes the Assault Rifle relevant. Without it, I end up using sniper rifles as my main weapon and ignore ARs.
Only thing that feels strange is when damage points are 28.48 or something, but no biggie.
Thanks for the comments. I am retired Army Aviation. 300 meters with iron sites is a long shoot which were the farthest targets during qualification with an M-16 or M-4. Optics change the game quite a bit extending the effective range of the 5.56 platform out to about 600 meters (with the right ammo). Beyond that, the terminal ballistics are significantly degraded and the bullet goes subsonic around 800 which introduces some instability.
Magazine capacity has been change to reflect the standard magazine capacity of the actual weapon. For example, the Browning HiPower mag capacity is 13 rounds (which was huge for a pistol when it was introduced). The standard Uzi mag is 32 rounds. M14 and FAL standard mags are 20 rounds while the Galil uses a 25 round mag. Small details, but important for suspension of disbelief of a gun nut like me.
Interesting take on range and damage. I will try this out.
It's been a few years since I was in the Air Force and used military weaponry. Since I live in Sweden, those weapons are not available (mostly) for civilians.
Anyway, some experiences from using military weaponry.
The old AK-4 assault rifle was effective up to 300 m, with a sniper scope 800 m. It also could kill you through a wall. I heard of an experiment where they hung 8 (dead) pigs in a row and shot the AK-4. It passed through 5 of those pigs.
The old m/45 SMG is supposedly effective up to 250 m, but the saying was that if you had the winter coat on, you wouldn't be injured over 100 m.
I once used a mounted machinegun (m/36) to shoot at a 300 m range. The cardbord figurine (lovingly known as "russian") was mounted on a wooden post, maybe 4x2 cm. I could actually shoot at the post, breaking it, so that the figurine fell without being hit.
That being said, I think your ranges are correct. I also agree with the 1=10 for gaming purposes. If you should go for 1=1, then you would have to scroll very very far away to use a Barrett... It would be realistic but neither suspenseful nor playable. Since the purpose of the game is to be fun and playable I think 1=10 works well.
But, I'll test it and see.
-The max effective range for real world shotguns is 35-45 meters for buckshot, about 100 meters for rifled slugs and 150 for sabot rounds.
-Assault Rifles are effective to about 350-500 meters.
-Sniper Rifles max effective range is around 800 meters for most rifles.
-Pistols are good to about 50 meters with 100 meters at the extreme. Beyond that it is hard to hit the target, and terminal ballistics have deteriorated significantly.
Thank you for your comment.
Using a scale of 1=1m would result in weapons ranges that would greatly exceed map dimensions. The ratio I used results in weapons ranges of approximately double for Assault Rifles and Sniper Rifles compared to the vanilla game. Ranges for pistols and shotguns are a little less than vanilla. There is a degree of compression in the scaling of game maps and this has to be accounted for in scaling weapons distance. A 1=1m scaling would result in Assault Rifles with a range of 350-500. In the vanilla game those weapons have a range of around 24-30.
An door is always shown as one tile, so they're 10m wide? Most real doors are around 1m wide. A merc occupies 1 tile standing & almost 2 lying down. Humans are typically up to 2m in height. Cars would be like +40m long by your scale
Since we are shown in a couple of missions that 1 turn = 10sec & mercs have about 10-20 action points, does that mean mercs can move 100-200m in 10secs?
It's pretty clear just by looking at the maps that the real life scale is close to 1 tile = 1m
I appreciate this is just a game and sometimes there must be some abstraction, but it seems logical to base the scale on something close to reality. I humbly suggest you revise your scale (& therefore also vision distance). Guns will then start to be "TrueLife", with realistic ranges.
Just being able to see & shoot farther shouldn't break anything. It will just make for more tactical game play & better immersion.