Stellaris

Stellaris

Visible Planetary Shields [OBSOLETE]
65 Comments
Winter 14 May, 2024 @ 5:12pm 
o7
Gilten 20 Jan, 2024 @ 12:15pm 
I really love this mod. Too bad it does not applied to habitat. Thank you for sharing it with us and keeping it up to date!
Inerael 13 Jan, 2024 @ 3:31am 
no problem, thanks you verry much i'm gonna try it :)
Spikey 12 Jan, 2024 @ 5:39pm 
@borsk I'd be fine testing such a thing, infact i probably will in several moments
borsk  [author] 12 Jan, 2024 @ 4:38pm 
I am sorry, I don't have the time to create and maintain yet another mod. I can, however, point you to an alternative: compatibility patches between real space and more events mod should fix the MEM shields. In fact, they might even fix shields from this mod, although don't take my word for it, I never tested that :)
Inerael 12 Jan, 2024 @ 3:57pm 
Could you maybe, make a patch with real space if you have time please ? I have the two installed and this Amazing shield mod does not work :(
Spikey 9 Jan, 2024 @ 1:49am 
@Kasspar Maybe instead of being a screeching toddler, realise that MOST mods arent IronMan compatible. So instead of getting pissy at a mod author that the mod they made isnt IronMan compatible, take some time for yourself and learn that your not the centre of attention and that your placing unrealistic expectations on mod authors who make fantastic content for the community.
borsk  [author] 5 Jan, 2024 @ 3:29pm 
thank you, Rhorbarius
Rhorbarius 5 Jan, 2024 @ 3:23pm 
@kasspar maybe stfu as this is a mod provided absolutely for free. It's also easy to fix losing access to achievements in your game, here you go https://www.reddit.com/r/Stellaris/comments/7keisd/comment/dre48o4/?utm_source=share&utm_medium=web2x&context=3 now piss off
borsk  [author] 5 Jan, 2024 @ 7:39am 
Not often. You are the only one who says that, in fact. I recognize your attempt at insulting me, but the irony of the terms you select isn't lost on me
Kasspar 5 Jan, 2024 @ 5:25am 
How often do you get told that you're a lazy and toxic?
borsk  [author] 4 Jan, 2024 @ 5:44pm 
your eagerness to scream at a mod developer is fascinating, but unwelcome
Kasspar 4 Jan, 2024 @ 2:29pm 
How is a someone supposed to look into a mod manager if he doesn’t have one!? If you release your content to the public, be good guy and ADD A NOTICE ABOUT ACHIEVEMENTS INCOMPATIBILITY! It's so hard? NO!
borsk  [author] 4 Jan, 2024 @ 1:23pm 
is it really that hard to look at the mod icon in the mod manager and see that it isn't achievement compatible?
Kasspar 4 Jan, 2024 @ 1:04pm 
Is it really that hard to sign that the mod isn't achievement compatible?
Marcus Arabela 19 Dec, 2023 @ 8:25am 
Actually, its a simple change that takes seconds. While uploading, you just change the Stellaris release version the mod is compatible with in the up-loader interface and then click upload. The descriptor.mod file for the mod will be updated with the Stellaris release version the mod is compatible with automatically for you. I do this with my custom race after testing their compatibility with new releases of Stellaris. Quick and easy.

But I use a few mods in my load order that are "flagged as possibly not compatible". I try my best to verify whether they will still run and make my best guess. If I'm not sure, I just stop using a mod and look for another similar mod and start supporting that mod. Better to have a stable game playthrough than to include a cool mod that might self destruct my save file during gameplay.
Shador of Mordor 16 Dec, 2023 @ 9:55am 
It already says the name of the game on the top of the page, so there's not really a reason to add it, is there? Matter of fact, every "example" you used is a straw-man, and you know it. I get it you don't agree with me, but is it so hard not to be so condescending?

Would I like every single mod to clarify if they modify the checksum? Yes! Best case scenario it would be a checkbox that you can toggle, would make browsing the workshop so much easier, but as there is no such thing, we could all agree to use the next best thing, and I don't see why it would be such a problem, or why it merits a rude response.

