Team Fortress 2

Team Fortress 2

Scholar's Stola
25 Comments
Theres104DaysOfsummerVacation 26 Jan, 2024 @ 9:34pm 
i feel like this is well made but it should not have that big of a paint region
MistaGaming 4 Dec, 2023 @ 2:51pm 
nah im good this is tf2 not skyrim.
Mcfighter2 2 Dec, 2023 @ 5:19pm 
But why are we putting medic in a tunic? Why would he wear this on the battlefield? It looks dumb regardless of this since he's wearing his rubber gloves with it.
-Eagle- 8 Oct, 2023 @ 12:46pm 
Medic's arm looks weird to me, I don't know if that is just me. The colours are preserved well but I don't think the waistband should be paintable. Rather the golden trim. If not, make it unpaintable.
Zeugziumy 24 Sep, 2023 @ 7:48am 
The Gift Bringer was an unpaintable item that was turned paintable once it was made compatible for Heavy. Still to this day I'm not sure if that was Valve's choice or the creators to make it paintable.

The part that gets painted was already white on the textures, so that made it quite easy to just make the alpha mask for the paintability to work.

On that item, it has a very noticeable paint region, much larger than this one. Painting Slate while on RED can be definitely confusing. I'm in no means attacking the creator if that was his choice in making it paintable, I'm just saying. And regardless of how much the paint changes in that item, I don't often see as a way to confuse teams.

There has been cases in the past of Valve making items paintable where it shouldn't (the Five-Month Shadow is a good example, just check the comments section, the author states that item was not originally paintable), as well the reverse (removing paintability despite being made by the creators).
Jouppi 23 Sep, 2023 @ 5:25pm 
Ideally Valve wouldn't add items with bad paint regions in the first place. That's why I'm concerned.
Because of that I do think there's a responsibility for creators to not make cosmetics that could cause team recognition issues. The Water Waders + Flavorful Baggies is by far the worst and most impactful example most people know about and I don't get why the creator couldn't have limited the paint region to the shoes for example, or have the 2 paint areas separated to 2 different styles, at least now that the issue has been brought up.
Zeugziumy 22 Sep, 2023 @ 6:35pm 
1/2
Not going to mention anything regards to team recognition for this + equipped with others specifically. It looks fine to me, the paint area is fine, most of Med's Waterlogged Coat is kept, plus his gloves.

But I just want to say there's way worse combinations out there that makes teams almost indistinguishable, perhaps worse than the Water Waders combo people usually mention. I'm not telling what items and class, though, as I don't want to be responsible for that.

Just want to mention that people who want to cause team confusion WILL find a way to make hard to distinguish team loadouts no matter what. Plus, creators have no control on what items may be added to the game in the future. Their item may be fine, but someone's else may be added and make things hard to recognize teams, as you know, you can have three different cosmetics equipped (hat is optional).

Yes, it's okay to be worried about them, but personally I really don't see any problem for this item in specific.
Zeugziumy 22 Sep, 2023 @ 6:35pm 
2/2
Again, I do understand these are valid concerns, but, like mentioned, creators have no control of what it's going to be worn with, and neither what will be added to the game in the future. Despite getting rid of the Waterlogged Lab Coat arms, I believe this item has enough team colors to be able to distinguish it, even from behind.

All these problems could probably be resolved if Valve decided to add team-colored outlines for players (not the ones that goes through walls). Similar to how many modern games does, like Overwatch. Even if someone has the Water Waders set combo, you could see their outline being red or blue, and easily know what team they are on. This would elimate a lot of the problems and concerns about team recognition.

Aditionally, this would also resolve team recognition problems on maps that are too dark. Most launch-maps on this game were somewhat bright and sunny, but things did change over the course with Halloween maps and the such.
Diokat 22 Sep, 2023 @ 11:19am 
>valve wont fix it, its not their place to even fix it, its someone elses creation, how would you like it if your own work was just edited on the fly, and also, if medics massive red gloves arent enough for you to tell, idt this game is for you.
Jouppi 22 Sep, 2023 @ 7:07am 
I just don't want the Water Wader Pyro thing to happen again because Valve won't fix it.
The Scrap Pack doesn't have any red parts unlike Emerald Jarate, and a Medic won't always be using his medigun.
But yeah maybe I'm a bit overly cautious when it comes to this specific Medic cosmetic.
Servbot Merkitzi 22 Sep, 2023 @ 4:43am 
@Jouppi
The Water Waders/Flavorful Baggies combo could pretty much have been prevented if Valve gave Water Waders the same treatment as Warmth Preserver.

If you look at the Workshop page of Warmth Preserver, you can see in the preview images how it was originally supposed to have paintability. But as far as i remember, Valve told the creator to get rid of the paint region for that cosmetic.

@Corvalho
Yea looking this, this is barely considered a team recognition issue.
Corvalho  [author] 22 Sep, 2023 @ 3:43am 
@Jouppi
I don't find that to be the case at all, the thing with the medic is that his coat is brighter and way more noticeable than the paint area, I set up that cosmetic combination if you wanna have a look for yourself https://imgur.com/a/US0jS1X
Jouppi 21 Sep, 2023 @ 8:43pm 
It isn't about whether a combo looks good, because clearly bad actors already ignore that and just make loadouts that make it hard for players to tell what team they're on (Pyros using Slate colored Water Waders & Flavorful Baggies)
Servbot Merkitzi 21 Sep, 2023 @ 6:12pm 
@Jouppi
Well you know who to blame for adding that paint variant to the game, along with the Pink/Lime ones. The Devs also didn't give content creators the option to disable certain paints for their cosmetics.

Also i don't see the Breakneck Baggies being used in one of the preview images. but even if it ends up being equippable with this cosmetic if it gets added, i think it would be a rather unfitting combo to use those two together.

And even if i came across a player doing this, i would already have known which team the Medic is on, thanks to their Team colored gloves.
George Hazard 21 Sep, 2023 @ 5:35pm 
Cool idea, but I think this is bad for team recognition, maybe add medic logos on his upper arms.
I think then it would be fine
Jouppi 21 Sep, 2023 @ 5:20pm 
The issue is when you paint this, breakneck baggies and a backpack cosmetic in "Color Similar to Slate" so the blue parts become more noticeable than the red parts in split second situations
Servbot Merkitzi 21 Sep, 2023 @ 5:17pm 
I fail to see the ''team recognition'' issue here Jouppi. Medic's Gloves, Pants and part of his backpack have always shown more team color than his coat in general.

And i'm pretty sure new players will eventually recognize him by his design after a while.
h™ 21 Sep, 2023 @ 5:13pm 
I think the team recognition will be fine for this cosmetic; Medic's big-ass gloves are already a dead giveaway for which team an enemy is on.
Jouppi 21 Sep, 2023 @ 5:08pm 
Not sure about the team recognition on the red one
Servbot Merkitzi 21 Sep, 2023 @ 5:07pm 
@farkrits
Eh. i'd say the paint region on this one is fair enough. coulda been worse if it was the white or gold parts that were paitnable.
keywii 21 Sep, 2023 @ 4:07pm 
bro that paint region is something else
farkrits 21 Sep, 2023 @ 3:02pm 
That paint region is horrible.
hipposeducer28 21 Sep, 2023 @ 2:37pm 
buf medic 😍🤤😍😍
Lord_of_Moonlight 21 Sep, 2023 @ 1:19pm 
Perfect :steamthis::steamthumbsup:
septic cousin 21 Sep, 2023 @ 12:40pm 
gorgeous cosmetic