Barotrauma

Barotrauma

Beds for Neurotrauma (orders update)
8 Comments
Racc  [author] 24 Feb @ 3:29pm 
You could just put it at the top of your mod list and it would suffice but if you need to check then go into sub editor, place 2 characters, disablecrewai (command), give them like 40 kidney damage, place one in a bunk and let the other one just stand there and wait and see which one heals faster. If that doesn't work then it's because of one of few reasons:
1. my mod stopped working somehow
2. your mod list order has overrided the bunks before hand
3. maybe kidney damage specifically doesn't get healed (aka I butchered Thiamine giving effect)
MolhoDeSoja 24 Feb @ 3:24pm 
how can i check if the mod is working?
|UDG| Maybe Your Doom 4 May, 2024 @ 9:59am 
Was able to save myself from 100% kidney damage thanks to this mod! (most likely)

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3109093750
Kapitan315 21 Feb, 2024 @ 12:24pm 
🇷 🇦 🇨 🇨 🇼 🇦 🇻 🇪
Racc  [author] 20 Nov, 2023 @ 8:18am 
I won't get into lua with this, thiamine effect stays. Not gonna change that.

That the uncomfy surgery table lets you get rid of more wounds doesn't make much sense. I think it should reward the crew for having a normal bunk/bed onboard instead of going for guns when choosing the submarine.
(yes, my surgery table variant heals less, sleep in a normal bed like the wounded person you are, not on a surgery table with lights shining into your face :/ )
also, beds heal 0.1 since when?... files clearly tell me this is not true
beds this useful are powerful as it it, you're supposed to use medicine to heal eachother, not organic fiber that you lay on. They speed the healing process drastingly already.
|UDG| Maybe Your Doom 19 Nov, 2023 @ 8:11pm 
Vanilla hospital beds heal twice the amount of damage/blood loss/bleeding/drunk (0.1, the wiki does not mention this in the beds section, only in the patch notes somewhere). Mind bumping those numbers up to that (and maybe stiches as well)? I'd be careful with changing this, as Neurotrauma may have already implemented this 2x healing rate into their surgery table.

This increased healing rate was done in a patch awhile back. Thanks for this mod regardless of what you do.

Also for anyone that views this mod in the future: Thiamine heals 8% organ damage over 200s. (I *think* this applies to all of them and not split apart.)
Racc  [author] 18 Nov, 2023 @ 12:19pm 
per second:
-however quickly thiamine heals for organs;
-0.05 damage, bloodloss, sutured, bleeding, drunk;
-0.1 neurotrauma;
-slows down sepsis by 66%;
|UDG| Maybe Your Doom 18 Nov, 2023 @ 12:06pm 
What are the amounts healed?