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I don't think so.
Thanks a lot. :-)
Yes, doing a longer scene is what I wanted, to create more connections between the two characters, create some bound, and also bring something complementary to what was already existing in the original mod. :-)
Sorry Nika, I wish I could be better inspired for female animation.
If I ever do something, it would be just an adaptation of my first animation which could fit to females with some modifications. I though about that but seing how badly the transposition worked for one girl, I wasn't very motivated to do it for two.
But even man animation transposed on Female do not work as easy as I thought, according to the one I already did, The movement of the girl were quite erratic (a bit like a spider) and I had to work more than expected on it. Maybe some parts of the skeleton are not corresponding very well to the male model. I will check on the next one, but that is weird because when using a female in place of a male in the game it works much better than that.
About to push an update with a M/F animation (adapted from a M/M), and some ajustments for 2 existing animations wich had some anomalies.
Next I will do an adaptation M/F of one of my M/M animation.
I'm on pause now, so don't expect anything too soon and the next one will be a no sexe nap/rest (moving here and there a bit) I planed 3 positions during the nap but I didn't start anything yet. I'm on my play side for the time to come, needs it. ;-)
The convenient menu is the Primal instinct mod, done by Anton the creator of Primal instincts. I'm just doing some more animations. My mod t is the "Primal instincts Add-On by Yhan" which is only some of the animations added to the Anton's mod. My animations are indicated by the "By Yhan" on the right bottom of the picture in the Menu. The way the Primal instincts mod works is the work of Anton. Send him a message on his Mod page, he will be more than happy to know that you love the way his mod is working.
I'm working with Anton tools (From the original Primal instincts mod) and 3 characters are not possible, at least right now. I'm not a professionnal. Those are my first interactions with 3D animations. More you add and more it requiers work so 3 characters would be more work anyway, because I don't want animation too short because it makes them very repetitive. I'm trying to make the characters more involved, it adds a bit of diversity, and completes what we already have with the original mod.