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i guess im asking if im putting the shop in the right place, i am honestly confused because APEX uses what seems to be a different file structure.
additional info: the server is like 90 days old (in game)
and i changed the main.jason to spawn the shop outside my base as a test i assume that if i change the coords it will move the shop
in this photo i captureed the apex file structure highlighting the lua folder i THINK i am suppose to use
https://gyazo.com/306ccfe30798da69447da5c7cfc1308f
and the following is what i have in that folder
inside lua: https://gyazo.com/036421d66217f863b63ccac4290e9dfb
inside shops: https://gyazo.com/b2b1cdd47c33db52029001d31b6b2a24
What i am trying to do is use your mod as a currencey exchange from hydro craft coins to noirs player shop coins so players on my server can make their own shops
its been a long 4 hours with no luck at all
food supplies are low, caffiene is gone, please send help .
The mod works perfectly on my server, thank you very much! However, some players can see the real prices while others see everything priced at $69 — where could the problem be coming from?
Put that one into suggestion topic.
<world1>_myshop.json
<world2>_myshop.json
For the convenience, once shop configuration is read and created by server it reads configuration real time from the disk, so any changes to the JSON file has an immediate effect in-game. Meaning you can tune your items/prices while server is live.
"Same same, but different"
main.json,myshop.json
etc.
then they are mentioned as .json files with a ","