RimWorld

RimWorld

ACS - Advanced Commercial Server
105 Comments
[NC]Harry Körner Balance Toast  [author] 19 Oct @ 3:48pm 
1/2

Hey Elijah and everybody else. Please read the sentence at the bottom of all my mods :)
"Also your are most welcome to contribute to the project on GitHub, see already thought of enhancements[ github.com ] if you want to help." You can update it yourself but I will upload a update tomorrow for 1.5 and 1.6

ur most welcome to join me and if your contribution is a larger one then u will also be accepted a co-author of the mod :)

there are still some things I would love to implement someday
[NC]Harry Körner Balance Toast  [author] 19 Oct @ 3:48pm 
2/2

DDoS attacks, ransom demands, termite/nanite infestion, server maintenance/ faulty server units, need for firewalls, need for uplink speed and upgrades, other global events affecting generation speed, terminal for unified resource output/progress if selected, maybe orbital drop deliveries of resources for more "realism"
and some more ideas:)
but I will not have time to develop them in the foreseeable future and I only had time to play roughly two weeks this year RimWorld soooo yeah please feel free to support this mod
just open a pull request on GitHub with your feature or update :)

Thanks and have a nice day
Elijah 13 Oct @ 2:40pm 
Log [pastebin.com]: Happens after clicking "Select resources"

Also, are you still working on this mod? If not, would you mind if someone else updated it?
Subnet001 22 Sep @ 9:13am 
I love this mod, can't wait till its ready!
Drex 12 Aug @ 3:57am 
any news?
TOOTHBRUSHDUCK 26 Jul @ 10:16pm 
Good luck on the refactor going well!
SonicPaladin 13 Jul @ 2:09am 
Definitely one of my favorite mods, will use immediately again after 1.6 is supported c:
[NC]Harry Körner Balance Toast  [author] 13 Jul @ 1:12am 
I'm working since a few weeks on a refactor that is also tackling a few bugs. But I'm currently on holiday for an additional week.
Alpha 11 Jul @ 12:50pm 
Update please! Its sooo good, basically adds energy revenue in the game.
Takel 15 Jun @ 11:53pm 
Hello, any chance that the ThingDef list not being saved/loaded bug can be fixed?
Not a massive breaking problem as the default list is good enough, but it would be a nice QoL to not having to redo the settings and lists on reloading a save.
[NC]Harry Körner Balance Toast  [author] 17 Apr @ 10:15am 
I will have a look this weekend and fix it :)
wofwofwofwofwofwofwof 16 Apr @ 11:18pm 
Same as below, added thingdefs do not persist between sessions.
Benny_98 17 Feb @ 9:11am 
is there a way to save" ThingDef"
Takel 28 Dec, 2024 @ 8:58am 
Edited ThingDef lists aren't being exposed in the modsettings.

You can edit the list which changes the allowable outputs for ACS, and it will function within the current RimWorld session. However as the list isn't being synched to the modsettings, the edited list won't persist between RimWorld sessions and all the servers will reset to default (silver) on reloading the save, and the valid list of items will revert to the default.
Avi 15 Oct, 2024 @ 9:11pm 
Hi, I noticed an incompatibility between this mod and RimFridge. After loading a save, server racks will consume no power.

Steps to reproduce:

Load order:
- Harmony (v2.3.1.0)
- Core
- Royalty
- Ideology
- Biotech
-Anomaly
- ACS - Advanced Commercial
- RimFridge: Now With Shelves! (v1.2.0, https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2898411376 )