Hope you continue to have fun modding in the future :)
Aetini 5 Dec, 2023 @ 11:55pm 
What Sigma said ~
SigmaSquadron 2 Dec, 2023 @ 11:03pm 
Hey borsk! Even though this mod will work just fine on 3.10 and probably future versions as well, would you consider updating the metadata file to list this file as built for 3.*.* so mod launchers don't scream at us for using an "incompatible version"?
borsk  [author] 26 Nov, 2023 @ 7:15am 
yes, it should work
RutraNickers 26 Nov, 2023 @ 6:42am 
Does this works on modded planets, like Planetary Diversity?
borsk  [author] 24 Nov, 2023 @ 7:37am 
If you need to distinguish checksum-modifying mods from non-checksum-modifying mods, just use irony mod manager, it puts a special icon next to non-checksum-modifying ones
borsk  [author] 24 Nov, 2023 @ 7:35am 
There are currently 28'283 mods in Stellaris workshop. Would you like every single one of them to add that line to their description? Should I maybe add to the description of my mod that it's a mod for Stellaris, not Europa Universalis IV? I mean, it's also just one line. Should I add a line that mentions that you need to install the game before you can use this mod? Should I also add a line that mentions that you need to research planetary shields before you can build them?
Shador of Mordor 24 Nov, 2023 @ 7:26am 
It's just one line
borsk  [author] 23 Nov, 2023 @ 6:47pm 
Most mods modify the checksum. The ones that don't should mention that
Shador of Mordor 23 Nov, 2023 @ 7:05am 
Please, consider mentioning that this mod modifies the checksum (and disables achievements) in the description. No-one likes disabling mods one-by-one and a random comment is easy to miss if you install 20 mods at once.
borsk  [author] 19 Nov, 2023 @ 5:08pm 
This mod dosen't require updating. As you can read in the description, "Since no files are modified, this mod is also very unlikely to break in future versions of the game"
StefanAoBzh 19 Nov, 2023 @ 9:15am 
Hi ! Can you update please =)
Noobinator 10 Nov, 2023 @ 5:27pm 
is there a way to disable this mod for a specific planet type? I have a Stellar Ring Habitat from gigastructural engineering, and it's putting the shield in the middle of the halo ring :)
AC/DC 24 Oct, 2023 @ 10:28am 
很好看,但是在真实空间的星际缩放里会偏移
borsk  [author] 18 Oct, 2023 @ 11:49am 
ironman-compatible, not achievement-compatible
ELLIOTTCABLE on Discord 18 Oct, 2023 @ 11:42am 
Is this compatible with ironman? How about achievements? (Perhaps worth mentioning in the description. :D)
borsk  [author] 16 Oct, 2023 @ 3:28pm 
You can go ahead an make one yourself
Frautix 16 Oct, 2023 @ 12:02pm 
Please make a patch for Real Space
Dawid 14 Oct, 2023 @ 9:01am 
dont know why but when i build planetary shield I get space storm effect in my system and not shield effect LOL
spacemarx 9 Oct, 2023 @ 3:31pm 
Love the look of this, but I, too, would love to see a patch for Real Space! Can't play without it!
micah1199 7 Oct, 2023 @ 4:22am 
I would love in someone could do a real space system scale patch for this mod.
Catapultam Habeo 6 Oct, 2023 @ 9:47pm 
Is there any interest in compatibility with Real Space - System Scale?
kermudjon 5 Oct, 2023 @ 7:40am 
Love the idea here, but FYI it doesn't work for me on several levels. With the Mass Relay mod active ( https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1315017527 ), a mass relay appears above the planet rather than showing the shield graphics. Even with that mod deactivated, my error log is chock full of messages like this: <<Failed to find entity "mem_planet_shield_scaling_25_ambient_entity" for attachment in>> and this: <<Script Error: Invalid context switch [last_created_ambient_object]>>. I don't have the time or the patience to pursue it any further, but if/when you update this I'd love to try it out again.
borsk  [author] 1 Oct, 2023 @ 11:07am 
@GreyApache it works for me and 6729 other people. Have you remembered to add this mod into your playset? Have you remembered to select the correct playset? Do you have any other mods?
GreyApache 1 Oct, 2023 @ 11:04am 
Doesn't work
VTS0 24 Sep, 2023 @ 3:03pm 
then why comment...?
xyFx 24 Sep, 2023 @ 11:30am 
Cool mod. but I don't build planet shield:steamfacepalm:
Orsa 24 Sep, 2023 @ 4:41am 
Yo just a heads up, here to say that this mod is not ironman compatible .
Sparble 24 Sep, 2023 @ 4:14am 
nice mod
FrozenParagon 21 Sep, 2023 @ 10:26am 
shields don't scale properly around artificial planets @savadrin
neither do orbital rings, but in OR's case it works by giving the illusion that a hab IS also a starbase

i'm guessing you have the custom ambient object set to 0.15 for planets @borsk?
if it suits you you could make another specifically for habitats at... I think 0.3?
a shield around a hab looks pretty cool
borsk  [author] 20 Sep, 2023 @ 2:44pm 
@savadrin no, only for planets
Dog H2O 20 Sep, 2023 @ 1:02pm 
yoooo this is exactly what ive wanting the devs to add in it seemed so weird that you had a global spanning shield but no visual indicator or graphics
savadrin 20 Sep, 2023 @ 7:36am 
does this work for habitats?
Cosmoros 19 Sep, 2023 @ 10:21pm 
No its reworked tactical battelfiel not real space. It's just x2 scale.