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Rapporter et oversættelsesproblem
but this mod is 100% needed so im happy to see it return
The pawn stat introduced by mod is `Ranged weapon cooldown factor`. But actually, it indeed affects melee/unarmed/ranged cooldown. Is this naming just a typo or has some history background? Will you consider rename to avoid confusion ?
For instance, if you want to half the effect I'm pretty sure you do this:
points>
<li>-2, 0.6</li>
<li>-1.5, 0.625</li>
<li>-1, 0.65</li>
<li>-0.5, 0.7</li>
<li>0, 0.775</li>
<li>0.5, 0.875</li>
<li>1, 1</li>
<li>2, 1.5</li>
</points>
Idk if it's exactly correct, so PixelBirb has to verify, but that's how I changed the values at least. Just wanted to put it out there for those confused.
Also, if I use melee weapons: speed and damage, will the effects multiply together, overwrite, etc?
vanilla balance
this mod gives you a significantly bigger payoff when enchancing your fighters with bionics, but it can also severely screw you over if said fighters have their arms injured