1. Enable dev mode and use the Dev quicktest option in the main menu. Use the "Spawn Thing..." dev tool to spawn in a ServerRack (minified) and a ServerBasic.
2. Place the server rack and install one basic server. Note that the server rack's "Power needed" reads 200 W.
3. Make a save then load this save.
4. The server rack now needs 0 W.
5. Repeat steps 1-4 but without RimFridge enabled, noting that the power needed does not change after loading the save.
[NC]Harry Körner Balance Toast  [author] 30 Sep, 2024 @ 12:21pm 
no it does not have it, I was asking xD
Who? 30 Sep, 2024 @ 6:54am 
ouuuh, didnt notice that mb
[NC]Harry Körner Balance Toast  [author] 30 Sep, 2024 @ 2:42am 
"Would appreciate some options between modded materials too.. if possible anyway"
what do you mean? filter in settings list?
Who? 27 Aug, 2024 @ 4:36am 
Would appreciate some options between modded materials too.. if possible anyway :aushrug:
TOOTHBRUSHDUCK 25 Aug, 2024 @ 8:15am 
Servers seem to turn on and off sprodically, at least in power use, presumably from temperature, even if the room remains largely stable, but then on saving and loading the power generation gets stuck to 0. Items added to the list of things they can spawn get removed whenever anything happens really (also, that list being searchable would be nice). Great mod though!
Mender 15 Aug, 2024 @ 1:49pm 
archotech server would be nice
Dr. Longdong Vanhugen-Shlong 24 Jul, 2024 @ 7:57pm 
Hey just so you know, it seems like they don't use any power
[NC]Harry Körner Balance Toast  [author] 22 Jul, 2024 @ 3:25pm 
hmmm good question, i will do some digging but im out of country for 2 weeks
thanks for the report
Quri1q 22 Jul, 2024 @ 12:58pm 
Why does adding more items for the servers to generate not save on reset, like if i make it so the servers can also generate chemfuel it wont save whenever i reload my game
GeodesicDragon 18 May, 2024 @ 9:02am 
Just an FYI, the icon for the server rack in the Architect menu is too big.
Modge 4 May, 2024 @ 11:14am 
You're so cool! Thanks for the update!
JuegaTuMundo 30 Apr, 2024 @ 11:18pm 
Thanks a bunch for your hard work! :beeped:
[NC]Harry Körner Balance Toast  [author] 30 Apr, 2024 @ 6:28am 
here you go, I did some testing, but nothing really thorough
let me know if you find game breaking stuff :)
JuegaTuMundo 29 Apr, 2024 @ 7:49pm 
Waiting patiently for the update :beeped:
Modge 29 Apr, 2024 @ 2:50am 
When is 1.5 dropping? :steamhappy:
MC_0 14 Apr, 2024 @ 9:04am 
Yay 1.5 update inbound! :steamhappy:
Will 14 Apr, 2024 @ 7:17am 
Thank you :)
[NC]Harry Körner Balance Toast  [author] 13 Apr, 2024 @ 3:04pm 
Working on a bigger update right now, including 1.5
𝘼𝙮𝙖𝙨 13 Apr, 2024 @ 10:45am 
1.5? :(
Krea_tor 30 Mar, 2024 @ 3:13am 
I've encountered a very upsetting problem in which the generate heat option is turned off but it still generates 110c of heat
Mender 23 Feb, 2024 @ 5:15am 
will there ever be uranium?
crazyivan532 15 Jan, 2024 @ 4:17am 
how can i add resources to this please? either im going mad or there was at one point something saying how to add them but its been deleted
Yii123 8 Dec, 2023 @ 6:03pm 
Pasted settings has to be confirmed on each individual server instead of automatically applying it
Kavvi 12 Nov, 2023 @ 8:18pm 
I would also like to see an option to add/remove things from the spawn list. overall very cool mod especially the +8000% researching speeds given. :P
The 6 Nov, 2023 @ 1:56pm 
Request: An option to add things to its generation list. I enjoy your mod a lot!
[NC]Harry Körner Balance Toast  [author] 22 Oct, 2023 @ 6:29am 
DigitalGhost should be save, before removing deconstruct all server racks, servers, unfinished servers. Still proceed with caution and do a backup before testing.

@OMG
will adjust the Size with next update :) I think I made it that way so they properly tile when build next to each other, like in a real server room maybe I can still achieve it by squishing :)
DigitalGhost 22 Oct, 2023 @ 6:14am 
Can this mod be added to a saved game?
[Я_Я] OMG67 21 Oct, 2023 @ 3:52am 
Also the first one is to show the servers going through wall lights, meaning it looks weird (forgot to mention that)
[Я_Я] OMG67 20 Oct, 2023 @ 4:04pm 
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3055971834
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3055971793

I already changed up the room where I used to have the servers, but this should give a rough idea of what I mean. When a lot of them are close to eachother, it's hard to know where to click to select a specific one.

I can re-do the room I used to have where it's even more confusing if you want me to!

The mod is amazing tho, I love it :)
[NC]Harry Körner Balance Toast  [author] 20 Oct, 2023 @ 4:50am 
please attach screenshot @omg
@Shadz ahh thought you could help with the multiplayer support, sadly I don't have much time atm
[Я_Я] OMG67 14 Oct, 2023 @ 4:05pm 
Is it possible to make the server racks design smaller? When puttin many in a room it looks weird and confusing.
ShadzMadz 10 Oct, 2023 @ 6:14pm 
I can code in xml, I have a few mods my self but they're not huge, I am trying to learn C# but as of now I don't know where to began with that in rimworld, I also have extremely hard time reading rim worlds logs, most of my reports come from trial and error and testing over 5 times.
[NC]Harry Körner Balance Toast  [author] 10 Oct, 2023 @ 10:32am 
already added it for my local version hehehehe
"are you planning on adding uranium as a generatable resource?"


This MOD seems to conflict with the "Device Standby" MOD, causing the power requirement to remain at 0W continuously.
I will investigate :)

Thanks @Shadz I will hopefully have time to investigate MP at a later point
can you code?
ShadzMadz 10 Oct, 2023 @ 3:44am 
the issue on github i posted was resolved, it turns out it came from another mod, the multiplayer compatability mod, psylinks expanded, this, and multiplayer itself caused the issue somewhere down that large list of mods, so that was fixed, there are 2 other issues, the research issue where only the host sees the research boost, causing Desync when a research task is completed, and selecting an item on the list does not do it for all players, this can be avoided by having all your players select the same product
缘神老资历Sorry全场 8 Oct, 2023 @ 11:34am 
This MOD seems to conflict with the "Device Standby" MOD, causing the power requirement to remain at 0W continuously.