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Exception
---------------------------
Program will be terminated.
APP_ERROR: Entity shell_exp_med_dist in EntityGenerator must be eGameEntity (eParticleGeneratorEntity.cpp, 84)
EIP=756e0714 [quant]
EAX=0691fa48 EBX=00000276 ECX=00000004 EDX=00000000
ESI=0691fb80 EDI=594069f0 ESP=0691fa48 EBP=0691faa0
>>>> eQuantExecutor:Execute
>>> quantThread:onExecute:nq
>> scene:quant
> scene:quant.particles
Men of War: Assault Squad 2 Editor - v3.262.1 - editor
2019.10.11 09:12 - 0x00C87E12
---------------------------
OK
---------------------------
Exception
---------------------------
Program will be terminated.
APP_ERROR: Entity shell_exp_med_dist in EntityGenerator must be eGameEntity (eParticleGeneratorEntity.cpp, 84)
EIP=756e0714 [quant]
EAX=0924fa48 EBX=00000449 ECX=00000004 EDX=00000000
ESI=0924fb80 EDI=c81a1ab0 ESP=0924fa48 EBP=0924faa0
>>>> eQuantExecutor:Execute
>>> quantThread:onExecute:nq
>> scene:quant
> scene:quant.particles
Men of War: Assault Squad 2 Editor - v3.262.1 - editor
2019.10.11 09:12 - 0x00C87E12
---------------------------
OK
---------------------------
It crashed every single time with this log
---------------------------
Exception
---------------------------
Program will be terminated.
0xe06d7363
EIP=7556f932 [main_loop]
EAX=06caf7b0 EBX=06caf85c ECX=00000003 EDX=00000000
ESI=00e9f464 EDI=00f0fcc8 ESP=06caf7b0 EBP=06caf808
>>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>>> mp.core.update_non_quant
>>>>>>>>>> mp.tp.update
>>>>>>>>> mp.tp.update.b.loopback
>>>>>>>> mp.tp.update.loopback
>>>>>>> mp.tp.update.loopback.process
>>>>>> mp.tp.update.process_msg
>>>>> mp.tp.update.dispatch
>>>> mp.tp.update.dispatch.listeners
>>> mp.tp.update._dispatch: d(26) s(9) m(34)
>> mp.service._dp
> lua.event.notify2
Men of War: Assault Squad 2 - v3.262.1 - standard
2019.10.11 06:55 - 0x00C8B049
-----------------------------
Any idea why and how can I get around this? Many thanks!
Will Be Kissed Tomorrow:
LLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLLlLLLLLLLLLLLLLLLLLLLLL LLLLL
*Now Look For The Q And Your Wish
Will Come True:
... ... ... ... ... OOOOOOOOOOOOOOOOOOOQOOOOOOOOOOOOOOOOOOOOOOOOO O.. .OOOOOOOO
*This Is Really Hard, Now Find The 'N':
MMMMMMMMMMMMMMMMMMMMMMMMMNMM
*Now Find The Mistake:
ABCDEFGHIJKLNMOPQRSTUVWQYZ
*Something You Really Want, After the
countdown!!!!!
10 9 8 7 6 5 4 3 2 1 Now Close Your
Eyes And Make A Wish! ;*;*;*;*;*;* Now
Paste This On 9 pages And Your Wish
Will Come True! Hurry, You Have 20
minutes! Or What You Wished For Will
Be The Opposite"
It was just a little historical reminder.
Cheers.
@Protector61 The only time I know it crashes as of now is when spawning in the LVT-4, which I'm investigating.
If anybody would like to offer more insight or help with this mod that would be awesome!
Used by French forces, it was chambered for 9mm Parabellum cartridges (#valour 9x19), magazine with 32 shots. Only some weapons captured by Viet Minh were rechambered for 7.62 Tokarev (#valour 7x25), magazine with 35 shots.
Here the weapon is feeded with #valour 7x20 ammo, corresponding in fact to the 7.65mm Long (7.65×20mm Long), the cartridge used by the old French MAS-38 SMG and pistols Mod 1935A & 1935S.
By the way, the French Indochina War begins in 1946. Ordnance rifles largely used by French Army were rather MAS-36, MAS-36 CR 39 (CR = Crosse Repliable = folding cross) for paratroopers, and its improved version dating from 1951 (MAS-36/51), as well as all repeating or automatic rifles from around the world (Lee-Enfield, US Enfield 1917, Springfield, Garand, Mauser 98K, Gewehr 43, Mosin-Nagant 1891, Arisaka ...)
MAS-49 rifle gradually entered service, only at the end of 1949.
Is there inside any (single) mission ?
Cheers.